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Rapporter et oversættelsesproblem






Sorry for bothering you in the first place. I didn't realize that such simple of a mod that's also quite unrelated to gameplay could cause this (and many other) problems. Just downloaded it without much thought
Figured it out a while ago, just kept forgetting to let whoever might face this here know
why don't you try putting all ur modpack in a collection then unsubscribe and try only subscribing my mod and the no random horde mod and see if it still happens. cuz if it does, then its def my mod and if not then its something in ur modpack thats doing it
Anyway, thanks for replying. It's just that I assumed "No Random Hordes" locks tempo in some way and that enabling ShouldAllowSpecialsWithTank command with that mod breaks tempo one way, as a whole..?
This mod pack called terror strike zero had this as part of their addons and (with a certain weapon NERF mod), made it an actual challenge to take down a tank while also dodging spitter goo and hunters pouncing a gazillion feet in the air. Although I would not use this ever again to avoid smashing my own keyboard, I actually enjoyed the challenge this addon brought. Thank you!
So, I've made a loophole that the setting only turns on when a Tank spawns and it will disable when all Tanks are dead so you don't get specials harassing you during that downtime. I've also made so commons can help out the Tank as well but there's a cfg in the ems folder if you want that off.
Mod works fine in any other place.
By the way, I also recommend changing the `DirectorOptions.ShouldAllowMobsWithTank` variable to `DirectorScript.MapScript.ChallengeScript.DirectorOptions["ShouldAllowMobsWithTank"]` so it has priority over the other tables.
It's not something I can fix since this is VALVE's fault. This is the best I could do with what I got.
unless someone has a better suggestion