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报告翻译问题
That's an interesting idea, actually. But I imagine it creates more of a performance hit by having an asset track a pawn, unless it was added as some sort of invisible clothing piece with a sound component.
I look forward it. Thank you for this. You've completed my playthroughs.
Part 2:
- Aligning it with schedule usages would really make that feature even better, so that when those sounds do go off, your pawns stop or start working. Or maybe every "Sunday" at the set time, a church bell sound goes off and your religious ideology pawns go to meditate in the temple simultaneously.
The uses are essentially endless when you get creative, but for my personal usage currently, I'd be using it to roleplay my colony HQ's PA system signalling shift changes for the pawns.
Part 1:
- Roleplay uses would be prominent. For example, if you're roleplaying as a military base, you could use it to make a morning alarm go off, pretend a fighter jet or a convoy is driving by outside the map tile every 3 or 5 days, etc. If you're playing as a ideological group, maybe certain sounds occur on different days.
For me, I use it to roleplay sound effects from a game going off. In Frostpunk, there's a morning announcement and horn that goes off at 8 AM, signalling the beginning of the workday, with different lines each time (Thus having the feature to set different lines for different days), and an evening announcement and horn that goes off at 6 PM, signalling the end of the work day.