Barony
Craig's (Really) Unique Dungeons
32 条留言
Thuggernaut  [作者] 10 月 12 日 上午 11:57 
This is a weird bug that happens after mod updates. Have everyone uninstall the mod, verify files, and then reinstall it.
Bcon37 10 月 12 日 上午 11:53 
Teleports people in multiplayer to random locations and sometimes crashes the game
Thuggernaut  [作者] 9 月 6 日 上午 11:46 
Ah shit you're right. I forgot that some secret levels only spawn on certain layers. If there is an update 8 ever, I will definitely fix that.
BBQuasar 9 月 6 日 上午 9:55 
Does this mod make the gnomish mines impossible to spawn?
Level 2 appears to be a flooded mine and the gnomish mines did not spawn for me.
Solaire 9 月 5 日 上午 10:27 
Glorious \[T]/
Thuggernaut  [作者] 9 月 5 日 上午 5:45 
THE BODY DOUBLE AND TELEPORTING BUGS WERE ACTUALLY BECAUSE MY BUDDY IS A MORON AND THE MOD DIDN'T UPDATE PROPERLY FOR HIM! :praisesun:
Thuggernaut  [作者] 8 月 31 日 上午 7:50 
THE MOD SHOULD NO LONGER STRUGGLE TO FUNCTION :praisesun:
Thuggernaut  [作者] 6 月 18 日 下午 10:25 
The mod already struggles to function in normal Barony, and even worse in multiplayer. I highly doubt the 8 player mod would function in this already somewhat busted mod. Although.. I don't entirely know of any specific reason those mods won't work, so you are welcome to try them.
Solaire 6 月 18 日 下午 10:12 
Any particular reason? Says in your description that the only incompatibilities are other mods that add maps and texture packs. The two mods I speak of don't do these things as far as I'm aware.
Thuggernaut  [作者] 6 月 18 日 下午 10:10 
Probably not.
Solaire 6 月 18 日 下午 10:06 
Would this be compatible with mods that extend the player count to 8 and one that adds new classes respectively?
solidius 6 月 9 日 下午 5:41 
Altarnatively try asking on the Barony Discord in the modding general channel for help,Im sure somebody more experienced in modding can help
solidius 6 月 9 日 下午 5:37 
Hmm, have you added spawnpoints for all 4 players?If you dont add a start points for the rest of the people the game for them would make them out of bounds.I mean its very dumb question but you gotta start from the bottom of troubleshooting.
Thuggernaut  [作者] 6 月 9 日 下午 3:19 
Okay.. well, know I'm super confused. Biggest level I could find was 65x65 units and works flawlessly in multiplayer. Afaik there is no discernable difference between a vanilla map and one of mine yet my maps do not work in multiplayer.
Thuggernaut  [作者] 6 月 9 日 上午 11:31 
True, but I want to know what the limit is before I do anything drastic. Previously I thought it was 64x64, then 60x60 and now all my maps are under 55x55 units. It seems random when players start having issues so I don't actually know what map might be causing it.

One day I'll return and make them smaller anyway. Honestly, that'd probably be best because some levels (shadowed manor and frost forest) feel really constricted by their current size and would be much better if they were split into several smaller layers. I'll look at big vanilla levels to see how large they actually are too and guage how big mine should be.
solidius 6 月 9 日 上午 8:13 
For the multiplayer problems,Im pretty sure its due to how huge the maps are.Wicked rendition's Snow Town has the same issue of desync between host/client due to how big the map is.

Suggestion:Make the maps smaller, if it hurts removing cool zones from them you can make them new levels and expand on them.
Thuggernaut  [作者] 5 月 7 日 下午 5:21 
Honestly I had no clue he did that. I'm unsure as to why.. I must've set his level really high or something.
GangAlcohol 5 月 7 日 上午 2:53 
Agreed w other guy, I like this mod and thought the "80 levels of xp" was an exaggeration. Bit overpowered. Even the two followers i had went from like 22 > 92
hYdra 4 月 2 日 下午 2:02 
I like this mod but why does indiana bones give you like 80 levels worth of xp lol
Obi_Wanbeans 3 月 7 日 下午 10:32 
does anyone have a complete list of all of the new levels this adds?
Skullgar 2 月 10 日 下午 9:55 
Praying to the Gods a multi-fix is discovered.
Selevan 2 月 2 日 上午 3:52 
do it pls :D
Thuggernaut  [作者] 1 月 31 日 上午 8:42 
Okay. So it seems after update 4 of C.R.U.D the mod no longer works in multiplayer. I have no idea what causes this, but I'm guessing it is because one of the "new" (3 months) levels is 64x64 tiles large. I have been told before that levels larger than 64x64 break multiplayer.. which I may or may not have forgotten when making the levels. This never got fixed because me and my buddies started playing on hardcore mode and couldn't even make it to Hazmuk's Mines, so I never actually figured out it was broken lol.

I haven't played Barony in a good while but I've been needing a project to occupy my mind so I might return to this and fix all the issues/redesign bad levels.
Pablo Escobar 1 月 30 日 下午 4:34 
It does not
Grass 1 月 20 日 下午 6:27 
does this work on 4.3.1?
Toaster of the Toaster Land 2024 年 12 月 30 日 上午 9:45 
How do I continue a modded game? More of just a general question but when I load the mod from start modded game it only allows me to start a new one.
Thuggernaut  [作者] 2024 年 11 月 11 日 下午 4:50 
Yes, it should work perfectly in multiplayer if both users have the mod installed.
aelbannan 2024 年 11 月 10 日 下午 6:38 
Does this work in multiplayer? Looks cool!
Thuggernaut  [作者] 2024 年 11 月 9 日 上午 5:31 
@solidius I thank you greatly for reporting the bugs in the mod, genuinely, thank you. :praisesun:
solidius 2024 年 11 月 6 日 下午 6:05 
Also on Pyramid exit you can get out of bounds as well
solidius 2024 年 11 月 6 日 下午 1:26 
On the mine boss map you can mine the walls near the entrance to go out of bounds
Thuggernaut  [作者] 2024 年 11 月 2 日 下午 7:20 
First GMOD and now Barony.. my putrid tendrils slowly make their way across the internet.. :zeye::zeye: