全面战争:战锤3

全面战争:战锤3

Buildings Expansion - Undivided edition
79 条留言
Physcosanta 7 小时以前 
Doesn't work with the mask of slaanesh for me
cenTURion  [作者] 12 月 8 日 上午 4:55 
Try to redownload mod. I fixed this bug on Dec. 6.
GrimlockTarrasque 12 月 8 日 上午 4:19 
Ever since tides of torment dropped, i've been getting this Crash report:
Thefirst invalid database record is:
buildsexp_chs_infra_road_2wh2_main_effort_force_own_campaign_mov
evment_range in table building_effects_juncion_tables
and packfile Buildings_expansion_undivided.pack
cenTURion  [作者] 12 月 5 日 下午 2:01 
Fixed
Cyno 12 月 5 日 下午 1:38 
I still get an error and crash

The following mods cause a crash to the Database:
A
ts
Buildings_expansion_undivided.pack
e
The first invalid database record is
buildsexp_vc_def_wights_2buildsexp_vc_wights_charge in table building_effects_junction_tables
and pack file Buildings_expansion_undivided.pack
The application will terminate now.
raw666 12 月 4 日 下午 3:49 
Thanks for the update.
raw666 11 月 8 日 上午 2:06 
However, I wonder if your willing to just make a economic version that adds only infrastructure (green) buildings?

Also, possible suggestions for a building is for the High Elves, Dwarfs and General.
- For the High Elves is the Trade Hall/Trade Depot/Trade Exchange House is a building setup to serve as a major trade hub for the High Elves and High Elves's trade partners to exchange resources across the world. Building increases trade tariffs, income, and generate resources.
- For the Dwarfs is the Hall of Bookkeeps/Hall of Records/Hall of Memories is the collection of records of a dwarf hold to remember their ancestors and crimes to the dawi that deserves a grudges. Building increase research speed.
- Farms for High Elves, Grand Cathay, and Dark Elves. And Farm Mills for everyone that has farms, including the Empire, Dwarfs, Kislev, and Vampire Count to work with their farms (Vampire Counts introduce in this mod).

If not, no problem, its still a good a mod.
raw666 11 月 8 日 上午 2:06 
Well done, thanks for the mod.
cenTURion  [作者] 10 月 6 日 下午 12:26 
Для таких моментов, чтоб влезало я использую мод на три ряда слотов для строительство
as 10 月 6 日 上午 7:25 
Круто. Прям вообще много построек, будто в первый рим и вторую медь попал. Теперь получается на слоты надо мод поставить а то 8 и 4 маловато. Но таких вроде много. И чтоб в интерфейс влазили, а то как то сильно инфруструктурных много и справа места не хватает. Пока не нашёл варианта, кроме уменьшение интерфейса, но это глазикам не оч.
cenTURion  [作者] 9 月 25 日 下午 1:48 
У меня всё совместимо идеально. И мой, и Sigmar's Heirs, и моды на достопримечательности и т.д. Могу только предположить, что ты выбрал Южан вместо Имперцев, и поэтому много чего у тебя отсутствует
cenTURion  [作者] 9 月 25 日 上午 9:51 
Now link should be openable
cenTURion  [作者] 9 月 25 日 上午 7:14 
I,m having some trouble on my side, so I'll put a link on previous version later
Balthasar23th 8 月 9 日 下午 2:57 
Thanks for your awesome mod! I made a German translation. I would be happy if you would link to it. Keep up the good work!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3545695666
cenTURion  [作者] 7 月 5 日 下午 3:10 
Only new buildings. Zero changes for vanilla ones
Louie04k 7 月 5 日 下午 2:29 
does this just add new buildings? just want to make sure for compatibility
cenTURion  [作者] 6 月 25 日 下午 3:03 
No, AI can't use buildings from this mod
MR WHIPPY 6 月 25 日 下午 2:03 
Do Ai factions use this mod?
TToKKang 5 月 30 日 下午 11:12 
thx!
I'm really enjoying this mod!
cenTURion  [作者] 5 月 30 日 下午 11:10 
Yes, sure
TToKKang 5 月 30 日 下午 11:07 
Can I translate this mod into Korean and upload it??
cenTURion  [作者] 5 月 22 日 下午 3:29 
У меня была кампания, которая была начата ещё до недавнего хотфикса. После хотфикса всё так же стабильно работало. Не знаю в чём проблема. Возможно, возможно твоя кампания дошла до далёкого эндгейма и при попытке зайти в игру, она просто стала у тебя зависать и вылетать. Такое и у меня тоже бывает при большой загруженности. Либо ты мог поставить какой-то мод в ходе кампании и с ним произошло несовместимость в плане некоторых идентификаторов. Так что, выход хотфикса 6.1.4 никак не мог повлиять ни на мой мод ни на другие (в основном).
DoopDoop 5 月 22 日 下午 2:52 
Hey, sorry to bother but there seems to be a problem... soo before recent patch no issues with it, but now I cannot load a save it crashes the game... yes I do use other mods with it, but I`ve spent hours turning on and off mods and I confirmed that only this one crashes the game, no other issues but when I try to load a save and have this mod on, it crashes it, please look into it.
Matrim2013 4 月 4 日 下午 12:02 
I managed to take care of it by changing the number of allowed instances for buildsexp_ksl_influence to 3, and then changing the "Prevent" event to a different one. Thank you for the help :)
cenTURion  [作者] 4 月 4 日 上午 5:56 
You need "building_instances_table" and "building_levels_tables". Instances here are responsible for mutual exclusions. For ability to construct both you need to give them different instance keys. And a text saiyng that you can build only one has no effect, i.e. does nothing.
Matrim2013 4 月 3 日 下午 4:41 
Hey, I had a bit of a niche question. Can you guide me to the table I can edit to turn off the lockout of other buildings for a specific race? I am looking to play a neutral Boris Ursan Campaign and would like to construct one of each of the Ortho and Court in my capitals.
I've looked through the code and tables but couldn't figure it out. Thank you!
cenTURion  [作者] 3 月 26 日 下午 3:06 
CAPS issue solved, now mod is ready to use
Siderhall 3 月 26 日 上午 9:54 
Pls update 6.1 version :steamthis:
slavka 3 月 26 日 上午 9:28 
mods still broken, likely the caps issue
Siderhall 3 月 26 日 上午 1:19 
Pls update for 6.1 version :steamthis:
RuStY 3 月 16 日 下午 3:00 
aaaaaand the campagins gone xD
cenTURion  [作者] 3 月 16 日 下午 12:04 
I'm so sorry, but i didn't save the previous version separately, so everything was overwritten with new things. Sorry for the inconvenience.
Ganon Cannon 3 月 16 日 上午 10:49 
Hey so can you post the previous version? Your update botched a really good campaign i had in coop and we cannot resume it without it crashing on load. A brand new campaign works thats some evidence.
cenTURion  [作者] 2 月 5 日 上午 8:58 
No, my mod only adds new buildings and it won't affect vanilla buildings. Now, in terms of other building mods; here, below In comments someone said that this mod is incompatible with HUCON. And I didn't notice conflicts with most of other building mods.
Disciple Toki 2 月 4 日 下午 9:44 
Will this will conflict with other mods that change the buildings in settlements?
cenTURion  [作者] 1 月 24 日 上午 2:28 
Are they save game compitable? Errm... I dunno, but in theory if continue the campaign with mod it should work, because these building only available for you to build.
Kniggar 1 月 23 日 下午 6:04 
Save Game compatible?
cenTURion  [作者] 1 月 23 日 上午 8:02 
Ahh... Alright. I'll replace this bonus on something else in future patch.
Schattenweber 1 月 23 日 上午 5:45 
totally love this mod but i noticed for nurgle the bog building tier 4 "-1 global recruitment duration" doesnt benefit you cuz of the recruit system
cenTURion  [作者] 1 月 4 日 上午 7:51 
I've deleted all old independent versions and only general (for all campaigns) left.
Pfleger Von Yggdrasill 1 月 4 日 上午 5:42 
Why iee version is gone now?
Black_Baron 2024 年 12 月 14 日 上午 11:48 
Ty for the quick response and fix! :steamhappy:
cenTURion  [作者] 2024 年 12 月 14 日 上午 11:30 
Now all ver. 1.5 buildings should give income to you
Black_Baron 2024 年 12 月 14 日 上午 10:46 
https://imgur.com/a/ADtDv2C Screenshot of the afflicted Pipeline Structure.
Black_Baron 2024 年 12 月 14 日 上午 10:42 
Hey, just a heads up but for some reason the Pipeline buildings for the Dawi-Zharr are reducing my income by 100%. Same thing is happening to some of the Dockyard buildings? Do not think I have another mod that is conflicting with yours but will double check.
Donit 2024 年 12 月 12 日 上午 5:49 
great mod :steamthis::steamthumbsup:
cenTURion  [作者] 2024 年 12 月 10 日 上午 10:28 
Why nothing, there's a building chain "Land of Ice", which provides bonuses for ice monsters (Frost wyrms, Ice trolls and war wolves)
BluebirdSialis 2024 年 12 月 10 日 上午 12:56 
wait so... nothing for troll and my troll armies ;-; *sad regenerative flash noise"
cenTURion  [作者] 2024 年 12 月 9 日 下午 11:42 
Yes, for some reason I wrote hat this building gives speed bonus for trolls and manticores, but in reality it must affect only fimirs.
BluebirdSialis 2024 年 12 月 9 日 下午 3:51 
Fimir enclave seem to not effect Trolls and Manticores