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This might also apply if you've copied the example map custom story to your mods folder, but only the addon needs to be copied. Custom stories that use the addon don't need to be copied to work.
It also provided a challenge even on normal difficulty for experienced players like myself, and I can imagine playing around with the sandbox and the provided assets in a way that benefits my understanding of the engine and the AI further. . As someone recently working on a project involving advanced mechanics like in this one, my appreciation for this gem is just off the charts.
Hats off to you sir, for both the addon and this level!
Bruh i completed it in 3 hours, was fun asf
If you still can't find it:
Stafford's note updates the map marking 2 spots you should investigate
If you can't find the hint note:
-The Laudanum is near the top left of the map
-The Oil is in a blocked off section of the Arsenal
-The Sanity Potion is in Bardin's locker in mission storage. The code can appear in the Warden's Office, the Pantry, and the Soldier's Quarters
I tried to play this Example Map but it doesn't work
As soon as I play new game it just loads me into a broken title screen
Terror_SetEnemyMusicActive(false);
If you want to replace it altogether, I can create a guide on how to do that if you or others would like.
When i delete the 3 files for the 3 monsters in 3357892319\music\enemy. i still hear the music.
Do you know how to proceed ?
Really looking forward to new possibilities.