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love the part where you check your bloody hand and the rat squealing makes the grunt check its shoulder
really good stuff
Just lots of possibilities
I would also want the enemies to gib if they're hit with a grenade, but this would also be a balancing issue because players would expect enemies getting hit with a direct explosion to cause instant death. The enemies can also trigger explosive traps and barrels which could kill them before the player even gets a chance to engage with them. There's script for the stalker detecting grenades during the arena boss fight to avoid them, I should take a look at it.
But perhaps going with your Resident Evil-Style idea could make it work, with the stalker as the unkillable threat with the TDD enemies acting as smaller obstacles that can be killed for a price + alerting all monsters to your position. That's making me think about something...
As in a way of adding in enemies that could be neutralized by your bullets, but comparing tot he main threat + obstacles you would have to spend your ammo wisely. Im shocked noone has made a Resident Evil-Style mod within this game yet
Amnesia: The Dark Descent Enemies Example Map