边缘世界 RimWorld

边缘世界 RimWorld

Less Explosive Tantrums
23 条留言
Golden 8 月 17 日 下午 12:16 
"when everything around you is too expensive to break so you genuinely start tweaking"
themoistestwhale  [作者] 7 月 17 日 下午 6:28 
@redanddead12345 It’s cool, no need to apologise to me, it’s more just concern for how most modders I know would react. From what I understand it breaks the license of many mods to do so, so just saying to be careful really. I don’t personally enjoy tools like GPT, but I also don’t really care if you feed it this mods source code lol

Also, if you ever need help related to rimworld modding, my DMs are open if you want to avoid using GPT and whatnot!
redanddead12345 7 月 17 日 上午 7:14 
lol i didn't actually use grok, that was just a joke. i actually used GPT's build that comes with VSC. if its because AI can save your code to freeload off, afaik GPT isnt allowed to do anything like that. but if you mean using AI in general, I'm sorry if it could have made you mad.:Asa:

anyway thank you very much for the kind words. hopefully I'll be able to help without the cheat machine open soon :)
themoistestwhale  [作者] 7 月 17 日 上午 4:20 
@redanddead12345 Just pushed out v1.2.1 which fixes that issue, thanks for reporting it! Though, try not to feed mod code into LLMs like Grok (in this case it was just XML, so it was fine and I understand you were just trying to figure out what was wrong) as many modders would really not like that :p

It was a harmless red error with the system that displays updates when you have HugsLib also installed, so the actual mod functionality was fine regardless.
redanddead12345 7 月 17 日 上午 3:58 
the error went away after when i changed it. while not exactly a perfect test, locking a colonist in a brick room with chemfuel and forcing a tantrum, she never locked onto the chemfuel, so i assume the mod works fine
redanddead12345 7 月 17 日 上午 3:44 
hey boss, did you know your hugslib parentnames seem to be incorrect? I could be misunderstanding, my knowledge on code is potatoes, but it seems the error being thrown is because the updatefeaturedef name is letHLModUpdatesBase, but the 1.1.0 and 1.2.0 parentnames are both gitsCyberneticsHLModbase, which apparently has no definition

at least thats what the grok told me is true. and this monkey thinks it makes some sense
themoistestwhale  [作者] 7 月 8 日 下午 2:38 
@Honey Badger Implemented the feature you suggested, you can set a maximum market value tantrums will target now. I used market value because it's much easier to work with design wise instead of specific materials or items.
themoistestwhale  [作者] 7 月 2 日 下午 1:23 
@Honey Badger Absolutely, and slow deaths are always the most painful ones. By the way I'll just mention it in case you know how to write the postfix yourself, all my mods including this one has the source in the mod folder. So while on the live version here I don't want to include a postfix like that without figuring out how to make it an optional mod setting, feel free to just run a second postfix in LessExplosiveTantrums.HarmonyPatches for yourself till I find the time (and motivation) to give this a go myself.
Honey Badger 7 月 2 日 下午 1:14 
Yeee, I mean steel, plasteel, wood, all that stuff I can live with being destroyed, sure it sucks, but components?! That stuff does NOT grow on trees especially with how much stuff breaks down or how much components you need in building. Obviously in the late game it becomes obsolete cause you can make it, but early game its near enough a death sentence if you're unlucky. Sure it ain't no antigrain, but its an equally terrifying death... A slow one! :winter2019sadbulb:
themoistestwhale  [作者] 7 月 2 日 下午 1:08 
@Honey Badger Oof, had a similar experience before myself but with plasteel. I then accidentally killed that colonist right afterwards too lol

I was already considering doing something like this with an optional mod setting, so I may give it a go when I find some time. My only issue right now is figuring out how to make it so a Harmony postfix only runs when a mod setting is checked, the postfix itself should be easy to write and can have it so it scales with a mod settings slider for the value you want to prevent getting banged up.
Honey Badger 7 月 2 日 下午 12:40 
Might be a bit cheeky to ask, but do you think we could get one that stops them from destroying valuable materials like components? I might be super unlucky having every tantrum go to destroy the same pile of only components we have in the storage early game :')
themoistestwhale  [作者] 2024 年 11 月 3 日 下午 9:20 
@Doc There’s people out there who store chemfuel on the floor with all their other stuff instead of making a quick second room for it, wtf?
themoistestwhale  [作者] 2024 年 11 月 2 日 下午 9:12 
@Dragnulls I’ve not even done a Rimworld run in a year and I can’t remember the last time I had a colonist tantrum, let alone had one punch anything explosive, I just made this for others that may want to avoid it :p
themoistestwhale  [作者] 2024 年 11 月 2 日 下午 9:09 
@Inglix It’s not a bad idea but the amount of people I see senselessly smashing their gaming setups over a slight frustration in their games makes me think otherwise, anger isn’t very rational or logical for some lol

Also that’s amazing timing, and assuming he even finds this mod maybe- but also maybe not because that’s the magical content you need to get people to watch.
Yrm1e 2024 年 11 月 2 日 下午 1:50 
kaboom
Dragnulls 2024 年 11 月 2 日 下午 12:13 
honestly no balls tbf just adds to the fun
Inglix 2024 年 11 月 2 日 上午 8:49 
As I was typing that last comment I was also watching a video by Mr Samuel Streamer where one of his colonists decided to punch a stack of 634 chemfuel. I feel like he might end up using this in his future modpacks.
Inglix 2024 年 11 月 2 日 上午 8:39 
Doesn't fit the precise theme of this mod, but it might also make sense to limit the target of a tantrum based on its value. If I have an urge to smash something I'm probably not going to choose one of the most valuable items in my stockpile.
themoistestwhale  [作者] 2024 年 11 月 1 日 下午 11:10 
@Inglix Oh for sure, I'm currently messing with other ideas right now for mods but if you have any ideas for tweaks on said mental breaks or anything else I don't mind looking into it.
Inglix 2024 年 11 月 1 日 下午 11:06 
Yeah I can't say I've ever been angry enough to set off an explosion, especially with my fists.

There's a lot of room for improvement in how mental breaks are handled in this game.
themoistestwhale  [作者] 2024 年 11 月 1 日 下午 10:56 
@Inglix What, you don't punch explosives on a daily basis?

Yeah I keep seeing posts along the lines of colonist punched antimatter bomb on the Rimworld Reddit and was surprised nobody had made a Harmony patch to stop it. Takes next to nothing if you take a peek at the mod source also lol
Inglix 2024 年 11 月 1 日 上午 6:51 
Excellent idea. It's reasonable for someone in a blind rage to break something valuable, but a bit ridiculous that they'd blow themselves to bits.