Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Fishing
70 条留言
SweetCaptn  [作者] 9 月 17 日 上午 2:25 
That's odd, there is a check to avoid fishing when it snows. Ill check it out, thanks!
Mr. Otaku 9 月 14 日 下午 11:19 
Hi, I love this mod, but I have problem
NPC start fishing in snow
How to fix it?
uPtoSuEr 8 月 21 日 下午 11:59 
Did you ever fix worm digging? Cant seem to get it to work with the sites.
SweetCaptn  [作者] 8 月 20 日 上午 2:42 
Just uploaded a patch which might fix a couple of crashes. Let me know if there are any issues. Too late to fix your crash but I think it shouldn't happen anymore
dragon_0_0_0 7 月 24 日 下午 8:17 
i keep getting this error and i cant continue my game had the same set of mods on the previous map before hitting the road no issues
Exception (v256): NullReferenceException: Object reference not set to an instance of an object FishingGoal.OnActivate (Character character, Goal parent) (at <f5fc0274439a4ce9880c8961c3af91fb>:0)
StateMachineGoal.CheckForSubGoalFinished (Character character, Goal parent, System.Boolean hasCalculatedTargetAlready) (at <868a850c773444f3a56233655f9783cc>:0)
PrioritiserGoal.Update (Character character, Goal parent) (at <868a850c773444f3a56233655f9783cc>:0)
SurvivorGoal.Update (Character character, Goal parent) (at <868a850c773444f3a56233655f9783cc>:0)
Character.Think () (at <868a850c773444f3a56233655f9783cc>:0)
CharacterManager.Think () (at <868a850c773444f3a56233655f9783cc>:0)
(wrapper dynamic-method) Session.Session.DeterministicUpdate_Patch1(Session)
Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at <868a850c773444f3a56233655f9783cc>:0)
SweetCaptn  [作者] 7 月 17 日 上午 2:07 
Just uploaded a patch fixing a crash. If anyone is getting crashes, do let them know in the comments
SweetCaptn  [作者] 7 月 15 日 下午 11:55 
Should be fixed!
saavedra 7 月 15 日 下午 6:16 
I set NPC Fishing to false and the interval to 600, but my farmers still insist on grabbing fishing rods and going to the river, which is just too far. Do the settings only work for neutral NPCs? If so, an added setting to turn it off for the player community would be great.
SweetCaptn  [作者] 7 月 1 日 下午 1:14 
Don't need to be sorry! I'll change the recipe and remove the deprecated "CorrugatedIron" ingredient, all my fault. Thanks for letting me know
逍遥HEHE 7 月 1 日 上午 7:05 
Sorry, at first I saw Corrugated Steel in the recipe and thought the recipe couldn't be synthesized because this item has been removed. It was not until I checked the code that I found there were other items that could be substituted.
SweetCaptn  [作者] 7 月 1 日 上午 2:50 
I've looked into the Handmade fishing rod recipe but all the materials are in the base game (Wood + String + one of SteelIngot or HeavyTruckParts or CarParts).

Which material is being troublesome? (hover over the material in the recipe and it should display the name)
逍遥HEHE 6 月 30 日 下午 9:31 
At present, fishing rod(handmade) cannot be made (there are materials that cannot be obtained in the recipe), and various fish recipes cannot use other alternative vegetables.
逍遥HEHE 6 月 26 日 上午 1:15 
Ok, I've sent the email.
SweetCaptn  [作者] 6 月 26 日 上午 12:44 
Hey :) Sure! The translation would help me very much! If you want, send me an email at swtcaptn@gmail.com

I'll upload a patch for the curry fish recipe
逍遥HEHE 6 月 26 日 上午 12:25 
There is something wrong with the cooking recipe of curry fish:stimulation:
逍遥HEHE 6 月 23 日 上午 2:44 
There are some mistakes in the simplified Chinese translation.I have improved the translation, I wonder if the author needs it.:os_niko:
SweetCaptn  [作者] 6 月 10 日 上午 4:20 
Indeed! Didn't want to make them run around the map looking for fishing bait. I could also just spawn hundreds of worms and burley in their camp but it was much simpler the other way
MithranArkanere 6 月 9 日 下午 4:10 
I'm seeing NPCs fishing without bait, so I'm assuming bait is for player to fish and NPCs can fish without it?
DatzBoschit 6 月 9 日 上午 12:44 
This mod breaks potions in zed emulate. When you take a potion it says a random fishing dialog.
Zangi 6 月 7 日 下午 10:34 
AI Farmers will fish.

So apparently if you have only 1 fishing rod in a community of farmers, they'll keep on asking for fishing rod from each other, so no fishing gets done. Also your own farmers will buy from AI farmers if they can afford it and AI farmers will buy it back.

Also, fishing is OP.
Power Button 5 月 4 日 下午 7:41 
Does AI Community also go fishing?
digiPixel 4 月 11 日 下午 3:23 
With that said it is unknown what the modding compatibility situation is like for the game ,especially between beta and non-beta versions.
digiPixel 4 月 11 日 下午 3:20 
I have never been able to get the mod to activate at all, but have always been able to successfully install it.
digiPixel 4 月 11 日 下午 3:19 
Activating the mod before creating a new game, or during an existing game results in the errors occurring. It makes no difference if it is an existing save or not since it is the same result every time.
Wish Granter 4 月 11 日 上午 6:11 
Any knowledge if the major bug of the fisher being stuck in a endless loop of grabbing a fishing rod, going to the gate, then getting stuck 1 second, just to bring the rod back is fixed?
(only occured if the base was further away from the river).
I read bob fix some compability with this mod.
SweetCaptn  [作者] 4 月 11 日 上午 2:16 
Yes! Through the menu, you can select new mods to add. Did this mod just stop working suddenly? Or did it happen when creating a new save?
digiPixel 4 月 11 日 上午 1:59 
Is there a way to active mods without creating a new game, or loading an existing save?
digiPixel 4 月 11 日 上午 1:58 
Have you tested the mod against version 239?
SweetCaptn  [作者] 4 月 11 日 上午 1:47 
No dependencies. The only thing I can think of is that I make all the mods using the [publicbeta] version, but I don't really see how that would be the reason for the error here. I've tried loading the mod and I had no issues, so I'm pretty confused
digiPixel 4 月 11 日 上午 1:43 
Out of all the SIS mods installed (eight in total) in the game only two mods work without any missing asset errors (aka "Load resource failed" ) occurring:

- SIS Glasses Absorb Damage
- SIS Headwear Expansion
digiPixel 4 月 11 日 上午 1:35 
Found the mod by Steam Workshop ID (3357611988). In its folder there is an AssetBundles folder, which contains the following items:

- fishing
- fishing.manifest
digiPixel 4 月 11 日 上午 1:26 
Just a quick check. Does this mod have any dependencies?
SweetCaptn  [作者] 4 月 11 日 上午 1:25 
Hmm that's odd, could you check that the Assets folder is in the folder of the mod? (and that the folder isn't empty)
digiPixel 4 月 11 日 上午 1:21 
Tried reinstalling the mod, however the same error appears.
SweetCaptn  [作者] 4 月 11 日 上午 1:09 
You must be missing the assets folder, check that the "AssetBundles" folder is inside the mod's folder. If it isn't, then redownload the mod. Something must have removed it. Let me know if that fixes it
digiPixel 4 月 11 日 上午 12:46 
Mod doesn't work with game v239. The following error is displayed:

Error (v239): Load resource failed: assets/sweetcaptn/sisfishing/fishingrod2.prefab UnityEngine.Debug:LogError (object)
Wish Granter 3 月 1 日 下午 2:33 
I also noticed settlment a bit further away from rivers have farmers sometimes stuck in a loop of getting a rod, going to the door, then standing there for a sec, then putting the rod aawy again.
Wish Granter 3 月 1 日 下午 12:17 
Id appreciate if you may look into it. if you need a bug report I can post it in here
Wish Granter 3 月 1 日 下午 12:15 
Broken as of latest update. Doesnt work.

It seems the NPCs are able to fish which is a great relief. But sadly I am unable to do it.
Bonelancer 2 月 25 日 上午 7:33 
the dev sees this lets go cap
Bob  [开发者] 2 月 8 日 上午 7:40 
It's fixed now in v230
Bob  [开发者] 2 月 7 日 上午 6:01 
Sorry, I broke it in v229, I'll release a patch soon.
Dreamer 2 月 6 日 下午 7:59 
Please update the mod. It no longer works in most recent patch main story. Creates a bug that crashes the game
Ezana 2024 年 11 月 27 日 下午 5:54 
很不错的模组:marijaonlooker:
BigBodybuilderPowerWeightlifter 2024 年 11 月 17 日 上午 3:29 
Amazing, Wonderful!!! Thanks a lot SweetCaptn :) :steamthumbsup:
Datboi 2024 年 11 月 17 日 上午 3:28 
Would you consider adding spear fishing as well?
Bonelancer 2024 年 11 月 12 日 下午 8:08 
Sweet easy day brother i though it was a bug is all thank you for getting back to me brother
SweetCaptn  [作者] 2024 年 11 月 12 日 上午 6:20 
I could make it so they need them, but take into account that other npc communities will also need them, and they will eventually run out of worms
Bonelancer 2024 年 11 月 12 日 上午 6:00 
had my farmer start fishing made sure he had worms in his bag but he never had to use the worms just a heads up brother he was catching fish for free lol
SweetCaptn  [作者] 2024 年 11 月 11 日 下午 3:20 
Thanks for reporting the bug, I'll look into that ;)