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报告翻译问题






NPC start fishing in snow
How to fix it?
Exception (v256): NullReferenceException: Object reference not set to an instance of an object FishingGoal.OnActivate (Character character, Goal parent) (at <f5fc0274439a4ce9880c8961c3af91fb>:0)
StateMachineGoal.CheckForSubGoalFinished (Character character, Goal parent, System.Boolean hasCalculatedTargetAlready) (at <868a850c773444f3a56233655f9783cc>:0)
PrioritiserGoal.Update (Character character, Goal parent) (at <868a850c773444f3a56233655f9783cc>:0)
SurvivorGoal.Update (Character character, Goal parent) (at <868a850c773444f3a56233655f9783cc>:0)
Character.Think () (at <868a850c773444f3a56233655f9783cc>:0)
CharacterManager.Think () (at <868a850c773444f3a56233655f9783cc>:0)
(wrapper dynamic-method) Session.Session.DeterministicUpdate_Patch1(Session)
Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at <868a850c773444f3a56233655f9783cc>:0)
Which material is being troublesome? (hover over the material in the recipe and it should display the name)
I'll upload a patch for the curry fish recipe
So apparently if you have only 1 fishing rod in a community of farmers, they'll keep on asking for fishing rod from each other, so no fishing gets done. Also your own farmers will buy from AI farmers if they can afford it and AI farmers will buy it back.
Also, fishing is OP.
(only occured if the base was further away from the river).
I read bob fix some compability with this mod.
- SIS Glasses Absorb Damage
- SIS Headwear Expansion
- fishing
- fishing.manifest
Error (v239): Load resource failed: assets/sweetcaptn/sisfishing/fishingrod2.prefab UnityEngine.Debug:LogError (object)
It seems the NPCs are able to fish which is a great relief. But sadly I am unable to do it.