Stellaris

Stellaris

(4.1 Update) 40k Nomadic Eldar and Drukhari Raider Origins
21 条留言
Kylestyle147 9 月 23 日 上午 7:45 
Awesome mod! Hope to see it be continued and worked on
Husky 9 月 6 日 上午 11:49 
@Kirad It says in the description of the craftworld that it's the last of it's kind, it wouldn't be if it could be rebuilt now.
@Kamen Rider Nexus The titan looks more alike to craftworld ship, although it's smaller, the wide and not long juggernaut wouldn't really fit.
Kamen Rider Nexus 7 月 29 日 下午 5:53 
What's the justification for using the Titan model, instead of the Juggernaut model, for Craftworlds? For 95% of Shipsets (at least those I know), the Juggernaut makes a more 'fitting' Craftworld Model than the Titan, and the remaining 5%'s Juggernauts also fit well.
Kirad 6 月 18 日 下午 1:29 
You can add the ability to restore the ship when it dies.
喵小夕 · F_thx 6 月 10 日 上午 10:48 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.

common/scripted_variables/any_name.txt
```
@your_mod_name_mod = 1
#
```
AlexNidhogg  [作者] 6 月 6 日 上午 11:15 
@Inerael, both origins can always use Webway gates. Everyone else can do it after getting the tech for it.
AlexNidhogg  [作者] 6 月 6 日 上午 9:40 
Updated for 4.0
AlexNidhogg  [作者] 5 月 24 日 上午 10:02 
Still wrapping my head around the planet changes. 4.0 update in the works but it might take a bit before it's something I'm happy with.
Charles Gamer 5 月 10 日 上午 6:41 
does updates comin up for 4.0
Inerael 4 月 13 日 上午 4:27 
Amazing thanks you verry much ! Can ai use my webay ? Or just the builder ?
AlexNidhogg  [作者] 3 月 11 日 下午 4:00 
Might be a problem with job priority. I'll double check how high it's set.
SkySteak 2 月 6 日 上午 12:09 
Is it intended for the 'Scavenger' job to Override all over jobs in the Warped World, for the Raider origin? In addition is it intentional that you cannot change how many work as a 'Scavenger'? It seems to override slavery work (livestock etc) too.

Forgive me if it's a mod issue on my end of course, it just felt strange.
Igsterino 1 月 12 日 下午 3:54 
mmmmm craftworld universe fracking (nerf virtual ascension)
ewancarey 1 月 12 日 下午 3:32 
So my mate ran this with Virtual, Crashed the game. Cause each month these +1 job per 100 pops on a planet with more than 100 districts (craftworld), meant that each month its making 100 new pops, so 100 new jobs, so 100 new pops, so 100 new jobs, untill the game crashes
paulo 2024 年 12 月 9 日 下午 12:25 
Huh... it would not make more sense to use the Avian Juggernaut model as a craftworld instead of the Avian battleship/Avian titan model?
[PIT] Savage 2024 年 12 月 3 日 下午 12:36 
Love the idea but it's unbalanced like crazy, with that craftworld ship I can get it equipped up so quickly and cheaply it's practically a mobile starhold I can use to bully way too early, maybe look at having to research better ship sections to gate it?
AlexNidhogg  [作者] 2024 年 11 月 14 日 上午 9:12 
Yup that's a bug posted a fixed version.
Umber Neno 2024 年 11 月 10 日 下午 6:24 
A question: The void-ship preference state that it changes housing usage by -50% when using genetic ascension, but it's instead increasing housing usage by 50%. Is this intended?
AlexNidhogg  [作者] 2024 年 11 月 7 日 下午 2:00 
It's supposed to start empty. It's really strong when you put components on it. You have to go to the ship designer, put whatever you want on, then upgrade the ship. It takes about 2-3k alloys. Also, you might have to save and reload to get the starting shipyard to work. Not sure how to fix it but downgrading and upgrading starbases at the start of the game (internal craftworld generation) doesn't seem to work right until a reload.
Nooctae 2024 年 11 月 5 日 下午 2:19 
Oh I like the concept. Testing it right now, I can't seem to have the craftworld ship upgrtade itself to a new design, not sure why that would be the case. It there somthing special to do for that ? Mine started the game with no components at all in shields/armor/weapons
UwUboros 2024 年 10 月 31 日 上午 10:37 
This looks great! I'm looking forward to using it in my next run