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报告翻译问题
The Refurbs fight is going to be added once I have keypages of the 4 main characters. I have it planned out already.
Golden Freddy will have his own boss fight based on FNAFb1, not sure if I'll make a FNAFb3 version anytime soon. You are currently meant to get his keypage after beating Past Puppet along with Puppet's keypage (neither are done).
BB is mandatory to include though he'll take a while. I'll probably focus on FNAFb2 version first.
And as final boss: BB from finale episode
Would be awesome if you want to add some of my ideas in this mod
(Also sorry for my bad English)
Easy mode will just go as standart fight with some cool mechanics.
Hard mode will activate if player equiped Springtrap page. Fight will start like in final fight of fnafb3. All other librarians will die from fire so it will be 1v1, or Springtrap will get phantom BB as teammate (which will run away if his hp dropped to 50% or 25%) and G. Freddy will get all phantoms (by it i mean alpha, beta, gamma, weakened version of Shadow Freddy and Shadow Bonnie (which will both disappear after 4-5 scenes)). After winning fight you get G. Freddy page.
With it you could also unlock hard mode against Springtrap boss (same way as getting hard mode against G. Freddy), but in different view.
You could also just not use that mod.
and sorry if it sounded stupid
I am very vulnerable to jumpscares
The jumpscare occurs when launching the game with this mod enabled at a 0.1% chance, you'll see it on loading screen after confirming mod list. You can likely guess what it is if you're familiar with FNAF3.
Were you somebody's feeble bitch?
By the way, where do I check the error logs?
Thanks for the reply!
You think I can create the same log by attempting the fight with the same exact characters again?
Is this intentional? I could be stupid and can't read the debuff correctly.
I beat it again, and it froze once more, and it is spamming this every possible frame in the .txt
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool)
at BattleUnitDiceActionUI.EndAction () [0x00000] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at (wrapper dynamic-method) BattleFarAreaPlayManager.DMD<BattleFarAreaPlayManager::EndFarAreaPlay>(BattleFarAreaPlayManager,single)
at BattleFarAreaPlayManager.FixedUpdate (System.Single deltaTime) [0x00085] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at StageController.ExecuteFarAreaPlayPhase (System.Single deltaTime) [0x00005] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at StageController.OnFixedUpdateLate (System.Single deltaTime) [0x000d1] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at BattleSceneRoot.FixedUpdate () [0x00028] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
(Filename: <7d9f3d8f8146434a93160ad0a2194b2a> Line: 0)
...Which I have zero idea what this means.
For the same reasons, you are likely to see characters like Mega Man X's Vile and DKC's Cranky Kong later down the road.
nice :D i hope this mean a possible yakuza mod in the future afther you are done with another projects also i really injoyed the mod keep up the good work
Actually, he's not that out of left field for FNAFb. Aside from CC having loads of Yakuza music, there is a blurry Nishiki image in enemy image files. There is no other stuff related to him, but he seems to have been planned to be an enemy at one point.
p.s. akira nishikiyama was the least likely char to pop in a mod that is also not what people had in mind LOL.
He gets a 90% incoming damage reduction if you have sufficient damage increase, not just damage as a whole. You could deal 900 damage with two different teams and he'll care only if one of them had like +6 damage increase or something.
tiger drop and the anti-heal adaption gives big concern, since tiger drop is free damage that you can't simply one-side and Grit. and the anti-heal counter is moreso that nishikiyama is a longterm boss. 90% dmg mitigation from too much damage taken might be considered a bit much also.
so far, my big concerns are tiger drop being unclashable (one-sided attacks piles up a lot). the anti-healing feels too easy to set off even in vanilla. tiger drop + anti-healing will make its one-sided chip damage stack up a lot.
Also gonna use this opportunity to inform folks that another small update is coming, this time with some actual rewards, but it's not what anyone expects from the mod. Be prepared to spend ten years in the joint.
@Listochek yes.
Fnafb my beloved.
Just don't use it.