武装突袭3

武装突袭3

Impasse - Altis
28 条留言
Skull  [作者] 9 月 9 日 上午 8:44 
@tsukasa0988 I think you commented on the wrong mission. This mission 'Impasse' is infantry only and doesn't include paradrop troops.

I also wrote a mission called 'Impasse Total War' that is a full combined arms mission. That mission should always use the selected faction for troops (unless I've done something wrong). If you are seeing that in Impasse Total War, please give me more details about what units were being dropped and was triggered it. Thanks.
tsukasa0988 9 月 9 日 上午 3:16 
Great update with the AI paradrop feature!
But I noticed the paradropped units are always vanilla NATO/CSAT.
Would be awesome if they could match the chosen factions (e.g. RHS or modded factions) for more immersion.

Thanks for keeping Impasse - Altis alive, it’s one of the best large-scale missions!
Skull  [作者] 3 月 29 日 上午 10:17 
Garbage collection sounds like a good idea. It will clean up bodies that are far enough from players, but I can add an option to the flags to allow cleaning up all dead bodies. It's on my list to get added.
LittlexxBxx 3 月 29 日 上午 1:37 
Is there any chance you could add a garbage collection function? Either a timer or maybe an option on the load-out crate to "remove garbage" similar to how you have the interactive option on the officer in "Impasse Total War", thanks.
Skull  [作者] 3 月 20 日 下午 7:22 
I updated Impasse to fix bugs I saw with Everon. That map should work now.

I also added a parameter that will skip looking for areas with buildings to place the objectives. For maps with very few buildings, I was worried that the mission would place the objectives at the same couple of places each time. If that happens, this option tells the mission to just choose randomly on the map instead (which is what it falls back to when the building/objectives search fails).
LittlexxBxx 3 月 12 日 下午 12:29 
Thank you for looking into it, I just want to say again that your missions are instrumental to how my friends and I enjoy Arma, thanks man.
Skull  [作者] 3 月 12 日 上午 7:49 
Everon doesn't actually work with Impasse as there are too few buildings on a small map. The algorithm to find a location for the battle fails and falls back to just picking a row of objectives, and often they end up on the water.

I'll add to my list of things to do to add another algorithm for objective finding for small maps with lots of water.
Skull  [作者] 3 月 12 日 上午 7:34 
I figured out why it won't work on Everon. I'll put out a fix.
LittlexxBxx 3 月 12 日 上午 12:38 
I can't seem to get Impasse to work on Everon or Everon Reforged, it just gets hung up on generating the mission. I've gotten it to work with Insurrection and Rout, but unfortunately no Impasse
Skull  [作者] 3 月 10 日 下午 9:27 
Yes, porting is simple. Just rename the pbo. So rename Impasse.Altis.pbo to Impasse.Eden.pbo (I think .Eden is the mission name for Everon) The same file should work on pretty much any map.

You can get the pbo files from my Skull Collection zip archive listed in the mission description above (or figure out how to get it from the workshop download which is more complicated).

I'm glad to hear you're enjoying the mission :-)
LittlexxBxx 3 月 10 日 下午 8:34 
Can this mission be ported to other maps? If not, is there any possible chance you could make a version for Everon please? Impasse is my favorite scenario so I'm hoping porting it isn't difficult.
Skull  [作者] 2024 年 11 月 23 日 下午 10:16 
Discord works. The link is on the page for my mission collections shown above in the mission description. I can't figure out how to paste it from my phone right now :-/
Skull  [作者] 2024 年 11 月 23 日 下午 1:07 
Do you know how to get the logs? They should be in a directory, something like:
%localappdata%\arma 3
or
c:\users\<yourname>\AppData\Local\Arma 3

In there will be *.rpt files. If you sort by date, you can find the most recent (if you just saw the error). It may show an error that will give a clue. It will also show all the settings you used when running the mission so I can set mine up the same way.
Skull  [作者] 2024 年 11 月 23 日 上午 8:34 
Could you send me the arma log from when it failed? I've tried to reproduce the failure and I can't. I tried varying a lot of the other parameters as well, but all the squads seem to spawn in and once I've moved enough to start the battle, they move towards the attack point. Does it happen right at the start of the mission, or after playing for a while? Are you running on your own computer or using a dedicated server?
Skull  [作者] 2024 年 11 月 21 日 上午 9:50 
I've fixed the 'No virtual items available' error with ace. Hopefully it all works now.
Skull  [作者] 2024 年 11 月 20 日 上午 7:58 
Friendly units should leave the starting area after you move 40 m or so away from the starting area. I found a bug yesterday that may cause them to not move if you start with just one base and the enemy has all the rest. I was planning on testing my fix out and push out a fix soon.
Skull  [作者] 2024 年 11 月 20 日 上午 7:56 
Thanks for letting me know. I don't use ace, so it's easy for bug to slip in. I'll look into it.
Arkblade 2024 年 11 月 8 日 下午 4:07 
Unfortunately, it did not solve the respawning problem I encountered, nor did it solve the problem of making enemies invincible.

Only once was I able to finish a mission without encountering any of those glitches, and when I did, I enjoyed experiencing a pretty intense battle.
Skull  [作者] 2024 年 11 月 5 日 下午 2:14 
I'll add it to my list of ideas. I had thought briefly about having ai vehicles but chose not to at least for now as it's really an infantry game. However I can add the option to have ai use randomly chosen vehicles if I get time to write it.
WatchmenWakeUpOnYT 2024 年 11 月 5 日 下午 12:55 
Vehicles for AI?
Skull  [作者] 2024 年 11 月 3 日 上午 10:57 
If you weren't seeing enemy spawn, they I'll be the script has hit a bug and crashed. Otherwise it would spawn enemy. I'd love to see your arma rpt log from when this happened as it should show if it hit a bug and crashed the script.
Skull  [作者] 2024 年 11 月 3 日 上午 10:48 
The enemy are invulnerable while waiting at their spawn point, so you can't jump ahead. Once they get orders to move to defend or attack the active zones they should become vulnerable. Perhaps there is some ai mods that are causing the ai to move to engage before the mission has told them to. That might cause the invulnerable ai. I'll add something that will disable that if they move away from the spawn point even if they haven't been told to. We've never seen it happen, that's why I'm suspecting some mods. Thanks for letting me know it's happening.
Arkblade 2024 年 11 月 3 日 上午 8:41 
zeus itself did not use the function at all during the session, but only investigated an apparent anomaly. Therefore, there is no possibility that the “Damage Enabled” checkbox has been removed by human operators.
Arkblade 2024 年 11 月 3 日 上午 8:39 
It did not appear to be a WAYPOINT issue. The enemy was definitely at the next point of attack and attacking. We are attacking them too.
However, we could never damage the enemy no matter how many hit rounds we gave them, and finally found that their damage was nullified on the ZEUS.

For the latter, also on ZEUS, we have seen that from a certain point in time, not a single enemy has spawned on the map.

In any case, I may wait for the Fix and try again.
Skull  [作者] 2024 年 11 月 3 日 上午 8:33 
I found a bug yesterday in my ai waypoint system that could cause them to not engage. Maybe that's the bugs you saw. After I get some testing on it I'll publish it. We have seen very few issues though. Never had a lack of enemy in all out games, but I think this waypoint bug could lead to that.

Also, the AI are Arma AI, so they aren't the best at following orders. If you find it too easy turn up the number of enemy. We've found that a few more enemy can make a nice challenge.
Arkblade 2024 年 11 月 3 日 上午 1:26 
Thank you very much.
The following glitches were encountered.

- Both friend and foe sometimes seem to be unable to disengage zone protection.
We are helpless in the face of an invincible enemy.

- At least the enemy respawn didn't seem to work correctly; after capturing one or two points, I never once saw the enemy.
Skull  [作者] 2024 年 10 月 29 日 上午 10:34 
Thanks
Komodo 2024 年 10 月 29 日 上午 10:04 
amazing new gamemode skull

ty