武装突袭3

武装突袭3

Dynamic Horror Operations - Esseker
9 条留言
UselessFodder  [作者] 10 月 25 日 下午 2:23 
**Solo/Single Player Quality of Life**
This adds a check for someone playing DHO by themselves (SP, MP self hosted, or dedicated). If true, a squad of friendly AI soldiers is spawned to support the solo player. Those AI can also have their loadouts modified using the "Modify Unit Loadout" scroll wheel option at the POG Base. These were highly requested features and help resolve Issue #10

**Vital Bug Fixes**

_That's all of the updates for Dynamic Horror Ops v0.34! I hope you have a fantastic time getting spooked with your friends this year! As always, please leave feedback on the workshop or on the scenario github at https://github.com/UselessFodder/FS-DynamicHorrorOp . Thanks and happy hunting!_

**For Full Changes, see Changelog in upper right of the workshop page**
UselessFodder  [作者] 10 月 25 日 下午 2:22 
2025 Spooki Season update IS RELEASED, just in time for Halloween! This update adds a new mission type, anomaly zones in random areas (in addition to normal cities and towns), a bunch of quality of life additions for people playing solo, and some vital bugfixes for base game changes that have broken parts of the mission. Some more detail:

**New Mission: Boss Monster**
Added a new mission type which will spawn a 'boss' monster from the EnemySpawnBoss pool generated in the mod loader. Once the boss monster is eliminated, the zone will be completed. The boss is set to a 'level' equal to the number of players divided by 4, and then modified by the difficulty selection in the parameters.

**Random Anomaly Zones**
Added the ability for DHO to spawn zones in random wilderness areas (instead of just named locations, as before). This will enable more flexibility to create interesting dynamic scenarios and allow ops to take place not only in urban areas
Vash Stampede 10 月 19 日 上午 10:52 
Awesome man, can't wait :steamhappy:
UselessFodder  [作者] 10 月 18 日 下午 7:48 
@Vash Stampede The helicopter issue should be fixed soon. For the spooks, there are some options for which mods you want to load, but yes, the list is randomly generated from the spook mods loaded at mission start
Vash Stampede 10 月 18 日 上午 5:45 
I wish there were enemies scattered across the map between objectives. Sometimes the heli doesn't show up for extract so i gotta either run across the map to the next objective with no resistance until i get near the OP or just restart cuz i don't wanna take a kinda boring walk across the map. lol Other than that, It's fun to see what anomalies kill me next. One made me point my rifle under my chin and pull the trigger, wild lol Are the enemies randomly generated from the spooks mod? I ask cuz i haven't seen all the enemies it comes with.
UselessFodder  [作者] 9 月 6 日 上午 10:37 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Kozak 8 月 17 日 上午 10:10 
Very cool concept, I tried with most the suggested mods. Ran into some stuttering framerates that I determiend to be related to other mods I had running and cleared up after I removed them, but I also noticed the music does not work at all
UselessFodder  [作者] 2024 年 12 月 27 日 下午 12:47 
@DarkEthanol Please try again now and let me know if it doesn't improve. I would also like a list of the mods you have loaded, too please. :)
DarkEthanol 2024 年 11 月 28 日 上午 10:50 
Latest update seems to have broken the AI. Their simulation doesn't seem to be activating on 80% of the AI