Hearts of Iron IV

Hearts of Iron IV

Vanilla Expansion
34 条留言
Immortal Zeki 10 月 21 日 下午 1:49 
You could try to combine them. Like use the 1945 techs for that period, then use the other one for the tech that is beyond that period. I use Ultimate Tech Tree, so I'm not sure which is better, but it seems like the Extended Tech Tree does a lot more than just the tech tree. Additionally, it changes the navy and air designers, among other things, so it would require more work to make it compatible.
Reyngade  [作者] 10 月 21 日 上午 11:07 
@Scotty Fox If there was more demand I could also do it, However just delete the things added by 1945 Tech mods.
Scotty Fox 10 月 20 日 下午 2:39 
Any chance we could get a version that's compatible with things like Extended Tech Tree? The only apparent incompatibility is from the 1945 Tech mods.
Reyngade  [作者] 10 月 13 日 上午 6:33 
@Immortal Zeki Both are present as mentioned mods, I think in the Hyper Expanded Political Overhaul, mod author he modified them and then cited them both.
Immortal Zeki 10 月 12 日 下午 10:39 
Not an exact same mod but seems to be sorta close. ish.
Immortal Zeki 10 月 12 日 下午 10:38 
noticed you have in your modlist collection a mod called continuous focus hyper-expanded but there is a newer version in case you weren't aware. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2086122027 here it is. is the modlist collection up to date with all current mods?
Jordan_098 10 月 9 日 下午 1:34 
Thanks
Reyngade  [作者] 10 月 9 日 下午 12:59 
@Jordan_098 I removed the support for ideologies in their modifier values.
Jordan_098 10 月 9 日 下午 12:36 
It's actually the minimal foreign allowance, in the trade section, it breaks all countries. France is half democratic and will turn to one of the other ideologies soon.
Jordan_098 10 月 9 日 上午 8:58 
The mod that adds the political advisors causes all countries to break because their selected advisors start changing their ideologies. It would be helpful if you could add an option to disable this or some limitations, as currently the game is unplayable and all countries are just broken.
Reyngade  [作者] 10 月 8 日 上午 6:39 
@Immortal Zeki The structure itself has remained very similar from original mod, I only made some localization changes, removed some mechanics such as ammunition or war exhaustion which I will instead reuse in my other mod (Historical World War II).
Immortal Zeki 10 月 7 日 上午 11:45 
Oh ok. I checked out the other mod, seems interesting. What exactly will change with that change? Also, any ETA on when it will be done?
Reyngade  [作者] 10 月 7 日 上午 4:38 
@Immortal Zeki I'm modifying the Hyper Expanded Political Overhaul (Vanilla) which combines many mods to spend PP, I'm removing some things that aren't needed and modifying others. So with the next version many things will change.
Immortal Zeki 10 月 6 日 下午 8:00 
can it be possible to mix Better Laws and Policies with Better Mechanics: Civilian and Military Laws? the former had some nice laws that i don't the new one has.
Reyngade  [作者] 10 月 6 日 下午 3:34 
@Spooky 17 What do you mean?
Spooky 17 10 月 6 日 下午 2:50 
what happened this mod was so good
Amogus 10 月 5 日 上午 11:12 
gj
Reyngade  [作者] 9 月 7 日 下午 4:32 
@Aegena Akhiroe Why?
Aegena Akhiroe 9 月 2 日 上午 1:17 
don't run it
Reyngade  [作者] 6 月 30 日 上午 10:20 
@Preußen Thanks :)
𝔓𝔯𝔢𝔲ß𝔢𝔫 6 月 30 日 上午 3:30 
Love it!
Reyngade  [作者] 5 月 21 日 上午 4:33 
@Alkotol Sure, you can use it, thanks, I'll take a look.
Dracarchon 5 月 20 日 上午 6:57 
If you want, i can help with that. It's easier than it seems, because it's through the .mod file that you force the game to load the content over what you set as a base. You could also create submods to keep the tech alongside your playthrough and allowing the player to load other technology mods.

By the way, i forgot to, but may i ask: I'm working on a mod that also expands the game's content, and your compilation fits it perfectly. Would you authorise me to use it in mine? All credits will be given
Reyngade  [作者] 5 月 20 日 上午 6:48 
@Alkotol Hi thanks for the comment and advice, the 1945 techs I use a lot in my games so removing it would alter my gaming experience, otherwise I don't have a lot of modding experience so I wouldn't know how to patch it. For the icons I already used the More Divisions Icons but in the end I always used the vanilla ones in most of my games so in case they are things that can be added to the mod separately. AI Behavior Expansion is interesting maybe I'll try it first and see if I can add it.
Dracarchon 5 月 14 日 下午 6:08 
My man, i think you could either remove the 1945 techs from the main mod or include the Expansion and resource building mod instead. Or possibly make a patch for them, because it glitches terribly if i try to use the Overhaul for tanks, planes and navy alongside the resource buildings and this marvelous mod. Hyper Expanded Political Overhaul also used my mod for Division Icons , you could integrate it as well if you think it's nice enough

Another suggestion is the AI Behavior Expansion , the game is unplayable without it
Reyngade  [作者] 2024 年 12 月 15 日 上午 4:50 
@Daangie no it isn't as written in the description
Daangie 2024 年 12 月 14 日 下午 1:24 
is ironman compatible
Reyngade  [作者] 2024 年 12 月 9 日 上午 11:17 
@LunThick Instead of Minor Nations Reborn which has not been updated in a long time, I opted for Expanded Generic Focus Tree which goes to modify many minor nation focuses.
Luntik 2024 年 11 月 2 日 下午 2:17 
Minor Nations Reborn
KawaniaBall 2024 年 11 月 2 日 下午 12:27 
i think he means the small nations like andorra and san marino
Reyngade  [作者] 2024 年 11 月 1 日 上午 10:14 
Maybe you mean Minor Nations Reborn? Because in the workshop I can't find any mod with that name.
Luntik 2024 年 11 月 1 日 上午 6:47 
minor nations revamped, best hoi4 generoc focus tree mod
Reyngade  [作者] 2024 年 11 月 1 日 上午 4:31 
@LunThick I don't understand what you're referring to.
Luntik 2024 年 10 月 31 日 下午 1:58 
bro put in minor nations revamped