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Is this issue in B41 or B42 ?
*-B42 Changes
-Fixed recipe related crash.
The crash is caused by a change to smithing recipes in B42
Please consider creating crafted munitions that could be operable with these to accommodate a far future scenario. This would open an avenue for 'gunsmiths' of the world after the collapse.
Also, you could make weapons that rely on PSI to launch cold projectiles and produce much quieter range results, such as ones that operate on the newly added oxygen tanks or even the propane tanks?
Saw blade launcher, rebar shooter, and a tuned up metallic BB gun variation are all sound proposals on my end.
Looking forward to seeing more.
Well done!
java.lang.Exception: Forge_Ramshackle_Pistol item not found: Base.IronRodHalf. line: item 1 [Base.IronBarHalf;Base.SteelBarHalf;Base.IronRodHalf;Base.SteelRodHalf] at InputScript.OnPostWorldDictionaryInit(InputScript.java:743).
*-B41 Changes
-Added new gun: Revolver Rifle
-Added sub mod that has different skill requirements and crafting categories for the gun recipes. (Do not enable both versions of the mod at the same time)
*-B42 Changes
-Added new gun: Improvised Revolver Rifle
*-Workshop Page Changes
-Added new gun display for the Improvised Revolver Rifle
-Updated the gun displays with non blurry icons and an ammo display.
*-B41 Changes
-No Changes
*-B42 Changes
-Fixed recipe categories.
-Changed "Needs to be learned" to false on gun recipes since they aren't set up to be learnt yet.
So I went ahead and checked.
Build 42 has an issue I'll be addressing shortly, however I see no issue with the build 41 recipes.
The recipes still show in 42, but require the recipe to be learnt (which is not currently possible)