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报告翻译问题






Fyi I'm just bringing this up because I'm running into the same issues in my mod too... can't properly save LordManagers for things like defoliator ship and ancient danger... not sure how to fix
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it!
Do you think there’s a chance you’ll be able to make a version compatible with 1.6?
It does work with some other storage mods including Reel's Expanded Storage. My solution for now is to move all contents from DSUs to Steel Containers and then deal with organizing back into DSUs after the map transfer.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2099101052&searchtext=map+size
Problems aside, most likely mod-compat problems, this seems like an extremely useful utility.
1. VFE Mechanoid drone get duplicate , i own 4 autohauler and after use the map saver ... it multiply while they use same charging spot
2. All my livestock animal become named and i cant remove the name like "muffalo 6079"
If anyone else didn't notice, after importing, you have to "claim" everything on the map before it functions normally.
Most modded buildings either don't function at all, or are recognized but treated as if they belong to some other faction, and therefore cannot be used for work.
Beds lose all options to assign them for example. Buildings from Rimfeller refuse to function at all, and have to be dismantled and rebuilt.
Is there a mod conflict or is this intentional or a known bug?
with origin game:
1, the floor paint cannot be saved with the map
2,batters would be empty
with mod:
1, the reactor and some other container building from Rimatomics wound be empty
(i guess it's for the same reason the batters are empty)
i fully understand that objects cannot be saved with the map, so the only problem that i think should be seen as a issue is the first floor paint one
<3
Thanks for this gemstone of a mod!
Map tiles. You can save worlds with "World Presets"
(Fun fact: Combining this mod with World Presets can potentially restore slow performance on long lasting playthroughs if you load your planet & map under a new scenario. This is a similar method Save our Ship 2 uses for planet travel, which also works with these two mods.)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3336572355