边缘世界 RimWorld

边缘世界 RimWorld

Amplified Mobility Platform
178 条留言
Vril 10 月 20 日 上午 3:17 
CE patch is not working properly - the additional carry weight is not applied, the armor values covers only torso, and the face is not showing.
big boomers 10 月 18 日 下午 8:54 
Where do i find cores? Is that what i need to build an exosuit?
tankcommanderr10 10 月 15 日 下午 8:03 
I built the AMP but I cant put in the hanger and it says "No Core Available" and I have no clue how to fix it.
Hellspark 10 月 12 日 下午 6:01 
cores are loaded into shelves as they are suppose to, but when i click core to select it just open a info box with no options to set core. pawn rightclicking on the stand also says no core availible
Rheinlander87 10 月 5 日 上午 2:00 
Not working for me. Cant find any cores. No propper explenation for what you need besides this mod and the framework. Thumbs down.
Funzy 10 月 4 日 上午 9:49 
Aye, i made it work, quick note, vacsuits will be taken off, and when you unequip the armor, it will despawn idk why
Funzy 10 月 4 日 上午 9:40 
i also made the amp module, but no clue how to unbox it or wtv
Funzy 10 月 4 日 上午 9:24 
i dont get how i get a core, like where do i make it/?
maniac23 10 月 3 日 下午 10:03 
thats a pain, with how heavy the ammo is as they can only carry 30 rounds at a time making them have to hop in and out constantly
Chigagad 10 月 3 日 上午 7:51 
@maniac23 your pawn needs to carry it in their inventory. Picking it up while already wearing the suit is not possible without fixing the carry weight/bulk in the mod settings, so you'll have to make them carry the ammo before entering the suit.
maniac23 10 月 3 日 上午 2:05 
How do you load ammo into the mech when using CE?
Chigagad 9 月 22 日 上午 3:40 
So if anyone reads this: I solved the vacsuit problem with the "Vacsuit Middle Slot" mod.

The problem with missing heads can be solved by opening '/steamapps/workshop/content/294100/3352895704/1.6/Defs/AMP_MechBase.xml' with a text editor, find "<headHideFor>" and comment out or remove "<li>2</li>". This will show the head when facing south (towards the camera).
You can do the same for the other directions (0 = north, 1 = east, 3 = west) but the head will stick out the side/back of the mech and it looks quite silly in my opinion.

I will delete this comment when an offical fix is pushed.
Chigagad 9 月 21 日 下午 1:48 
I have a problem with this mod: Whenever a pawn gets into the suit, they will drop whatever apparel they were wearing on their torso slot. So wearing a vacsuit inside this exosuit is not possible. Any fix?
(Un)Fortunate Son 9 月 18 日 下午 11:12 
I have it researched but I cannot build it?
Killdozer 9 月 18 日 上午 12:32 
@johnlehnhof i have the same problem
Johnlehnhof 9 月 16 日 下午 4:02 
Does anyone have the same Bug as me ? The Pilot isn't visible in the Pilotseat. He looks like he is wearing the Mech on his Head.
Titi_k 9 月 11 日 上午 6:05 
@C0lin2000
I encountered the same problem. My solution was to open the \1.6\CE\Patches\Patch.xml file in the mod folder. Then, under <CarryBulk>325</CarryBulk>, open a new line. Enter <CarryWeight>数值</CarryWeight> (remember to keep the indentation) and restart the game.
FrenetiK 9 月 9 日 上午 6:00 
Yes it is still fully invisible. (at least for me) But it works, you can put a pawn into it, use it, shoot peoples, repair it. everything works as intended, it's just invisible, all you can see is the gun.
Lojo Jojo 9 月 4 日 上午 6:27 
Anyone know if this still shows as invisible when equipped?
Deadboy676 8 月 29 日 上午 10:17 
@macragge Thank you
macragge 8 月 29 日 上午 2:09 
@deadboy weapon modules you activate by switching the weapon when they are drafted, looks like the unarmed fist icon. and yes, no heads, i have that too
Deadboy676 8 月 28 日 上午 4:13 
I'm having an issue where one pawns get in the AMP suit they're heads aren't visible and I also can't use any weapon modules that are attached.

Also enemies don't attack pawns in the suit, anyone having something similar?
Knight Nestor 8 月 26 日 上午 3:43 
the same, Amp invisible. They become visible only after being destroyed in battle.
priceman921 8 月 20 日 下午 12:28 
@AOBA Same problem as @Toney
Toney 8 月 20 日 上午 8:33 
My AMP is just invisible, in and out of the dock
C0lin2000 8 月 19 日 下午 2:31 
@Aoba panws cant take ammonutin out of the shelf infentory is full CE
Richard La Ruina 8 月 18 日 下午 3:44 
@AOBA mech's texture is visible now, but when not equipped (when sitting in his dock), there's still that skull, just a heads up. Thank you so much for fixing the main issue <3
AOBA  [作者] 8 月 18 日 上午 5:00 
have some xml node that forgot to change here x should work now
Max 8 月 17 日 上午 6:21 
@AOBA Did you think of adding vac resistance to AMP?
Ratha 8 月 17 日 上午 3:40 
same problem as @Eater :/
Richard La Ruina 8 月 17 日 上午 3:36 
@AOBA I still have the same issue as @Eater
AOBA  [作者] 8 月 17 日 上午 12:39 
@Eater Fixed in latest update.
Eater 8 月 16 日 下午 10:02 
the mech suit textures are missing and replaced with a wooden skull while in the gantry. equipping the suit makes your pawn go invisible, while the weapons and their custom firing animations still work and make sounds. I found the textures of the mod intact in their files, but a couple had red backgrounds (idk anything about textures sowwy). it would be wonderful if you could fix this issue, but I can understand how passion projects like this take time, and it's barely been a week since you responded. my first time playing with the exosuits were a blast, even if I was invisible. hopefully you can sort things out. by far one of the best, most fun to play mods out there.

-Love, George Floyd
Shimmer 8 月 16 日 下午 3:13 
same issue as others, suit is not there just a wooden/copper looking head?
Toney 8 月 16 日 上午 5:39 
@Dewa The AMP suit is sealed and pressurized, the RDA pilots don't wear masks in the suits unless there is a breach in the suit since the suit is equipped with an O2 generator, see the end fight of Avatar for reference, along with the lore saying that the suits have been used on Mars and the Moon

While the suit wouldn't be very suited for space on account of them not having any retro thrust to stop 1.7 ton suit fast enough to be maneuverable, it would be able to keep the occupant alive
Toney 8 月 16 日 上午 5:12 
Same problem
H. Romeu Pinto SKINS 8 月 15 日 下午 8:37 
I am also getting the same bug. Suit is invisible.
Richard La Ruina 8 月 15 日 下午 4:54 
Why is the AMP module invisible? Also when I board it, the pawn is invisible as well, I can only see the knife module @AOBA
红尘真仙谢老板 8 月 15 日 上午 11:10 
Same problem as fadingechoes
fadingechoes101 8 月 14 日 下午 7:46 
Same problem as Greeny
Greeny 8 月 14 日 下午 12:43 
Im experiencing a bug where the AMP module is invisible in the gantry and when my colonist enter the mech
H. Romeu Pinto SKINS 8 月 14 日 上午 1:46 
@Frankthetank24, by right clicking on the core slot.
Frankthetank24 8 月 13 日 下午 11:51 
how do you load modules onto the gantry bay?
Dewa 8 月 13 日 上午 2:01 
@Drakollos not enclosed as in they're not air-tight, so they won't work in a vacuum (unless the pilot is in full vac gear, i think)
Drakollos 8 月 12 日 上午 11:56 
@Dewa Well the all point of AMP from Avatar is the fact they ARE enclosed cockpit.
doesn't the framework allow a full armor cover to your pawn so they don't get owned by a lucky headshot?
Noisy Koi 8 月 12 日 上午 8:35 
the amp core can be loaded now but the graphic doesn't load so its invisible
camomo bbl enjoyer 8 月 12 日 上午 12:31 
@Latex Santa a lot of games had many of the top or most popular mods DMCA'd. However, i've heard from other modders that they were hilariously unfinished and clearly troll ♥♥♥♥, so Steam likely automatically handled it after they were aware of the mass attack.
Latex Santa 8 月 11 日 上午 8:18 
@AOBA
Some idiot filed a DMCA copyright complaint on your Exosuit Framework mod.
You should get in touch with some people from STEAM regarding this.
Dewa 8 月 11 日 上午 5:38 
They shouldn't, since they're not enclosed cockpits
Drakollos 8 月 10 日 上午 10:30 
Can AMPs handle the vacuum of space in the Odyssey DLC?