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Sorry that the description is confusing, I’ll try to clarify it later.
Modding has eaten up so much of my free time I haven’t done a RW run myself in ages to the point that I don’t think I’ve played with most of my own mods. It’s been at least half a year if not a full year. I’m probably going to take a short break for a month from modding to actually familiarise myself with the game I’m making mods for soon lol
I don't have much time on my hands to make much more GiTS content and what time I do have I often spend learning to make better content, but I will probably look to making some mini-mods with content from GiTS at least for now.
In fact, leveraging translation software and my passion for Ghost In The Shell, I have crafted Chinese translation for these equipment.: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3354873380
I also hope to see more content related to GiTS, such as implants, armor, or power armor. Wishing you success in your work!
Separately while I don’t really like Rimworld’s current lore primer and only really subscribe to the original one before the DLCs, I don’t think I’m either a mech could do any psychic tomfoolery. It’d feel weird to make that a thing, though I wouldn’t be surprised if another modder already has.
Until I do, I’ll just paraphrase from the description here and see if it helps clarify what it is for you:
The anchor is essentially a hospital bed that requires power and an additional short research project. It’s different in that in leans into heavy bonuses for surgery/operation speed and success chances, and loses comfort and some tending bonuses for that. It can be linked with up to 2 anchor consoles to provide stronger bonuses in the same way a vanilla hospital bed links with vitals monitors. The workbench without Cyberbrains installed is just a special workbench for bionics, and with it for making Cyberbrains and related components.
Best of luck with the solo mechanitor run, the concept of it always kinda felt like a dice roll half the time especially when using vanilla combat but I should get around to doing one myself sometime.
I'm currently redoing the mod thumbnail because I find it super ugly lol, but then I'll look at adding that detail in the description. Thanks for the suggestion, especially because that is a perspective I forget to look at as it's not within my playstyle (not that I've played Rimworld in like, 6 months now).