Crusader Kings III

Crusader Kings III

[1.16.2.3] More Playable Feudalism
38 条留言
Siberian Frontier 8 月 13 日 上午 9:38 
Found a fix for domicile estate problems:

Head to "SteamLibrary\steamapps\workshop\content\1158310\3352461867\common\on_action"

You'll edit these two files:

mpf_title_on_actions.txt
mpc_title_on_actions.txt


They all have similiar lines.

1) REMOVE THESE LINES IN BOTH FILES

on_vassal_change = {
on_actions = {
feudal_domicile_gain
}
}

2) MODIFY THIS LINE IN BOTH FILES
"on_title_gain" -> "on_game_start"

You will need a new savefile for it but works fine after you gain a title. I'm not sure about losing titles. It can be further fixed by simple lines of code if there's any problem occurs after losing title or playing as other government types


TO REMOVE ESTATE STUFF ALTOGETHER:


1) Head to "SteamLibrary\steamapps\workshop\content\1158310\3352461867\common"

1.1) Remove these folders:
"domiciles"
1.2) Head to on_actions -> remove both "mpf_title_on_actions.txt" and "mpc_title_on_actions.txt"
Siberian Frontier 8 月 10 日 下午 3:52 
Its easily removable in mod files
fisto the robo  [作者] 7 月 28 日 上午 5:48 
ive mostly ceased playing ck3 and probably wont update or continue modding for ck3
orzeł 7 月 28 日 上午 5:45 
for real, the estate mechanic doesn't work with my playset, it disappears and only reappears if i increase my domain
can we get a submod to remove the mechanic or a fix?
weeee 7 月 26 日 上午 8:53 
love the mod, but is there a possible way to remove estates domicile, i just dont like them
fisto the robo  [作者] 7 月 9 日 上午 4:32 
@Funny Purple Suit Man:
@blobii:
no
blobii 7 月 8 日 上午 3:24 
can you play as a baron?
KylerKhan 6 月 26 日 下午 9:19 
Thanks for the fix lad!
blazeknave 6 月 26 日 上午 1:04 
Thx - let you know next load how it goes
Funny Purple Suit Man 6 月 25 日 下午 6:17 
Does this work with AGOT?
fisto the robo  [作者] 6 月 25 日 下午 3:35 
@Ardúnadan
@blazeknave
@KylerKhan
thx for rising up this issue, i uploaded a hotfix that should resolve it

@rustoutlaw: i will take a look but i have never seen this happen in tests. The mod shouldnt touch anything about adventurers
blazeknave 6 月 24 日 上午 12:03 
@KylerKhan I'm seeing that as well. Is that from this?
KylerKhan 6 月 23 日 上午 8:17 
Hey I absolutely love this mod and the changes it makes but I want to ask if anyone else is having the same problems I am having. With the new Estate update for Feudal and Clan rulers, is anyone else having the problem where cultures that name duchy's and higher after their house name are having their duchies simply named "The Estate"? I want to ask if it could possibly be from mods on my end before assuming it's just from this mod and want to ask if anyone else is having this problem
rustoutlaw 6 月 15 日 下午 2:47 
I am getting a strange issue, when I run this mod with my playlist for a year as a adventurer I turn into a nomad, so my Italian warrior becomes some cow herder in Sicily at random. It's really bizarre.
fisto the robo  [作者] 6 月 12 日 下午 1:13 
update 1.2:
-hotfix
-ck3 version update
-added estate domiciles to feudals and clans

@jllusion: no would need a big compatch, sry
@gef: @deluviansenecca: should be fixed
Jllusion 6 月 3 日 下午 6:45 
Does this work with Elder Kings 2? might be a stretch but i was hoping to be able to hold onto academy buildings.
fisto the robo  [作者] 5 月 27 日 上午 3:53 
im looking at it, mod needs to be updated for 1.6.2.2, there were big changes
DeluvianSenecca 5 月 27 日 上午 3:45 
I have the same problem, cant grant vassal to anyone bug. Also for some reason it allows me to change my contract or anyones contract without a hook or giving anything in return. please fix its a great mod and a great mod author
Kämpfer 5 月 23 日 下午 12:16 
@fisto the robo they don't have the sovereignty contract, they are not even admin vassals. That first trigger is basically written in a way so that it blocks granting vassals *unless* they have a sovereignty contract not *if* they have it. And then further in the code there are different triggers that check the opposite.
fisto the robo  [作者] 5 月 23 日 上午 9:23 
@gef: if you mean vassals with has_sovereignty_contract cannot be granted away, then it is working as designed. they are in a forced direct relationship with the liege and need to lose the contract first.
Kämpfer 5 月 22 日 下午 6:16 
Found it. Under `is_valid_showing_failures_only = {...}` of the grant vassal interaction replace scope:secondary_actor = { vassal_contract_has_flag = has_sovereignty_contract } with NOT = { scope:secondary_actor = { vassal_contract_has_flag = has_sovereignty_contract } }
Kämpfer 5 月 22 日 下午 5:55 
Something in a way a trigger is written breaks the "grant vassal" interaction for me, it's unselectable. It's the one where you grant your vassal his de-jure vassal that you happen to hold.
debilas 5 月 18 日 下午 11:15 
@TBD the closest comparable thing to a mayor before the high/late middle ages was like a bailiff or just a majordomo, the latter of which probably eventually developed into the western concept of a mayor within france. it's completely reasonable for cities to actually answer to a baron/count/whatever directly, maybe with a loose or informal council of local noblemen
fisto the robo  [作者] 5 月 17 日 上午 5:45 
update 1.1
-ck3 version update
-feudal, clan and tribal can recruit maas from subjects.
-allowed non nomadics to demand tribute
-title revokation is less common if both parties belong to the same house, is non feudal
-ai is less convinced to grant or revoke a vassal that has a special contract with the liege
-march special contract gives bonus fort level
-all special contracts can be given regardless of vassal rank
-added special contract flavorization, ie french castellan are viscounts, scutage vassal is a constable, march vassal is a marquis, slav castellan is a voivoide, turkic march is a banate etc
-granting a title to someone gives you a hook, or loyalty if they have a loyalty cultural tradition
fisto the robo  [作者] 5 月 17 日 上午 5:45 
-can hold a max of 4 duchies before penalties
-tribals can reach the early mediaval era innovations
-can call to war vassals and liege, easier if vassals and liege are allied or if they have a special contract
-naval admin theme can raid overseas, actual navy gameplay
-can nominate family, consort or your heir (even if illegal gendered ie female in male pref law realm) as co-monarch or co-emperor
-harder for nomads to vassalize non-nomads, especially tribals
fisto the robo  [作者] 5 月 9 日 下午 5:19 
@tbd: do you have any actually interesting and useful suggestions?
TBD 5 月 8 日 下午 9:01 
Consider changing this mod's name to "More ANACHRONISTIC Feudalism"
TBD 5 月 8 日 下午 8:58 
"Early medieval mayors were rare", lol.
fisto the robo  [作者] 4 月 6 日 上午 4:18 
looking into it
TTCM 4 月 5 日 下午 9:41 
Tribal courts also get the option for house unity decisions, but don't have the mechanics unlocked. is this on purpose or is my game bugged? Great mod btw!
martinaustin8472 3 月 23 日 上午 10:03 
i cant adopt primogeniture into my culture with this mod and every time i try to force it crashes
fisto the robo  [作者] 3 月 20 日 上午 4:53 
sigh try again, i rechecked the updated files
fisto the robo  [作者] 3 月 18 日 上午 7:20 
mod is now updated for ck3 version 1.5

@CBT
fisto the robo  [作者] 3 月 7 日 上午 3:47 
@jussieSSmolletTT: good idea
Captain Smollett 3 月 7 日 上午 2:08 
"LOWERED AI Title Revocation factors. No more instant civil wars on game start."

I advice you to also block it for AI completely if they ruled for less than a couple of years. It's really dumb when AI instarevokes titles and looses in 0 seconds when you land them/they get landed through succession.
cuomo860 3 月 3 日 上午 9:22 
How am I going to make this compatible with the Super Compatch?!?!? No, seriously this looks cool.
Bronan the Bradbarian 3 月 3 日 上午 8:53 
As a PhD Medieval Historian, thank you.
fisto the robo  [作者] 2 月 27 日 上午 7:53 
Soft Launch, content split off from Ex More Playable Government, now More Playable Republics
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3307222438