Project Zomboid

Project Zomboid

Realistic Injury Healing
121 条留言
Yummy  [作者] 10 月 27 日 上午 2:40 
You can fully customize the healing speed to your liking in the sandbox settings
Vrael 10 月 26 日 上午 10:49 
Is it normal for a scratch to heal in a day if I am clean and full hunger health otherwise? Just want to make sure your mod is working for me.
Yummy  [作者] 10 月 22 日 上午 6:52 
Kikraken 10 月 22 日 上午 6:42 
Hi, I have two questions. Does pain affect dynamic wound healing? Im having trouble with excessive time for small injuries. Do you know an approximation for time needed for healing of scratches and lacerations with default settings and optimal health?
Yummy  [作者] 10 月 4 日 上午 10:33 
it's your opinion
korzhyk.m1 10 月 4 日 上午 10:30 
in week.
Yummy  [作者] 10 月 4 日 上午 8:07 
two days in real life, seriously?
korzhyk.m1 10 月 4 日 上午 7:53 
I lowered the sandbox settings. I set it to fast healing. And I changed the bandages to sterile ones. I've been sitting in bed for two days and no treatment. In real life, everything would have healed by now.
Yummy  [作者] 10 月 4 日 上午 7:20 
Most likely, you set the sandbox values too high and didn’t follow the healing mode requirements.
korzhyk.m1 10 月 4 日 上午 7:17 
The scratches haven't healed for many days. I've already started sitting at home and just reading books. No progress.
Rabbit 9 月 1 日 上午 8:12 
This isn't related to this mod, but people who like this mod may appreciate the thought and I don't know programming so I'm just planting the thought-seed here.

We need a mod that requires players remove the clothing around a wound prior to wrapping it in a bandage. With perhaps an "apply pressure" to bleeding injuries that'd apply a slow to the character's speed, depending on which part was injured (more slow for leg/inconvenient places to apply pressure)... allowing a simulated kind of way to deal with those more urgent wounds until you get to a safe place to properly bandage.

In other words, how the heck are you telling me that I can wrap my torso in rags beneath my bra, tank, tshirt, lumberjack shirt, and leather jacket? I've always thought it kind of silly.

All that said, RIH is wonderful and works great and as intended.
Yummy  [作者] 8 月 26 日 下午 1:15 
What do you mean? The game already has a built-in system for changing rags. If you don't change a dirty rag, the infection won't go away. RIH also additionally reduces the healing speed if you have a dirty rag
UattO 8 月 25 日 上午 7:09 
!!!
Yummy  [作者] 8 月 23 日 上午 11:17 
Thanks for the comment. There is a mod "A advanced zombie mod 2", it allows you to significantly increase the survivability of zombies
Its Over 9000!!! 8 月 23 日 上午 11:14 
earlier this mod for some reason heavily loaded my processor and because of that it lagged but now everything works fine and everything is displayed perfectly in the sandbox settings, thanks again to the developer such a mod will be a great addition to my hardcore mod pack, eh if only someone would release a mod for greatly increased zombie health, so that it would be very difficult to kill them
Its Over 9000!!! 8 月 23 日 上午 9:08 
Thank you, mister developer)))
Yummy  [作者] 8 月 23 日 上午 6:56 
Fixed. Thanks for your report and your patience.
Its Over 9000!!! 8 月 21 日 上午 8:52 
latest build, language Russian
Yummy  [作者] 8 月 21 日 上午 7:19 
Still need more details. Your game language, build
Its Over 9000!!! 8 月 11 日 上午 10:30 
it's just that instead of words and numerical values in the sandbox settings I have this (??????????) like this I don't know maybe it's because of the localization of the game
Yummy  [作者] 8 月 11 日 上午 10:16 
need more details
Its Over 9000!!! 8 月 11 日 上午 10:00 
instead of letters and numbers it displays question marks, please fix it)))))
Yummy  [作者] 4 月 22 日 上午 11:44 
yup
Dark Hexit 4 月 22 日 上午 11:05 
Do bandages still improve healing time? Same for poultices
Ephemeral Thoughts 4 月 20 日 上午 11:58 
I started a game with a broken leg and arm, i died at day 26 and both of them were still fractured and causing agony, so suffise to say it would have tae at least 10-15 more days for them to fully heal, or atleast stop generating that much pain.
Yummy  [作者] 4 月 11 日 上午 3:46 
I don't know about build 42, but as far as I know, for build 41 the healing time of a fracture was about 10 days, that's why I made this mod, which will bring the value to a more realistic one. Everything is customizable in the sandbox settings
Ephemeral Thoughts 3 月 30 日 下午 3:29 
Hey man, i have a current run going where i started with a broken arm, right arm, and just want to know how much should i wait until i can get it fully healed, i read that the vanilla time can vary from 15 days to like 60. so i want to know what should i expect from your mod.
겨털펭귄 3 月 28 日 下午 1:39 
I'm glad the translation worked out as normal. Incidentally, it was unrealistic to recover from the severe and painful damage of skin being bitten and torn off in the existing vanilla environment in a week, but it's nice to be able to adjust it to about two weeks.
Yummy  [作者] 3 月 27 日 上午 7:28 
accepted your friend request
겨털펭귄 3 月 27 日 上午 7:24 
No problem with the translation, but I can't find the translation of that sentence in the sandbox mark.
겨털펭귄 3 月 27 日 上午 7:22 
If you don't mind, can I send you a picture through a message after adding a friend??
Yummy  [作者] 3 月 27 日 上午 6:26 
if the translation itself is incorrect, you can correct it in the discussion:

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3352389981/4700161359560860670/
Yummy  [作者] 3 月 27 日 上午 6:25 
I don't understand what you mean. English and Korean localization files are identical in settings.
My sandbox settings also look fine so send me a screen of your problem
Yummy  [作者] 3 月 26 日 下午 7:01 
What do you mean? Explain in more detail
겨털펭귄 3 月 26 日 下午 2:44 
There is an overlap in the fracture part in the Korean introduction.

Sandbox_Injuries.Fracture = "골절",
Sandbox_Injuries.FractureInitialMultiplier = "골절: 초기 지속 시간", Sandbox_Injuries.FractureLimitMultiplier = "골절: 최대 지속 시간", Sandbox_Injuries.SplintInefficiencyMultiplier = "골절: 부목 비효율 배수", Sandbox_Injuries.ComfreyDurationMultiplier = "골절: 나래지치 습포제 지속 시간 배수",

Unlike the translation, in the in-game sandbox, the fifth sentence is applied as the same word as the third sentence.
Yummy  [作者] 3 月 26 日 下午 12:24 
Fixed, thanks for the report
겨털펭귄 3 月 26 日 下午 12:21 
When I try to set up a sandbox in Korean, the translation and code are displayed together, so there are too many letters and the setting space is pushed out, so I can't see it.
Yummy  [作者] 3 月 26 日 上午 11:29 
Now I understand you, the error is fixed, thanks for the report
Bobitec 3 月 26 日 上午 10:01 
@Yummy I'm on the b42 unstable branch and what things you want to know ? i already tell you "You have errors into your sandbox_FR.txt localization file" i think it's already a huge detail...
Way to reproduce ; Set your game into french and launch a new game in sandbox, then chack for change something in it...
Yummy  [作者] 3 月 26 日 上午 9:16 
tell me more about what you mean? What build of the game are you using?
Bobitec 3 月 26 日 上午 4:58 
There is an error to the sandbox_fr.txt localization file (line 5, 8, 9, 11, 13, 16...) and that give a bug where we don't have the sandbox seting page if we use french...
Ruld 3 月 18 日 下午 9:41 
Nvm its fine now :]
Yummy  [作者] 3 月 8 日 下午 9:32 
when does the error occur?
Ruld 3 月 8 日 下午 8:18 
Mod is showing error to me, is there a correct order to put?
Yummy  [作者] 3 月 8 日 下午 6:10 
Glad everything works
Kuse 3 月 8 日 下午 5:17 
Thank you, it worked.
Yummy  [作者] 3 月 8 日 上午 11:34 
thanks for your comments
Yummy  [作者] 3 月 8 日 上午 11:34 
everything should be displayed now, please check the result and let me know.
Kuse 3 月 7 日 下午 6:41 
Build 41. The version with before b42.
R o c k y J e t 3 月 7 日 下午 6:07 
Thank you so much!!! This is fanmtastic!