Left 4 Dead 2

Left 4 Dead 2

(c5m2) Ceda Vehicle Inspired Beta Effect [.lmp]
33 条留言
dawda 6 月 18 日 上午 3:42 
great mod for immersive
Rey Josafat 2 月 18 日 上午 1:30 
Good Working Good Job!!!!
EDOG 1 月 1 日 上午 12:25 
can this work in unofficial maps?
NB  [作者] 2024 年 11 月 24 日 下午 1:42 
@λ Raven λ probably , but am not interested into building a complex system for it specially for such basic effect that player might not even bother to look when it happens.
λ Eiku λ 2024 年 11 月 24 日 下午 1:20 
I wonder if there's a way to make it happen only when the door gets closed, like how real decontamination systems work.
vergil 2024 年 10 月 27 日 下午 2:20 
Good
Alp^^ 2024 年 10 月 27 日 下午 2:00 
hmm
Crysis 2024 年 10 月 27 日 上午 4:50 
wish this worked on dark parish
弯钩先生 2024 年 10 月 26 日 上午 7:14 
good
Oculta 2024 年 10 月 25 日 下午 6:33 
Just like beyta parish at E3 2009.
Laxel_vr_zorro 2024 年 10 月 25 日 下午 3:57 
It's cool
CµX 2024 年 10 月 25 日 上午 10:45 
6
雲冀 2024 年 10 月 25 日 上午 5:42 
6
NB  [作者] 2024 年 10 月 24 日 上午 9:49 
@Freemλn no
Freemλn 2024 年 10 月 24 日 上午 9:12 
Does the actual version of Random object spawner have this effect?
是 𝑀𝒶𝓇𝓉í𝓃 2024 年 10 月 23 日 下午 2:02 
Cool!
NB  [作者] 2024 年 10 月 23 日 上午 6:26 
@Coffee snake killing the gameplay flow wasnt my purpose with the effect , if people want to exit the room quicker they should have the option to do it.
Mark Sunriser 2024 年 10 月 23 日 上午 3:29 
cool
Souka 2024 年 10 月 22 日 下午 11:53 
damn
ꉣꍏ꒒ꂵꌗ 2024 年 10 月 22 日 上午 1:54 
@multoman And shit Cod mods.
The horse 2024 年 10 月 22 日 上午 1:35 
Shouldnt this happen when the door closes?
泽UwU 2024 年 10 月 22 日 上午 12:35 
if the game restarted at the lv
it only work one time?
multo 2024 年 10 月 21 日 下午 10:36 
ngl its so refreshing seeing the popular page without the anime
SleepyNotDead 2024 年 10 月 21 日 上午 8:35 
As cool as the effect is im not THAT attached to it lol
NB  [作者] 2024 年 10 月 21 日 上午 8:33 
@SleepyNotDead not because the addon list isnt showing any error message means all your scripts / mods are fully compatible ; keep that in mind.

seeing the console log also helps but is like a hit or miss , anyway like i said GL.
SleepyNotDead 2024 年 10 月 21 日 上午 8:26 
Not sure what would be, nothing lists as conflicting in my addon list.
NB  [作者] 2024 年 10 月 21 日 上午 8:23 
@SleepyNotDead
@Raizen

I did a test if this issue was true , and NO , the effect also shows while using the main version of R.O.S , welp good luck finding the addon that is breaking the entities.
SleepyNotDead 2024 年 10 月 21 日 上午 5:53 
Tested, the effect doesn't seem to appear and im using ROS, oh well.
Raizen 2024 年 10 月 21 日 上午 3:20 
@NB I forgot that this is an .lmp file, I guess it won't conflict but it does have the same effect.
SleepyNotDead 2024 年 10 月 21 日 上午 2:44 
...MANACAT's random object spawner doesn't have this effect?
I've never seen that happen in my times playing with it so i dont know what Raizen is talking about.
Hoping this works with ROS though..
NB  [作者] 2024 年 10 月 20 日 下午 10:10 
@Raizen not sure what huge difference there is between the archived version and the main version of R.O.S but so far it works totally fine with the archived one.

so i dont see how this will conflict with it.........it does?
Raizen 2024 年 10 月 20 日 下午 10:04 
Thought this would conflict with MANACAT's random object spawner. It already has this effect, although could be alternative to those who don't use his mod.