Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Zombies Damage Walls
6 条留言
xCeezyx 1 月 2 日 上午 4:03 
Is it normal that the white strand at the start of the story mode can break through the fences?
SweetCaptn  [作者] 2024 年 11 月 22 日 上午 12:11 
Should be fixed, thanks Bob!
Bob  [开发者] 2024 年 11 月 21 日 上午 9:10 
Heya, I got a crash report that I think is due to this mod. I think you just need to check if "source" is null in the OnPropertyDamaged function that you're overriding. Presumably a car whose driver had exited or died bumped into a building here.

Exception (v221): NullReferenceException: Object reference not set to an instance of an object Community_OnPropertyDamaged__Patch.Postfix (Community __instance, TerrainCoord tile, System.Single radius, TileObject obj, Character source) (at <9c8170fb1fc04710a5db8a1cc3a650e1>:0)
(wrapper dynamic-method) Community.Community.OnPropertyDamaged_Patch1(Community,TerrainCoord,single,TileObject,Character)
Prop.ApplyDamage (Character source, System.Single damage, System.Boolean from_impact, UnityEngine.Vector3 hitPos, System.Boolean burning, System.Single damageRadius) (at C:/Survivalist2/Assets/Scripts/Prop/Prop.cs:1792)
SweetCaptn  [作者] 2024 年 10 月 31 日 上午 2:52 
Fixed a bug where communities would blame you for any damage done by zombies to their gates/fences.
PON ✦ BON 2024 年 10 月 20 日 下午 12:04 
Great , This mod is a revolution:steamthumbsup::steamthumbsup:
darth_lame-o 2024 年 10 月 20 日 上午 9:33 
Yet another game changing mod from the master himself. You're doing God's (Bob's?) work.