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XML error: <alienRace><generalSettings><allowHumanBios>true</allowHumanBios><corpseCategory>CorpsesHumanlike</corpseCategory><alienPartGenerator><headTypes><li>Male_AverageNormal</li> . . .
Details with Hugslib pastebin in discussion section.
Two suggestions:
Smudge sticks really should be a neolithic tech. Drug production is borderline industrial tech and locks out medieval runs.
Have a way to cure Fated to Die. Maybe a cursed pawn has to kill the other cursed pawn, so only one survives?
You can't stop it. It's essentially just a flavorful way to kill a pawn, since the ghosts ultimate is not intended to be fightable. For example, the Goryo just instantly murders one pawn. I just thought the pawn should die slowly.
@Pasta God
Has been done :)
Also some events where a neutral or friendly faction will call you up and ask for help with a haunting would be cool.
"These are real ghosts. No nanomachines, no archotechs. This is modded Rimworld, we clown in this MF. Take your sensitive ass back to Anomaly.
These are lore accurate ghosts. No aggressive banshees or corporeal De Ogens. We clown in this MF. Take your sensitive ass back to Phasmophobia."
peak writing
Our enemy resurrect as as ghost and haunt the colony.
A poltergeist is a type of ghost responsible for physical disturbances such as objects being moved or destroyed.
It could also bite, pinch, hit the living, levitate objects, make noise such as knocking on doors, light fires or cause electrical incidents...