边缘世界 RimWorld

边缘世界 RimWorld

Hauntings and Ghosts
88 条留言
Bones 9 月 22 日 上午 1:39 
Yo I agree with Dracula over here let me tame these ghosts :steamthumbsup:
hoteldoor538 9 月 21 日 下午 10:34 
Does killing the same ghost multiple times do anything?
Vlad Draculea 9 月 19 日 上午 12:39 
pls make a psycaster path specifically centered around 'taming' ghosts, like a spirit beast-tamer type of ability
Bones 9 月 11 日 下午 12:45 
Make smudge sticks neolithic!
Slarime 8 月 22 日 上午 10:27 
I wasn't sure what was in the room... but I knew it was there.. and it was... LEMUREEE. My colony got massacred first try. I didn't prepare well for this xD. Real fun.
Luckspeare 8 月 20 日 上午 12:54 
Bleeding XML error when loaded after Humanoid Alien Races:

XML error: <alienRace><generalSettings><allowHumanBios>true</allowHumanBios><corpseCategory>CorpsesHumanlike</corpseCategory><alienPartGenerator><headTypes><li>Male_AverageNormal</li> . . .

Details with Hugslib pastebin in discussion section.
Kaldreth 8 月 3 日 上午 6:04 
Awesome mod! I'm having fun figuring out which ghost I'm dealing with.

Two suggestions:
Smudge sticks really should be a neolithic tech. Drug production is borderline industrial tech and locks out medieval runs.
Have a way to cure Fated to Die. Maybe a cursed pawn has to kill the other cursed pawn, so only one survives?
Naturtok 8 月 3 日 上午 2:08 
Hell yeah, i love this mod
Pasta God 8 月 2 日 下午 7:15 
@ThatHitmann thank you
ThatHitmann  [作者] 8 月 2 日 下午 7:15 
The ultimate ability is essentially a punishment for not exorcising it correctly.
ThatHitmann  [作者] 8 月 2 日 下午 7:15 
@DRYWALL EATER

You can't stop it. It's essentially just a flavorful way to kill a pawn, since the ghosts ultimate is not intended to be fightable. For example, the Goryo just instantly murders one pawn. I just thought the pawn should die slowly.
ThatHitmann  [作者] 8 月 2 日 下午 7:13 
@twinwin2
@Pasta God

Has been done :)
twinwin2 7 月 13 日 下午 7:05 
Any chance this mod will be updated to 1.6?
Pasta God 7 月 13 日 上午 3:35 
1.6?
DRYWALL EATER 5 月 12 日 下午 7:17 
medieval colonists keep getting brain cancer because of "fate" and I don't know how to stop it, 10/10 mod
A 20 Piece Chicken McNugget Box 5 月 11 日 下午 2:28 
Man, my tribals constantly fleeing from the only shelter they have is REALLY annoying. This mod doesn't meld well with randomised research, or barracks. My guys don't even know ghosts exist and they're spam-fleeing from their storage that's on fire? Crazy. I've been haunted since day three. Way more inconvenient than flavourful for me; I was really interested in this mod but it's just ruining the vibes of my list.
Lady Vykeen 4 月 26 日 上午 1:14 
My favourite thing about this mod is that if something goes wrong I can no longer tell if it's a bug or if my colony is just haunted. All the electronics in my haunted kitchen are currently refusing to turn on and I'm like...is it ghosts or do I need to cull my mod list?? 10/10 mod :steamthumbsup:
Rhi 3 月 31 日 下午 4:38 
I thought I was having mod conflicts but turns out it was just a ghost in my freezer.
hoteldoor538 2 月 12 日 上午 1:21 
how do i get rid of fated to die?
塞外散人 苦来兮苦.ver 1 月 3 日 上午 12:52 
The frequency that Ghosts haunt is too high ,almost one is done and another comes,any possible makes the rate lower?
Hank 1 月 2 日 上午 6:01 
Pls, make it so you can only be haunted after the first year, early game is very anoying getting haunted by a ghost who is going to turn off my heaters when outside its -20c
hard erect balls :3 2024 年 12 月 8 日 下午 12:25 
phasmo rimworld edition
LZIM 2024 年 11 月 16 日 下午 5:57 
not sure what may be causing it but i get aghast effect on pawns and they run away from a particular room but no ghosts appear. this actually causes a problem for a downed pawn that cant flee but is stuck spamming exclamations even though hes supposed to be catatonic and immobile
ThatHitmann  [作者] 2024 年 11 月 11 日 上午 11:29 
@gunns22 Crafting spot or Drug Lab, requiring drug making to unlock.
gunns22 2024 年 11 月 10 日 上午 8:15 
Hello? I still don't know where to get Smudge Sticks, and the ghost is back
gunns22 2024 年 11 月 9 日 上午 8:03 
Heya. How do I obtain Smudge Sticks and the Holy Book? I have a ghost in one of my base's rooms, and I don't see the option to craft Smudge Sticks.
贝子小姐脚下埋着贝尔 2024 年 11 月 6 日 下午 9:28 
Can you add some props such as incense to reduce the frequency of ghosts, as well as props that allow people outside of Moralist to exorcise ghosts? It's too difficult to deal with ghosts and bad events happening together at certain points in time when the morality hasn't taken shape yet
mynameactually 2024 年 10 月 29 日 下午 11:26 
I agree with the Extra3 about the moral guide requirement, but have a different idea. Some kind of book to give a pawn a trait that lets them know what to do as a supplement to moral guides. Occultist pawns would make sense to also have the ability to do things with this mod. I'd like a playthrough for combating such things. Like B.P.R.D., etc.

Also some events where a neutral or friendly faction will call you up and ask for help with a haunting would be cool.
Extra3 2024 年 10 月 29 日 上午 8:44 
Is there any kind of config for this mod? it'd be nice to be able to turn down event occurrence or to ramp it up, and it'd be nice to have things like the moral guide requirement or the granting of abilities to be a toggle
Straug 2024 年 10 月 27 日 下午 5:24 
have you considered a gremlin like ghost? that could control mechs and turrets and make them target colonists
ThatHitmann  [作者] 2024 年 10 月 24 日 上午 11:26 
@ChillySeed depends on the event. Flickering lasts from 5 hours to a day, while lighting fires maxes out at 2.5 hours.
ChillySeed 2024 年 10 月 24 日 上午 10:02 
how long does a ghost event last?
ThatHitmann  [作者] 2024 年 10 月 24 日 上午 12:57 
@RoughXvr is it the De Ogen's ultimate, where there is a fog outside that attacks anyone who walks inside? Because that is the punishment for failing to spawn De Ogen. It should go away soon.
RoughXvr 2024 年 10 月 23 日 下午 5:26 
@thathitmann what if there is no room but literally the whole map i think i got it bugged
ThatHitmann  [作者] 2024 年 10 月 23 日 下午 5:09 
@Reeday oh, the smudge sticks. Smudge sticks must be used in the ghost room, but anywhere in the room. You don't have to use it while there is an active ghost event, since a few of the events scare pawns.
Reeday 2024 年 10 月 23 日 上午 11:21 
Do I have to use the smudge sticks in the room where the ghost is or it can be in any room? The colonists run away and drop the stick if they enter in the room with the ghost.
RoughXvr 2024 年 10 月 23 日 上午 10:44 
now my whole colony is handprints and fire and scarred and burned constantly
RoughXvr 2024 年 10 月 23 日 上午 10:44 
was fine until the turrets literally killed a ghost da fuq ?
DrBossWatson 2024 年 10 月 23 日 上午 5:43 
There should be a super rare version of the ghost event where when you go to exorcise them it turns out to just be an old man in a sheet
[DBAG] CZAR (Pee-jizzle) 2024 年 10 月 22 日 下午 9:16 
While this isnt my type of mod I want to compliment you on the way you wrote the description, namely:
"These are real ghosts. No nanomachines, no archotechs. This is modded Rimworld, we clown in this MF. Take your sensitive ass back to Anomaly.

These are lore accurate ghosts. No aggressive banshees or corporeal De Ogens. We clown in this MF. Take your sensitive ass back to Phasmophobia."

peak writing
ThatHitmann  [作者] 2024 年 10 月 22 日 下午 6:28 
@Reeday the sticks only determine how aggressive the ghost is. Colonists will run away if there is an active ghost event happening, so you can measure whenever there is not activity.
Sea's 2024 年 10 月 22 日 下午 12:54 
G-g-g-g-g-g-ghosts?!!
Reeday 2024 年 10 月 22 日 上午 8:49 
How does the sticks work? I guess you have to aim at the ghost, but it's invisible and the colonists don't want to enter the room where it is so I'm not sure what I'm supposed to aim at.
Elv原则 2024 年 10 月 22 日 上午 4:25 
it will be interesting if the type of ghost you show is just a state, than it can randomly show up on dead pawn in our map.

Our enemy resurrect as as ghost and haunt the colony.
LZIM 2024 年 10 月 21 日 下午 7:09 
the mayhem this would cause in a face off between ghosts and profaned and shamblers..
Trace Projectile 2024 年 10 月 21 日 下午 5:29 
This is one of the coolest mod ideas period.
Bosh 2024 年 10 月 21 日 上午 4:33 
I AM INTRIGUED.
Anny 2024 年 10 月 21 日 上午 4:32 
Is this Phasmorimbia?
Helixyos 2024 年 10 月 21 日 上午 2:56 
it would be nice to have a description of each type of ghost when they appear for example when we go to the panel on the poltergeist when it is physically invoked we could have.

A poltergeist is a type of ghost responsible for physical disturbances such as objects being moved or destroyed.
It could also bite, pinch, hit the living, levitate objects, make noise such as knocking on doors, light fires or cause electrical incidents...
ThatHitmann  [作者] 2024 年 10 月 21 日 上午 2:18 
@Lzim that's this mod. The Goryo dismemberment ability causes their limbs and organs to splatter everywhere.