安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The shotgun is indeed missing, and as a side note perhaps lower his range realistically to actual melee range, like 30m?
Very cool idea and implementation as stated earlier, thanks.
I did not make this unit to be a side-grade, it is a blatant straight upgrade meant to make the original war wagon obsolete because it was so terrible.
There is no reason one needs to stick with same stats just because the weapon they use are theoretically/lore-wise the same as some other unit. I've used a number of unit mods that do this those units are often cool but impractical because they have no balanced the weapon they use around the unit's form factor or usage.
Why did you implement new projectile value stats though instead of using the existing vanilla stats? after all they're using the same weapons as vanilla, not new ones.