全面战争:战锤3

全面战争:战锤3

Expanded Building Overhaul
264 条留言
Krakenous 6 小时以前 
Awesome work as ever sir! Love it
ChopChop  [作者] 9 小时以前 
Mod updated :steamthis:
Added support to mods:
Warriors of Chaos: Expanded Building Overhaul
🦀The Crustacean Nation🦀(Now with🦞 faction)
ChopChop  [作者] 10 月 15 日 下午 4:45 
try this submod:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3088388021
dont enable required mods, only this + submod + mixer
qwer369666 10 月 15 日 下午 4:41 
Thank you for making this mod, but Wef Outpost only level 1 in the game, so I think the unlock slot for the level 1 outpost should be set to 3 or 5
Phukface 10 月 11 日 下午 6:08 
Woo! Thank you m8 for all the work you put in
ChopChop  [作者] 10 月 10 日 下午 11:39 
18 slot is standalone now, you can use it together with this mod
Building Slots Extended - Major Settlements - 18 Slots
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3573533329
Phukface 10 月 10 日 下午 8:43 
Was there an 18 slot version or am I imagining that?
ChopChop  [作者] 10 月 10 日 上午 6:04 
MOD UPDATE :steamthis:
Added extra slots to
Warriors of Chaos fort
Daemon of Chaos fort
MeraxesUrrax 10 月 5 日 下午 1:26 
Thanks!
ChopChop  [作者] 10 月 5 日 下午 12:43 
@MeraxesUrrax Added :steamthumbsup:

Please resub
ChopChop  [作者] 10 月 5 日 上午 11:32 
Thank you, i will add in incoming update :WH3_clasp:
MeraxesUrrax 10 月 5 日 上午 11:27 
Hi! Love the work you do. Regarding balancing, I think wood elves forests should be special settlements and be 15 slots big, as they don't get regular settlements.
ChopChop  [作者] 10 月 3 日 上午 4:36 
Thank you :WH3_clasp:
Davic Civlor 10 月 1 日 下午 4:23 
Yo ChopChop, you are a legend for pumping out these up to date building slot mods!
ChopChop  [作者] 9 月 29 日 上午 3:47 
NEW COMPATIBILITY UI MOD :steamthis:
[UI] Builder: 3 Rows Settlement & Foreign Slots
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576835384
ChopChop  [作者] 9 月 25 日 上午 8:51 
You're welcome. Shoutout to my buddy Myxameno though that already did all the work. Just have to use the standalone versions he already released in the past, avoid his undercity/cult/etc slot mods and you will be ok. There is a new released Undercity BSE mod reupload by Glospey (also my buddy) that works. Good luck :steamthumbsup:
EzUNreal 9 月 25 日 上午 8:43 
Ahh I see your comments now, I'll try it. Much appreciated man. Your comments are overrun by later bug reports under that page. Hope more people can see your solutions
ChopChop  [作者] 9 月 25 日 上午 8:34 
@EzUNreal Holdup man, I dont defensive, im asking you a question same as you did + gave you super descriptive answer to your question + solutions dude. If you'd read the comments of this mod you linked youd know i already extensively described how to use all BSE mods by Myxameno half a year ago. Just go to page no 8 of the comments under that mod and your problems will be solved (in short: dont use the BSE main mod you linked - use standalone "major city only" + "standalone minor city only" and you will have the same result as you exactly want.

Building Slots Extended (Major Settlements Only)
Building Slots Extended (Minor Settlements Only)
EzUNreal 9 月 25 日 上午 8:24 
What I was describing was the very original BSE mod https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2870464661
It's outdated and someone reporting bugs, so I'm looking for an alternative. It's fine if you don't take request, no need to get defensive
ChopChop  [作者] 9 月 25 日 上午 8:22 
Also: no, not possible. Not all single-city provinces are treated as "special" city therefore its impossible to give them unique number of slots different from normal province capital. There is a variety of mods that support this mod ranging from 12 to 18 major slots + another 20 extra building slots mods on steam workshop. If you cannot find a mod among this all that will suit your specific preference of number of slots - its time for you to download RPFM and make your own new mod that will 100% satisfy your needs :steamthumbsup:
EzUNreal 9 月 25 日 上午 8:22 
No issue but since it's not a hard requirement, some people may choose not to use it for personal preference.
ChopChop  [作者] 9 月 25 日 上午 8:12 
And what is the issue with 3 Row of Building Slots mod?
EzUNreal 9 月 25 日 上午 8:10 
Hi thanks for this amazing mod. Could you if possible please make a version that special major cities (like Altdorf) have 14 slots and special major cities that are also one-city province (like black pyramid) have 16 slots? This way it makes more sense without the 3-row mod
Théoden 9 月 24 日 下午 12:04 
Thanks
ChopChop  [作者] 9 月 24 日 上午 9:56 
Not to be picky @Theoden, but on top of description in IMPORTANT INFO says:

This mod requires enabled MIXER & start of new campaign :steamfacepalm:
Théoden 9 月 24 日 上午 9:27 
I think the mixer unlocker + starting a new game made it work.
Théoden 9 月 24 日 上午 9:22 
None of the building slots mods seemed to work
I used this one with this mod and disabled all other mods
Expanded Buildings Overhaul - 12/6 Building Slots | Submod
Théoden 9 月 24 日 上午 9:20 
I'll turn on mixer this time
ChopChop  [作者] 9 月 24 日 上午 9:19 
Also can you clarify which Building Slots Extended mod you are enabling along this? There is around 20 of them on the workshop.
ChopChop  [作者] 9 月 24 日 上午 9:18 
Do you have Mixer enabled?
Théoden 9 月 24 日 上午 9:16 
Didn't seem to work, the building slots extended mod doesn't seem to work either.
I removed this mod, verified files, resubbed to the mod, and I turned all other mods off, running only this mod, and added the building slots extended mod and still no dice.
ChopChop  [作者] 9 月 24 日 上午 9:05 
Try resub :steamthumbsup:
Théoden 9 月 24 日 上午 9:02 
The building slots don't seem to be changing with the recent hotfix
ChopChop  [作者] 9 月 23 日 下午 2:27 
MOD UPDATED :steamthis:
Major Settlements number of slots changed from 18 to:
- 12 in regular major cities
- 15 in special major cities

NEW MOD RELEASED:
Building Slots Extended - Major Settlements - 18 Slots
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3573533329

Anyone that would like to keep 18 slots in capital cities please use the linked mod above together with this mod (enable for ongoing campaign if encountered an issue).

This change is dictated by hundreds of hours playing WH3 and modding buildings. I have tested previously multiple setups with maximum 20/8, went down to 18/6 and now with this update and after playtesting a full campaign i would like to settle on the number of capital slots above. I highly recommend this setup as it generally works for extra space when using additional buildings & landmarks mods, but its not too much. Also perfectly aligned with 3 Rows of Building Slots (very satisfying ^^). Enjoy!
Ghostgg10 9 月 23 日 上午 6:37 
my bad understood the context differently. thanks for the reply
ChopChop  [作者] 9 月 23 日 上午 1:32 
@Ghostgg10 Allies can join a war only with military alliance :steambored:
Ghostgg10 9 月 22 日 下午 8:07 
hi mate "Allies will not break the alliance when not joining the wars". does this apply to military alliance too?
Ghostgg10 9 月 21 日 上午 7:18 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3357512115 i already use your mod which is great so you can leave the fort,bastion part
Ghostgg10 9 月 21 日 上午 6:56 
what do you think about this setup

-normal capital: 12 slots
- special capital: 16 slots due to landmark mods, using 3 Rows of Building Slots for special capitals it will display in 6,6,4 model.
- fort/bastion/gate: 4/6 slots as it will make it different from normal capitals and player will priortize garrison units building making it a true fort type
- minor city: 6 slots
ChopChop  [作者] 9 月 21 日 上午 6:26 
Hello. I actually use Jopanis 12/6 submod myself recently as well, as after playing for a year with 18/6 is a bit too much. I already decided that i will be reducing number of slots inside this mod, but i am also not 100% satisfied with 12/6, as doing same fixed number for all settlements kills the little variety the lore settlement provide (and mostly have a lot of landmarks so they are the ones that logically should mainly get more slots).
As i'm using mod 3 Rows of Building Slots - i think going with 14/16 make issue of uneven display of slot and wasted space in UI as it displays in 3. Imho difference between 14 &16 is too small and it's still wee bit too much with still having 6 slot in minor city.
I'm thinking that I will redo this mod into "Loreful+" with this setup:
- normal capital: 12 slots
- special capital: 15 slots
- fort/bastion/gate: 12 slots
- minor city: 6 slots
What you say? I think solid
Ghostgg10 9 月 21 日 上午 6:02 
hi mate. thanks for the mod. i use this and jopanis 12/6 slot submod. but i want 14/16 slots certain settlements like your lore settlements 10/12 slots. so i tried to change values in campaign_building_chain_slot_unlocks_tables in jopanis mod to get 14/16 slots in particular settlemets but its not working. can you help me which value should i change to get the 14/16 slot setup.
ChopChop  [作者] 9 月 21 日 上午 2:47 
Nice one, glad you worked it out. For more info read my comment below yours please.
deathtrooper900 9 月 20 日 下午 8:22 
Nevermind, I think I fixed it with a good old unsub and resub. Though now they're all in the advanced military tab, I'm just gonna assume either you or Johnny did that.
deathtrooper900 9 月 20 日 下午 7:29 
I'm gonna put this one here, So all the advanced Buildings from Jonny's mod seem to have vanished. Now am i a moron who missed having to download or remove a mod with the latest update? I checked with a couple different factions, but my latest one is Tomb Kings (Settra)
ChopChop  [作者] 9 月 17 日 上午 4:32 
Mod updated :steamthis:
- Integrated building_set feature (province capital building categoty tab) to Johnny Advanced Buildings mod has been moved and now integrated into submod:

Johnny's Advanced Buildings | LITE Submod
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3362300926

- Attrition reduction for Bastion Fort & Gate removed from this mod and now integrated into much more corresponding mod:

Additional Buildings: Bastions, Forts & Gates
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3357512115

Database cleaning for better compatibility with mod Better Alliance + added built-in expansion to number of Ogre mercenaries to 8 in this mod
Yumi 9 月 16 日 下午 9:51 
Really appreciate the changes, thank you
ChopChop  [作者] 9 月 16 日 上午 9:14 
I will be moving all features related to Johnny Buildings into my submods to the original mod.
It appears that when i deleted the tables my mod works with Resourceful compilation. I am also planning on reducing the number of slots in this mod and most likely release a separate 18 major slot mod.
ChopChop  [作者] 9 月 16 日 上午 4:32 
I intend the mods to work together as i also use Resourceful Purpose compilation myself along other mods, however this mod and Resourceful Purpose compilation are both Overhauls which may touch same areas like effects or buildings. I will investigate when ready :steamthumbsup:
ChopChop  [作者] 9 月 16 日 上午 4:29 
This is some very weird interaction between my mod and Ragnarok Resourceful Purpose compilation, maybe because of the recent update that i have no access to as i have older version of the mod as i saved the mod to data for my ongoing campaign a while ago.
I have just tested and launching ONLY this mod + Mixer doesnt give a crash, which is intended to work without Johnnys Advanced Buildings mod at all. I will not be adding this information to description as its incorrect. This mod does not require Johnny Buildings enabled to work. The issue must be with Ragnaroks Resourceful Purpose compilation enabled together with my mod after update that i will look into closer when i finish the campaign.
Yumi 9 月 16 日 上午 4:09 
i think you should mention about Johnny Advanced Buildings in your mod's info