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2. Why such a small selection of resources?
If you are worried about balance, maybe have two versions of the mod?
One that affects "cheaty" resources like ammo, and one that is less cheaty?
Should fix incompatibilities with resource storage mods that change NuggetSprites.
Balance pass; Ammo and Missile parts are no longer affected by the mod.
I may, later, reintroduce ammo and missile parts in a limited capacity.
My worry is Nukes, really. Nukes and Missiles can be rapidly loaded and it could make the game a lot harder.
It might give projectiles that require actual resources to fire a bit of a selling point over energy pew pews that do not.
@ShadowDragon8685 I'm still unsure why it would cause crashes or incompatibilities. I guess that's just down to cosmoteer. The mod is set up to only affect specifically the max nugget size and nugget graphics, by replacing whatever was there first. It's bizarre that there would be an error. I'll do some testing at some point!
That's weird, I guess that mod has also done changes to nuggets? I'm not sure how else it could conflict, I haven't touched stack sizes in storage at all - though it's something I could consider, if it's taken advantage of by the AI ships too.
Thanks for making me aware, though! I might download it and see where the conflict lies, if there's something I can do about it. It might even be as simple as load order, but idk. I might not be able to do sh