Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

War Machine 2.2.1
94 条留言
Oberleutnant Futafrau 10 月 27 日 上午 1:36 
Is the max pop supposed to be so slow? Me and Munin we're playing with this and we capped out almost immediately, even teching up increased by a tiny amount. We we're playing with max pop set at 2000 btw, didn't seem to do anything.
ᛣ Munin ᛉ 10 月 27 日 上午 1:27 
Population is horrible.
AHappyCub 9 月 20 日 下午 10:03 
Probably should have wrote it better but I already followed the instruction, and for some reason it's not working
SmellySeal  [作者] 9 月 20 日 下午 10:00 
@AHappyCub You could check the third line of the mod's description, I wrote how to use it for CTW
AHappyCub 9 月 20 日 上午 5:08 
Mod didn't work for CTW, either publish one for it on steam or a better tutorial
StigerN 9 月 13 日 上午 12:47 
population increase too?
ᛣ Munin ᛉ 8 月 27 日 下午 11:13 
pls do population 2000
Ashurbanipal 8 月 19 日 下午 3:55 
Can you add transport aircraft with the ability to ferry and drop troops and vehicles? Being able to para-drop troops will be great!
Also Russian Slava-class cruisers can be augmented with Kirov-class battlecruisers
MasteBlack117 7 月 3 日 上午 11:29 
Muy buenos modelos, me encanta este mod
Turow ☦ 6 月 29 日 上午 10:51 
Why reduce infantry size!!!
katxusca 6 月 25 日 上午 9:58 
best item
SPEARHEAD 6 月 14 日 下午 4:54 
Best Mod ever
Suggestion: can You add some Unique Indian Weapons?
- The Indians: Tejas fighter, Arihant Nuclear submarine, Arjun Man battle Tank, Shivalik Frigate, Kolkata Destroyer, Akash SAM, Prachand attack helicopter, Pinaka Rocket Artillery, ATAGS towed artillery :D
Hormuzan 5 月 30 日 上午 9:02 
I love this mod, but my only problems are the following:

* Artillery units have to be nerfed: they are way too overpowered. Their range and damage should be reduced.
* Same with ships: also way too overpowered.
* In certain maps the Computer doesnt produce any ships? This leaves me as the only player who creates ships and easily destroy my opponents.
* Maybe a maximum cap on ships might be a good idea?
* Infantry should be 3 soldier per unit.
* Increase commerce cap limit to 1500-2000
* Sea maps should be enabled in big huge maps

Thanks for this mod. But these tips above would definetly make it better.
BORGBOSS 5 月 14 日 上午 10:38 
I would love if the maps could be much more massive, especially with the bombardment range of the new ships. Unfortunate big huge doesn't work
Sergmanny 5 月 1 日 下午 5:18 
Will you add drones? They are a huge part of modern warfare these days. In fact I feel like the game should have a new age by now, the Digital Age. The super technologies at the Library would be moved to this age instead. You could build satellites which would increase your commerce cap or let you spy other nations. And these satellites can't be destroyed, just like in the real world there's no reports of a country destroying another, yet. I also suggest increasing the commerce cap limit to 1500.
JJ1990 4 月 25 日 下午 4:26 
1 game in and it feels like this is rise of nations 2 man wish they would have made it
SmellySeal  [作者] 4 月 12 日 上午 8:35 
@July_Riot Did you have other mods that have conflict with this mod? if it's graphic problem it's mostly likely being the art folder not loaded
July_Riot 4 月 11 日 上午 5:30 
I can't load my saved games with this mod, it says "Error loading section, probably in GraphicEvents"
Best Pureeyaa 4 月 3 日 下午 1:11 
@SmellySeal ok, thanks for answering.
SmellySeal  [作者] 4 月 3 日 下午 12:29 
@Best Pureeyaa No, this mod makes all unit interactions close to real world. It's very different from the original game
Best Pureeyaa 4 月 3 日 上午 8:08 
Is this compatible with the CBP mod?
^^HAMMY^^Nomi 3 月 10 日 下午 8:54 
ah ok i see the problem from previous comment now, thank you
^^HAMMY^^Nomi 3 月 10 日 下午 6:10 
hello, i like your mod, but is there a reason why i can't load the saved game(with the mod gameplay)
?
SmellySeal  [作者] 3 月 8 日 上午 5:29 
@Gwimby Those are actually good thoughts, however the game itself limits the total number of units, I deleted a lot of campaign-only units to add more modern units, now there's really no space to insert more units without destroying the integrity of pre-modern ages:steamsad:
Gwimby 3 月 7 日 下午 2:04 
This mod makes modern aged games a lot more fun and enjoyable, and really lets you feel the effects of modern weaponry especially when you can get a few ages gap between you and your opposition. Though I feel like there's room to add even more variety and detail in. The Germans and the French both use the M109 in the Information age where the Germans should have a Panzerhaubitze 2000 and the French a CAESAR. The Japanese could get F-35s for their carriers after researching Global Prosperity, and the Chinese could get the H-20 as their stealth bomber. Just a few thoughts for additions should the mod ever get expanded upon.
SmellySeal  [作者] 3 月 4 日 下午 6:12 
@Metro It's because I changed Big Huge Map size to 140x140. Huge size map is 100x100, which is the same as Big Huge map in the original game. So you can just use Huge
Metro 3 月 4 日 下午 3:38 
So...you cant play in Big huge maps with sea? will it be fixed?
SİNAN 2 月 28 日 下午 12:11 
@SmellySeal thank you very much.
SmellySeal  [作者] 2 月 27 日 下午 6:50 
@BehiçTürkcanN it's likely because the game would set the mod as default when start the game, you could try just start a single player game then just quit the game, it's may reset the game to original. But if your are putting the game into local mods file you need to remove it to make the game original
SİNAN 2 月 27 日 上午 5:20 
Hello. I can't load my saves with this mod, they give graphic loading error.
SmellySeal  [作者] 2 月 26 日 下午 2:55 
@Gabe Freeman it's pretty much the same as the original game
Gabe Freeman 2 月 26 日 下午 1:07 
is AI support being good here? Would like to play with AI to enjoy great battle
SmellySeal  [作者] 2 月 22 日 上午 5:48 
@bobbymac1106 did you reach to destroyers or Baltimore class cruisers before reseaching the Arliegh Burke?
SmellySeal  [作者] 2 月 22 日 上午 5:46 
@Ezra Blaise If that's the case then maybe it's the PC specs problem. My small laptop cannot run it properly
Ezra Blaise 2 月 22 日 上午 2:21 
I do not have any other mods enabled, only yours. Fresh install on both game and mod! Should I try and see if I can run a 4gb patcher?
bobbymac1106 2 月 21 日 下午 8:36 
When I research the Arliegh Burkes at the Shipyard it doesn't let me create Arleigh Burkes nor upgrade the existing ship it is supposed to be upgrading. Playing as USA.
SmellySeal  [作者] 2 月 14 日 下午 8:28 
@Ezra Blaise Did you enable other mods with War Machine together? They are likely having conflicts
Ezra Blaise 2 月 13 日 下午 7:52 
I am having the same problem, I unsubscribed, uninstalled, reinstalled, resubscribed... Still crashing. Before this, I had a CTD without any error message partways through a game. Since that CTD, I no longer can even begin games.
SmellySeal  [作者] 2 月 13 日 下午 12:57 
@leclerc_m what map did you choose? and did you have mods that might cause conflicts? if not i suggest unsubscribe and uninstall the game first and then reinstall the game again then subscribe again
FritzMoney 2 月 12 日 下午 7:58 
Are you able to add the construction of walls?
leclerc_m 2 月 11 日 上午 10:56 
it crashes, whatever map size I pick
SmellySeal  [作者] 2 月 7 日 上午 8:29 
@sonloup1985 Did you use big huge size for sea maps?
sonloup1985 2 月 6 日 下午 4:26 
I cant get past the game load screen after the "loading mod" screen when clicking start it just crashes to desktop
bobby 1 月 27 日 下午 8:55 
Can you please add Pakistan as a playable nation?
Cobra Commander 1 月 26 日 下午 4:29 
Thank you so much !
SmellySeal  [作者] 1 月 26 日 上午 11:50 
@Cobra Commander Yes, just put the download file in the google drive link into your local mods folder
Cobra Commander 1 月 26 日 上午 10:44 
Does this work with campaign ?
SmellySeal  [作者] 1 月 21 日 上午 9:25 
@SteahmChip The way I overcome the bug is by re assigning bomber of the original game to Industrial age, change it's model and rename it as early bomber, then making a new modern age bomber unit and and let early bomber to be it's predecessor. Then do the same for He111 and let bomber to be it's GRAFT.
SteahmChip 1 月 20 日 下午 6:44 
SteahmChip 1 月 20 日 下午 6:38 
I have had a chance to download and try this out!
Yes indeed, HE111 IS there and whats more you have OVERCOME the glitch where Ive seen elsewhere, in other mods, adding the He111 or maybe some other planes as a separate unit to the airport causes them appear with the helicopter icon, and unselectable by the player (AI does not care)

To be directed by the player, those "Helicopter Icon" planes would therefore need to be ejected from the airport either with a rally point or the scramble button.

Once again KUDOS for overcoming that bug!
Maybe a guide as how it was done should be posted because as far as I can tell
other modders want to assign the He111 correctly (a LONGSTANDING game bug), however, that is one of the things that comes up.