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UnityEngine.GameObject.GetComponent[T] () (at <82f243aab18c4f32918da2df41974365>:0)
UndergroundConduit.Mod+DetailsScreen_OnSelectObject_Patch.Prefix (DetailsScreen __instance) (at <a9b4dd20389d464790225c2b9639c7d6>:0)
(wrapper dynamic-method) DetailsScreen.DetailsScreen.OnSelectObject_Patch2(DetailsScreen,object)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <7becb3f73037484c93dc2b548fe42a58>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <7becb3f73037484c93dc2b548fe42a58>:0)
(wrapper dynamic-method) SelectTool.SelectTool.Select_Patch1(SelectTool,KSelectable,bool)
NotificationScreen.OnClick (NotificationScreen+Entry entry) (at <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0)
NotificationScreen+<>c__DisplayClass55_0.<AddNotification>b__1 () (at <5acfe9a3d81d4d2fb6ed69192d7ae23e>:0)
https://pastebin.com/54464Yhm
NullReferenceException
Operational.SetActive (System.Boolean value, System.Boolean force_ignore) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
MultipleElementSensor.MultipleElementFilter.OnConduitTick (System.Single dt) (at <e21f2f7de2b34ca7ba587467d3b50292>:0)
(wrapper dynamic-method) ConduitFlow.ConduitFlow.Sim200ms_Patch1(ConduitFlow,single)
Game.StepTheSim (System.Single dt) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
Game.UnsafeSim200ms (System.Single dt) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
Game.SimEveryTick (System.Single dt) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
(wrapper dynamic-method) Game.Game.Update_Patch2(Game)
It will work, but depending on the placement, the cooling might not spread a lot, especially if you put it inside a tile, in such cases I suggest connecting a couple of heat conductors to it and they will spread the heating/cooling effect.
You can also connect the heat terminals/conductors to machines (by building them behind such machines) and machines will help cool the gas around them, especially big machines.
Dev, tell me if you want me to paste the log when it happens again, I don't feel good about demanding unpaid labor from the modders xD
Either way I'll keep this mod active as long as the game opens, it's one of my essential mods for the game.
(oh, and just now I saw the "buy me coffee", as soon as my situation allows I'll try to buy you a lot of coffees, because this mod made the game approachable for me after several abandonments, maybe at some point I'll be able to try the challenge of playing harder modes or even unmodded)
UndergroundConduit.SideScreen.Build () (at <a9b4dd20389d464790225c2b9639c7d6>:0)
UndergroundConduit.SideScreen.SetTarget (UnityEngine.GameObject target) (at <a9b4dd20389d464790225c2b9639c7d6>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
RootMenu.Refresh () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
RootMenu.OnSelectObject (System.Object data) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <7becb3f73037484c93dc2b548fe42a58>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <7becb3f73037484c93dc2b548fe42a58>:0)
BlueprintsV2.BlueprintsV2.BlueprintData.UnderConstructionDataSettingHelper+<>c__DisplayClass8_0.<StartEditingUnderConstructionData>b__0 (System.Object _) (at <b8731ef2fe5e4df4b6c4e19fe063fdb7>:0)
NullReferenceException: Object reference not set to an instance of an object
(rest in following comment)
Make sure to rename the sender a receiver so that they can have the same channel, not the _IDLE_ one, it's all written in the description
for storage sender, make a checkbox like on the conveyor loader "allow manual operation" so that duplicates do not make unnecessary movements and cannot interact with it when this checkbox is turned on
tho i can give you an additional info. even tho the error was in regards to your underground conduit, the game recommended for Rocketry Expanded (DLC) to be removed. Funny thing is, the crash happened on a 300 cycles save file (cause.. new dlc so i had to try it) and i didn't get to build rockets yet on this save file.
It's crazy you could crash the game like that, I couldn't replicate the crash but I have added additional checks to prevent it.
1. Start building a water conduit receiver
2. Before the dupe finishes it, cancel the build
Crash: (i'd put the entire crash but comment has to be max 1000 letters..
NullReferenceException: Object reference not set to an instance of an object
UndergroundConduit.Terminal+<>c.<OnPrefabInit>b__16_0 (System.String str, System.Object t) (at <3c1aafde45954115a48d87cbcf061819>:0)
StatusItem.ResolveString (System.String str, System.Object data) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
StatusItem.GetName (System.Object data) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
StatusItemGroup+Entry.GetName () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
SimpleInfoScreen+StatusItemEntry.Refresh () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
SimpleInfoScreen+StatusItemEntry..ctor (StatusItemGroup+Entry item, StatusItemCategory category, UnityEngine.GameObject status_item_prefab, UnityEngine.Transform parent,
I am glad you are enjoying the update! :D
That is weird, I haven't changed anything in the manifest or anything that would show you such message. I also tried with all the DLCs disabled and I was able to use it, maybe you are using a mod manager that is intervening or doing it's own checks?
I have updated the mod, I couldn't replicated the crash but I have added additional checks to prevent it, let me know if it works.
Channels will also be sorted alphabetically in the list now.