Sea Power

Sea Power

Pacific Strike '85 - Updated and Rebalanced!
340 条留言
Ian  [作者] 11 月 25 日 下午 1:11 
@cowpooflyby no I get it... I've really been wanting to update this pack for the game but just haven't had time. In the meantime just skip the mission OR break up the formation and send them on different headings right away at mission start so you arent automatically classified and shot at!
cowpooflyby 11 月 25 日 上午 9:25 
sorry i posted this right after i failed like 4 times... i was angry
Ian  [作者] 11 月 25 日 上午 6:25 
@Cowpooflyby - this mission pack is over a year old at this point, the recent AI changes have made mission 5 impossible unless you follow the instructions a few comments down from yours...

I would like to update this mission pack but have had to focus on reworking the base game missions and the team's work on new carrier mechanics and AI. Cheers
Pringels 11 月 24 日 上午 11:21 
cant even get past mission 1....
not a single missle hit.
elderpooter 11 月 16 日 上午 3:44 
@Ian cheers for all the work with this, I thought I was doing something wrong on mission 5, those Kirovs are BRUTAL with the AI change
LMPT 11 月 9 日 上午 11:55 
Mission 5 is somewhat winnable. The solution is to disband the formation as soon as mission starts, and disperse the ships on various headings and speeds to confuse the AI into thinking you're random trafic. Engage the Tu-95 with SM-2ERs as soon as practical.

Not ideal, but it is what it is.
Maro 11 月 8 日 上午 10:46 
Am I detecting Battlestations midway references here?
Ian  [作者] 10 月 23 日 下午 1:17 
Thanks guys!

@RedApneic, no I don't think 5 is winnable with the new AI that can spot your formation immediately and classify you as hostile. Updated version is coming
RedApneic 10 月 22 日 上午 6:52 
LOVE THIS Pack. By far the best I have played yet. My only question is, is Mission 5 winnable? Ive played it 10x and lost 10x. No matter what I do. I've even turned the entire formation and headed back to the airbase at flank speed and I'm just overwhelmed by missiles. I've done EMCOM, one ship with all radar on. All ships with All radar on. I even tried to surface the sub and sacrifice it going off of EMCOM. What am I doing wrong?
grox 10 月 19 日 上午 11:57 
Great mission pack

USS Scott must survive.
Ian  [作者] 10 月 13 日 上午 11:54 
Thanks @Lifehacker, again, this mission is being completely redesigned to work with new mechanics

@HofVanStrudel - yes, AI can make determinations based on player behavior in the last few updates. Formation type, heading, and speed (and launching/recovering helos) will indicate an enemy formation to the AI. And yes I have joined the Triassic team as of June for mission/campaign work and assisting with overall game/AI design. Cheers
Lifehacker 10 月 13 日 上午 9:59 
4 times I've played mission 5, 1 abandon, 1 loss and 2 wins... God is it hard! Still haven't managed to win with no losses, best I could do was a lost FFG and damaged CG

PS: A good rebalance would be to move the TU-95 further back or the formation back so that there is time for CAP to reach/intercept the recon plane.
PPS: Love all the work you've done on this @Ian
HofVanStrudel 10 月 12 日 下午 10:32 
Didnt know thats pretty neat ai can determined that. Are you developer also?
Ian  [作者] 10 月 12 日 上午 9:19 
Thanks all!

@aliyr7592 -- mission 5 is likely not actually winnable at this point as we recently introduced new AI logic that will classify player ship formations as hostile just based on their composition, heading, and behavior. In the previous iteration of this mission you could safely sail around in a tight formation without the AI identifying you.

I have a rework of this entire campaign in progress, working on it off and on now that we have delivered the PLAN update, Cheers
T3Lep4tHic_ 10 月 11 日 下午 5:21 
really good mission pack
aliyr7592 10 月 4 日 上午 10:10 
Hey there!
Just wanted to say a huge thank you for this awesome mission pack🙌 The missions and details are amazing! But I’ve gotta admit — level 5 is insanely hard! I’ve tried everything and still can’t beat it! Still, huge respect for the work you’ve put into this ❤️
Zog 10 月 3 日 下午 1:08 
Hey there!
Are you planning to re-do the campaign again since we got PLAN?
This is one of if not THE best campaigns out there and I would love to replay it with new content.
Kyledroopysac 9 月 26 日 下午 6:36 
Ian this is better by far than any dev made content, please make more campaigns
Ian  [作者] 9 月 23 日 上午 7:12 
@Shad - check out some of the base game missions or the base game campaign for examples of the XAML format briefings (which can directly call the game's list of stored NTDS icons and colors). You have to place things manually but the effect is much nicer than a 3rd party map. Cheers
Shad 9 月 21 日 上午 10:32 
@Ian,
Thank you very much for explanation. Looks like I'm going the same path as you did - online chart tools and Gimp instead of Photoshop.
Could not find NTDS symbols to build in maps though, so had to create them in Paint and port into Gimp projects )
I tried to use in-game map for briefing, but it's very uninformative even if I add exact city/ports locations to .ini files. Online charts are way better, but yes, copyright issue remains...
Ian  [作者] 9 月 17 日 下午 1:22 
@Shad the briefing maps were created with Photoshop using one of the online chart tools (I forget which, it is somewhere buried in this discussion thread as the question was asked a few times). For the revised version of this campaign ("coming soon"), I have rebuilt all briefings into the base game format using XAML mappings on top of screenshots of the Sea Power game map (this is better for copyright anyway).

As to other questions on units disappearing, I have not reworked all missions recently so it's possible things aren't working as expected (this mission pack was released in December 2024 so it has been a while). An update will come soon but needs to be after we release PLAN units into the base game. Other possibility I can think of is that mods could be interfering. Cheers
Grimseyfox 9 月 14 日 上午 5:05 
On a couple of missions, enemy disappeared after a period?
Shad 9 月 7 日 上午 4:01 
Hello @Ian
May I ask what map engine had you used for briefing ? They are very informational.
romeolovejoy 9 月 6 日 上午 4:48 
Hey there Ian, marvellous campaign, good balancing an sometimes a hard nut to crack, very much to my liking, thanks ! Keep up the good work
BorisXanovavich 9 月 6 日 上午 1:29 
@STuKa You can check how fast Harpoons and other missiles travel. With a bit of math you can work out how to time your launches so that they hit the enemy fleet at the same time. The key is oversaturating their defenses so that there's those few missiles they don't have the time/ammo to intercept.
Ian  [作者] 9 月 3 日 上午 7:07 
@STuKa -- the missions do not alter the hit probability or capability of the enemy forces - those are base game values not available to mission makers. Harpoon intercept chance has gone up and down as the devs have made changes to the game itself. Udaloy class frigates don't have trouble taking out piecemeal Harpoon attacks, make sure you are coordinating time on target attacks using the map tools
StuKa 9 月 2 日 下午 2:23 
I'm not sure what I'm doing wrong here, or if the soviet forces are just overtuned skill level setting in mission 1 but can't score a single harpoon hit on the northern fleet. Staggered launches, full salvo of everything I have, everything in between, not a single hit when firing from my undetected fleet. Pretty amazing that their 2 ships engaging my missiles are able to shoot down what is more or less a blob of 12 one by one, yet my fleet can't successfully take down a handful of aircraft without expending 2-5 missiles per target. Forget defending against even a light counter launch from the other fleet.

Have not had this problem in any of the base game content.
Ian  [作者] 9 月 2 日 上午 4:58 
You can ignore all warnings about compatibility. Cheers
Elvis 8 月 31 日 上午 5:27 
Gave me a "flagged as not compatible with current version"-error. Can I ignore that?
Ian  [作者] 8 月 22 日 下午 4:29 
@Rookie -- more is coming, stay tuned
Rookie 8 月 22 日 下午 12:35 
@Ian - are there any plans for a sequel?
feedshep 8 月 11 日 下午 10:13 
Fun set of missions.
Simwad 7 月 26 日 下午 6:36 
+1 for the Krivak II task force disappearing in Mission 2, they shot something at my sub and disappeared. My torpedo still hit one of them but they are unable to be located after this.

Great pack, good job.
Ian  [作者] 7 月 23 日 下午 12:40 
@Marquavius -- use Standard missiles in line of sight mode to kill them (don't use Harpoons -- this is a core game concept)
Marquavius 7 月 23 日 上午 10:17 
On mission six please move the task force back further, being in range of enemy missiles while they are right next to oil rigs which mask them for asm is annoying, moving the task force back would help alot!
radiodoug 7 月 22 日 上午 8:54 
Awesome mission pack! Just finished playing it and thoroughly enjoyed it. I highly recommend this mission pack. I'm glad to hear that you're working with the developers.
Ian  [作者] 7 月 20 日 上午 7:34 
@OD1199 -- not sure on this, the mission pack is quite old at this point and I need to get the update out the door now that Linear Campaign is available. However I have joined the Triassic team so am now working on creating scenarios/campaign for the base game. Future of this campaign remains uncertain for now

@Calcium -- not sure on this either, mods may be interfering with SAR. On vanilla it works fine. These are just missions and nothing about Pacific Strike modifies the base game behavior.

@ChadSimpKing -- this may be the same issue as OD1199, I'll see if maybe a classname changed. Cheers

and to the other guy "All I can think about is you"... lol;lmao :steamthumbsup:
ChadSimpKing 7 月 15 日 上午 2:52 
ships in mission 2 disappear
All I can think about Is you 7 月 8 日 上午 4:41 
my sonar can seeing ♥♥♥♥♥ in mission10,all 8harpoons can be intercepted easily by one ciws:steamthumbsdown::steamthumbsdown::steamthumbsdown::steamthumbsdown:
Calcium 7 月 6 日 上午 5:52 
Any reason I cant conduct SAR for helis? Usually it worked on vanilla but with mod seems to be unavaliable?
OD1199 6 月 22 日 下午 2:48 
Hi, thanks for making the scenarios. Having a rather bizarre issue when in one of the merchant ships in the second scenario, Julius Fuchik, disappears after I damaged it and vanished from the game/map, meaning I cannot finish the scenario. Not sure if this is a scenario bug or a game bug. Cheers.
Ian  [作者] 6 月 4 日 上午 7:58 
@JoePineapples - what you are describing is base game behavior and issues and not related to the campaign itself. One thing to check is to look in the Player.log file (you can find this in %AppData%/LocalLow/Triassic Games) and see if a Null Reference exception is being thrown by a mod you are using. Often times a broken mod will start spamming out nullrefs and this will lock units up in the game entirely
JoePineapples 6 月 3 日 下午 12:44 
I have loads of issues with this campaign so far. In missions 3 and 4. The returning aircraft to land bases drive into the ground or under the sea. And most of the time half way though the mission my ships just will not complete any orders I give them or return fire and incoming missiles.
Ian  [作者] 5 月 25 日 下午 4:06 
@Dante_347 @squid -- from reading the Microprose and BuOrd discords, seems like the recent update broke a lot of mods causing this warning to appear. It is not related to the scenario. Modders are working to get all the mods updated to comply with the latest update which should fix it. Cheers
Ian  [作者] 5 月 25 日 下午 12:15 
Thanks guys - unfortunately all of the missions have been updated for the upcoming campaign release (and I confirmed the issue doesn't happen on the rebuilt version of mission 3). I would just skip it for now, hopefully I can get the update released soon.
Dante_347 5 月 25 日 上午 10:40 
I have the same issue as @squid. I am using mods. First two missions worked fine, then there was an update for the game today and now im getting the same error message.
Ian  [作者] 5 月 25 日 上午 9:04 
@squid are you using mods? No one else has reported that issue and generally those nullrefs are due to mods not working correctly. This campaign is designed for the base game only so also can't guarantee balance when using mods. Cheers
squid 5 月 25 日 上午 6:32 
Palawan mission hangs on load after dumping a long error message (screenshot on imgur) [imgur.com]
Chavasse 5 月 19 日 上午 11:08 
Thanks for the campaign Ian, really enjoyed it....more please!
Ian  [作者] 5 月 15 日 上午 9:08 
@Elite Rice Farmer -- protip is to not use Harpoons in such congested areas ;) use guns or Standards