Millennia

Millennia

Earthworks
16 条留言
Fallen King 2 月 15 日 上午 9:18 
how do you change the base price / construction cost of the vanilla buildings? it always irks me to see it takes hundreds of years to build a granary and other such basic amenities.
Morholt 2024 年 12 月 8 日 上午 7:00 
I think AI has some problems understanding new Porcelain resource:
- they don't seem to be building Clay Pits or Klins anymore
- definetely they aren't building any improvements at all on Porcelain tiles

I can see they are building Lunarium from Call of the Steppes mod, but this is using RAW resources
Grenandine  [作者] 2024 年 11 月 23 日 上午 5:57 
Fixed Brickworks for the mine bonus.
Morholt 2024 年 11 月 23 日 上午 5:46 
Thank you! That's fine, all risks are on me ;)
Grenandine  [作者] 2024 年 11 月 23 日 上午 5:25 
@sirkerry - You are, of course, correct that porcelain is generally considered the "fired" version of the fine clay made from materials like kaolinite. And therefore should not probably be found in the wild.

I may rename the resources. I could call "porcelain" "kaolinite" and change the kiln to produce porcelain from kaolinite. I would need to find a new resource level for the extra step. I will think on it.

Thanks for the input.
Grenandine  [作者] 2024 年 11 月 23 日 上午 5:18 
This should now be fixed. Sorry for the issues it may have caused.
Grenandine  [作者] 2024 年 11 月 23 日 上午 5:04 
I will look at it. It should use Refined Clay.
Morholt 2024 年 11 月 23 日 上午 4:12 
It seems the same trick as for Klin is needed for Brickworks (Reneissance era upgrade). Now it consumes only Clay, which makes it useless.
sirkerry 2024 年 11 月 1 日 下午 5:42 
Maybe have the naturally occurring resource be Kaolinite and you mix that with regular Clay and fire it in a Kiln to make Porcelain?
sirkerry 2024 年 11 月 1 日 下午 5:38 
I find Porcelain being a naturally occurring resource to be very odd.
Grenandine  [作者] 2024 年 10 月 15 日 上午 9:06 
Regular clay is a base resource in the game and cannot be modified. I needed to add a tag to Clay to make it able to make tile. If I could have just added the tag to Clay, I would not have had to make refined clay at all. It is really just a functional problem with the mod capabilities of the game.

I did not want to break the existing model, as there is a useful purpose for bricks. But it made no sense to not allow clay tiles when clay is pretty much the core of tile. And I wanted people who had no porcelain to be able to make tile as well. So in order to do those things within the limits of the modding system, I had to refine clay.
skaz88 2024 年 10 月 12 日 下午 8:24 
I'm a little confused as to why there is refined clay if it does the same thing as regular clay. Why not just use regular clay?
Grenandine  [作者] 2024 年 10 月 11 日 上午 7:24 
The kiln seems to be working fine. It has been modified to consume Refined Clay rather than normal clay, so you should be able to build bricks normally.

That may have been bugged with the issue around the potter, but I have tested it and it works correctly at this point.
Grenandine  [作者] 2024 年 10 月 11 日 上午 5:59 
Working on the bug to the kiln. Not sure why it is not working yet.
Grenandine  [作者] 2024 年 10 月 11 日 上午 4:40 
Fixed a bug where the Potter was not being unlocked in Age 2. The Ceramic Factory was being unlocked instead.
skaz88 2024 年 10 月 9 日 下午 11:23 
But now I can't make bricks, all of the clay gets used to make refined clay which can't make bricks.