边缘世界 RimWorld

边缘世界 RimWorld

No Metabolic Efficiency
30 条留言
Hehe face 10 月 17 日 下午 3:23 
Oh my god I'm so glad there's a comment on the second page that says it's mod compatible
stupidyiff 9 月 15 日 下午 8:12 
I love you!!!!!!!!!!!!!!!!!
Viciousbunny  [作者] 8 月 27 日 下午 8:22 
After seeing several posts here about some genes having metabolic efficiency still attached to them, I did some investigation. I can confirm that mods that change the metabolic efficiency of any gene will override the changes in this mod if they are later in the mod list than this one. To avoid this problem, ensure this mod is placed *after* any mod that changes the metabolic efficiency of any gene. I've added this to the mod description as well.
Drago Duval 8 月 19 日 下午 8:35 
I can confirm that some genes stll got some metabolism efficiency attached to them.
Insanity100% 8 月 1 日 下午 10:56 
Some genes, both modded and biotech, still have metabolic efficiency and I don't know why
Insanity100% 7 月 26 日 上午 10:00 
Is there anyway to set the modded genes not covered by this mod to zero as well? Like for example the vanilla expanded pigkins still have genes with metabolic efficiency
Viciousbunny  [作者] 7 月 22 日 下午 10:30 
@EpicWhiteWolf I do like the idea of having separate genes to increase or decrease hunger rates, but as I mentioned before it's just not on my agenda right now. Excluding specific genes might be a a decent way to accomplish that goal, but if I do work on hunger rate genes in the future I'll make it a separate mod, keeping with the intended goal of removing metabolic efficiency entirely for this one without exceptions.
EpicWhiteWolf 7 月 22 日 下午 6:04 
would it be possible to only exclude the archite metabolism gene? that way it's not completely useless and it allows us to have reduced hunger
Viciousbunny  [作者] 7 月 22 日 下午 5:56 
@Zibrolta16 I imagine this could probably happen if Vanilla Genes Rebalanced is loaded in after my mod. I haven't tested this though, try moving this mod to the bottom of your load order and see if it fixes your issue. If not I'll see if I can figure out what's happening there.
Zibrolta16 7 月 11 日 下午 4:52 
For whatever reason, some genes including Angelic beauty, Alcohol / Ambrosia / Smokeleaf impervious still have a negative metabolic efficiency. Had this issue on both 1.5 and 1.6, got Alpha genes and Vanilla Genes Rebalanced active.
Adonis 6 月 25 日 上午 3:03 
thanks you so much my pawns have 3500% hunger rate from the genes lol
Viciousbunny  [作者] 6 月 3 日 上午 8:55 
@ksauthor Thank you! That is a good idea, I've considered the possibility of creating a set of genes that adjust hunger rates separate from the metabolic efficiency mechanic, but at the moment I have no plans to make that. If I do make such a mod down the road I'll be sure to link it in the description here.
ksauthor 5 月 24 日 下午 5:10 
LOVE this mod. I had been thinking about building one specific to my load order to patch the metabolism cost out of each gene; you saved me an incredible amount of time! If I could make a small suggestion: add a set of genes excluded from whatever operation you’re performing here that is just +- metabolism efficiency with a range mirroring the vanilla limits. I don’t like the metabolic cost system as a balancing mechanic, so this mod is GREAT, but it’d be great to still have a way to make specific xenotypes need more/less food.
Thorion 2 月 12 日 下午 4:17 
yeah It works with literally everything, I have like 500+ mods in my modpack and ALL of the genes, even the ones that lower metabolic efficiency, are affected. Nevertheless have fun creating a race of literal gods, because what is stopping you now.
CaptArcticWolf 1 月 18 日 上午 12:12 
You sir are the GOAT. *Yoink*. Take my Points.
Eligoth 2024 年 12 月 20 日 上午 5:12 
Ty for your mod good sir
Viciousbunny  [作者] 2024 年 11 月 16 日 下午 10:00 
A couple things just to address past and future comments:
1) Yes, this works with modded genes, but I haven't tested it with unique gene categories such as those added by the Vanilla Expanded Androids or Insectors for special genes that aren't available in the xenotype editor.
2) This mod is not balanced, it explicitly removes an aspect of the game's balance. This does, however, allow for some xenotypes to be more powerful than others without affecting hunger rates.
ジャッキー・ザ・トキ 2024 年 11 月 16 日 下午 1:01 
Would this work with modded genes?
Deep 2024 年 11 月 12 日 下午 12:30 
2 op
Zeress 2024 年 10 月 27 日 下午 2:15 
I swear a mod like this existed before and I could never find it again. Nonetheless I appreciate you putting this (and our other) one out. TYSM! Now I can get to my genetic experimentation in peace
Charlie 2024 年 10 月 14 日 上午 8:42 
on one hand this feels really cheaty...
on the other I am going to create the world's strongest xenotype
Manaroth 2024 年 10 月 12 日 下午 9:06 
omfg your the goat! every thing works!
Naxar 2024 年 10 月 12 日 下午 2:05 
very good mod :steamthumbsup:
Viciousbunny  [作者] 2024 年 10 月 11 日 下午 1:40 
@Manaroth It's done! Link is in the description.
Viciousbunny  [作者] 2024 年 10 月 11 日 上午 5:45 
@Manaroth Absolutely, the concept looks to be about the same, I'll see if I can get it out later today.

@Paradox It does apply to modded genes, @aabb987 I use alpha genes and it does work with them for me.
aabb987 2024 年 10 月 11 日 上午 3:12 
i tried and it work on modded gene like Nephilim and Seraphim Xenotype
I havent try it on Alpha gene so i dont know it work on those or not
Paradox 2024 年 10 月 10 日 下午 11:13 
Does this apply automatically to modded genes as well, or is it patching specific ones?
Manaroth 2024 年 10 月 10 日 下午 8:44 
would you be willing to make a 0% complexity mod as well so all the massive over powered peoples can has babys
Star 2024 年 10 月 10 日 下午 5:53 
good so my elf race aka better human will not suffer from starvation
HoNkZeE MaKaRa 2024 年 10 月 9 日 下午 9:36 
Peak.