Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo Anniversary Reverse v1.5
108 条留言
Old Sport 10 月 24 日 下午 2:43 
Hi, i am big fan of your mod and your tags are pretty much best fan recreations of CE anniversary i saw.

So i would wish to use your tags in mods that i am helping user @Collin with. Could you send us a link to download your tags?
Italian Stallion 10 月 21 日 下午 9:42 
not sure if im crazy but mod isnt showing up in game
IanLacksLogic  [作者] 9 月 25 日 上午 11:53 
Apologies for the late replies everyone.

@exotic!
I said in the description that this is meant to be an experimental mod using CEA's assets, not an definitive HD mod. I also have no plans to update this mod any further.

@2drunk2win
Thank you! ^^

@Virscelestus
343 made that mistake, not me. I'm just reusing their assets and trying to improve upon what was already there. Also the Marines in Reach wore different helmets

@zxSoulReaver
Thanks for letting me know the mod wasn't working ^^
zxSoulReaver 9 月 22 日 上午 2:09 
thank you so much you have made us smile :steamhappy:
zxSoulReaver 9 月 21 日 下午 12:31 
sadly not showing up in game anymore if you have time could you update please thank you :steamthumbsup:
Virscelestus 9 月 9 日 下午 1:34 
there are 2 separate UNSC soldier models in halo reach, one is the army troopers you see on the planet, and one is the UNSC Navy Marines you see on LNoS and PoA (couple other places too) you have replaced the marines with troopers, instead of replacing the marines with marines.
2drunk2win 9 月 4 日 下午 4:03 
Really cool mod, stays true to the feel of the vanilla campaign but gives you some better visuals. Really bridges the gap between new and old. Appreciate your work.
PayMe10 7 月 15 日 下午 2:27 
the only problem i have with this is that the elites, instead of being the Halo 3s model, its Reachs, I know a lot of people agree with me on this, so i thought id ask if you could change them
IanLacksLogic  [作者] 6 月 15 日 下午 2:30 
At the moment, I don't really have any plans to work on future updates for this mod. I still have the tag files, but compiling the levels required me to alternate between using Invader or the official tools, which got tedious. Pretty sure I did stretch the tools to their limit with this mod.

Despite the issues, I hope they're not major enough to ruin the experience overall, and I appreciate the feedback you guys have given.

P.S. also sorry for the *really* late replies :0
IanLacksLogic  [作者] 6 月 15 日 下午 2:28 
@ Red the music Zoro
I went back and I see what you mean. I did redo a lot of the models after the initial version, but it looks like I forgot to fix some of the weights on the Jackals.

@StarBard
Thank you!

@Šáhloň
Glad you enjoyed! There are some aspects of the mod that I never got around to finishing or fixing up (the above mentioned Jackals being an example)

@Pog Miser
The needler really needed more love for this game, so it deserved the buff I gave it! XD

As for the blue needles, I though it'd be cool to use the blue needles, though in hindsight I maybe should've just used pink instead after all.
Pog Miser 6 月 10 日 上午 4:02 
Do you think you could make the needlers needles pink like the actual projectile?
Gun Man Gun Lean 5 月 14 日 上午 1:56 
Cool experience, feels like vanilla but spiced up. Only edit UI for Reach AR and some minor changes and it's perfect mod for CE replay! :steamthumbsup:
Pog Miser 5 月 13 日 上午 9:05 
As a proud member of the needler gang I am pleased to see the needler being truly deadly in CE.
StrayBard 4 月 28 日 下午 2:37 
You've done a magnificent job dude :)
Red the music Zoro 4 月 16 日 下午 12:09 
hey uhhh Lack I gotta be honest but i think while you were updating the mod, the Jackal's models look way more broken now tbh, I'm looking at some dead Jackals and their legs and arms are looking really bugged to me :v
IanLacksLogic  [作者] 4 月 13 日 下午 8:34 
@TheRat62
As for any plans for Halo 2/3, I've thought about it but not really settled on any. Don't think I'll be doing a project like this for those games. I do have a character overhaul pack I made for Halo 2 that I need to update. Until then though, atm it's up in the air what future projects I'll do,

@snowmanballz2
The Scorpion Cannon can be found at the skull locations in Halo, The Silent Cartographer, Assault on The Control Room, The Library, Two Betrayals, and The Maw. The ones in The Silent Cartographer, Assault on The Control Room, and The Library require a grenade jump to acquire it, so I placed overshields nearby to make it easier.
IanLacksLogic  [作者] 4 月 13 日 下午 8:34 
@TheRat62
I decided to keep the gameplay and balancing mostly vanilla. I did consider giving the Assault Rifle a tighter spread like in RoB's Rebalance mod, but with the Reach Assault Rifle now being in the game I felt that would be kinda a pointless change. The only weapons I really tweaked were the Rocket Launcher's firing delay, making sentinels more vulnerable to Sniper Rifles and Rocket Launchers, and Melee being slightly more effective against Flood.

Most of the tweaking I did was with the new weapons so they could still be fun to use in the latter half of the campaign. I made the Flamethrower act more like it does in Halo 3, where it usually insta-kills the Flood, since it wasn't really all that viable in the Flood levels due to it taking too long for the fire damage to kill them. I balanced the Sentinel beam somewhat like it is in Infinite, being really effective against enemies at the cost of a fast battery drain.
snowmanballz2 4 月 13 日 下午 3:43 
where is the tank gun u can use like in infinite with that invis tank gun
TheRat62 4 月 13 日 下午 2:25 
And also, any plans to eventually mod Halo 2 or 3 campaigns?
TheRat62 4 月 13 日 下午 2:24 
Have any of the weapons been buffed/nerfed?

I like the change in certain mods like making the AR more accurate.
IanLacksLogic  [作者] 4 月 13 日 上午 8:27 
Alright, the mod has been updated to version 1.5.

The second half of the campaign is now playable. I've also updated the first half of the campaign to add new weapon spawns. Thank you everyone for your feedback and being patient with me as I worked on this. This project ended up taking longer than I planned due to many issues along the way.

This is still a rough mod, so any further feedback to improve this would be greatly appreciated.
IanLacksLogic  [作者] 4 月 12 日 下午 8:52 
@Thel 'Vadam
I'm planning on launching the final version of this mod soon. In addition to adding the second half of the game, I've also made significant changes to some weapon placements and some shaders. I was originally going to release it as a separate mod, but I've decided instead to just update this version.
Thel 'Vadam 4 月 12 日 下午 3:43 
Yo @IanLacksLogic as you updated the mod to the latest mcc version does that mean we are getting the next few missions?
Thel 'Vadam 3 月 22 日 下午 4:31 
That’s great too hear
IanLacksLogic  [作者] 3 月 22 日 下午 4:27 
@Thel 'Vadam
After receiving help from other modders, I was able to compile the maps without hitting the engien's limit, so I've been working on restoring some of the stuff I was originally going to cut.

At this point, I've compiled all the maps and am going to go through playtesting them to make sure everything is working correctly. Assuming everything works fine, I hope to publish the final version soon.

I've also thought about maybe releasing the final version as a separate mod since there's been a number of changes compared to this version, but I haven't fully decided yet.
Thel 'Vadam 3 月 22 日 下午 12:42 
How goes progress?
IanLacksLogic  [作者] 2 月 19 日 上午 10:06 
@Fuszion117
It could be possible, but it would take a lot of work and familiarity with editing the actual level geometry, which sadly I haven't had much experience in.

@Zyrei Ayanami
I don't have much experience altering the level geometry and replacing textures with higher quality ones would take some time. For now, I'm scaling back some of my ambitions with this project and reducing the amount of props/scenery using anniversary models.

@Inkly
The problem with using the Halo 2 Anniversary models is that I'd have to re-rig them to fit the original CE Elites and their models and textures are much more high quality than the CEA/Reach models. I've already had to scale down the amount of assets I can use or replace because I've actually been hitting the engine's limit when it comes to model quality.
Inkly 2 月 19 日 上午 8:34 
An interesting idea but you might be better off taking the enemy models from Halo 2 anniversary instead of halo CE anniversary. despite your best efforts I'm sure, but the halo ce anniversary enemies just look god awful clashing against original CE graphics
Zyrei Ayanami 2 月 16 日 下午 4:55 
should touch up the environments so they items don't stand out like a sore thumb other wise good
Fuszion117 2 月 12 日 上午 10:35 
just wondering, you can keep the inside map of the pillar of autumn classic-like like you did, but i always seem to find the outside part of the ship looking much cooler if it was halo reach designed. is there a way you can put that together? just asking for a friend.
Lazuli 2 月 11 日 下午 7:34 
i love the idea but as a custom edition player this was a dream mod for the old ce before TMCC came out, still, good job
IanLacksLogic  [作者] 1 月 15 日 下午 4:51 
@Snark
I'll look into adjusting the curved backpacks. As for the Jackal Shields, yeah they're not that great. I've been working on trying to make them less glaring. It's never occurred to me that since Reach took a more 'gritty' tone, this naturally led to the characters having a slight desaturated look to them. Might see if there are other characters besides the hunters that could benefit from some adjustment.
Snark 1 月 8 日 下午 8:49 
Nice mod. I'm surprised how well the models look in CE. However I noticed the glossiness of the curved backpack grunts doesn't seem to match the values of the standard reach grunt models and thus look out of place. I might check the tags when I have the time to give a proper look.

Since the mod already takes creative liberties with some of the designs I suggest going a bit further. For instance making the orange parts of the hunters a bit more vibrant and perhaps changing the colors of the jackal shields to something softer. Right now they're a bit too bright/white and it makes them an eyesore.
IanLacksLogic  [作者] 2024 年 12 月 30 日 下午 10:05 
@binehda
Thanks! I'll take a look and see if I can use any of these textures

In terms of an update, I ended taking a break from the project for a couple weeks and am now getting back on it. At the moment, almost all characters, weapons, and vehicles are now ported. The things now left with the project is adding the bonus weapons, slight changes to gameplay and level design, and some easter eggs. I ended up having to scale back on bit on my original ambitions for this project, but I'm still going to do my best with what I've got so far.
Kiyasora 2024 年 12 月 29 日 下午 10:28 
"You gonna do anything about it?" Only internet thugs say things like that. Internet gangbanger LMAO. Do something else with your life please, internet gangbanging doesn't make you hard
Kiyasora 2024 年 12 月 29 日 下午 10:24 
@Leonardingus IV stop acting tough over the internet, you're an internet thug. What do you want me to do about you having an opinion? Just keep talking over the internet because that's the only thing you can do, nothing interesting happening irl then
binehda 2024 年 12 月 26 日 下午 3:09 
For the dev: Ive found this anniversary texture mod for Halo Custom Edition, thought you might need it: https://www.youtube.com/watch?v=fvF-SYFYiTQ
Leonardingus IV 2024 年 12 月 24 日 下午 11:04 
@Kiyasora Why would you care if I have an opinion? You gonna do anything about it? :steambored:
IanLacksLogic  [作者] 2024 年 12 月 15 日 上午 10:31 
@RememberReach6
I'm afraid that would be out of scope for this project. The goal with this is to experiment with porting CEA's assets and art style (well, mix of art styles) to CE's engine, while maintaining some art consistency and mostly similar gameplay.

It would also add even more development time to the project to add new enemeis and place them in the maps, and I feel this project has already been in development for quite a while, so I want to focus on finishing it.
RememberReach6 2024 年 12 月 12 日 上午 11:25 
Yo do you think you could add in Linda inside a cryotube in the PoA? it'd fit in with the lore and be a cool addition, and could you change the majors to their orange color they had in Reach and change the minors to the blue color they had in Reach? Also could you change Chief's armor to his Reach counterpart? Like using the Mk.V from Reach that he has when you see him in the cryotube during the ending of the mission PoA? And could Linda have that applied to her as well? That'd be pretty epic, also if Brutes and Skirmishers and Drones could be added that'd be absolutely amazing, and if you could merge this with CE reanimated that'd be even better!
amistake 2024 年 12 月 6 日 下午 6:42 
is this supposed to be a recreation of the demo of the anniversary edition?
CheeseRocket3658 2024 年 12 月 4 日 下午 6:45 
I'd love to see this combined with the CE Reanimated mod!
Red the music Zoro 2024 年 12 月 1 日 下午 7:51 
That could be a cool idea to incorporate into your mod tbh!!
IanLacksLogic  [作者] 2024 年 12 月 1 日 下午 7:43 
@Red the music Zoro
Yeah! XD
I actually encountered this the other day while testing! Since the weapon models are (mostly) using the same shaders and bitmaps (but either replaced or adjusted), MCC's skin system still works for them - just not with the current weapon models of course!
Red the music Zoro 2024 年 12 月 1 日 下午 5:48 
hey @LanLacksLogic i just found a really funny glitch with the CEA weapons in the mod, weapon skins actually work for them in the mod!!
But they are incredibly bugged out XD
TheRat62 2024 年 11 月 19 日 上午 5:48 
Whoops sorry didn't realize MA37 was included as bonus weapon just ignore last post
TheRat62 2024 年 11 月 19 日 上午 5:45 
Can you do a version that just has the regular MA5B instead of MA37?
StrayBard 2024 年 11 月 17 日 下午 2:33 
@IanLacksLogic Ah gotcha - no pressure!
IanLacksLogic  [作者] 2024 年 11 月 17 日 上午 11:47 
@ItsCrazy
I can't guarantee I'll include it in this mod, but I'll take a look to see how it would be implemented

@TheAceFromSpace
Glad to hear you enjoyed it that much. Thank you!

@StrayBard
Glad you enjoyed it so far. Swapping out the Pillar of Autumn might be tricky since it's model in CE is actually part of the level geometry. I would also like to add female marines and crew. The biggest problem would be importing dialogue for them, which I haven't done much work in that field.
StrayBard 2024 年 11 月 16 日 上午 8:57 
Don't know if I have commented this before but I really enjoyed this mod! :MCCMONITOR::p2cube:

Just a few things I was wondering if they were going to be added. I think they would really add to your mod
> The reach /CEA style Pillar of Autumn
> Female marines and Crew people (Akin to what was seen in the Halo the Flood Book)

That being said, I know modding games can be pain and real life stuff and other things can come up so don't feel obligated to fulfill these suggestions.

Plus I like the MA37 you added in; it's a nice tie in to Halo Reach!