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번역 관련 문제 보고






Anyway... there's a possibility it's caused by another mod or a corrupted save file too...
If the problem persists, find me on Discord (same nickname).
but aside from that, its running on linux, no actions taken it just happens shortly after starting. and the mod config is the one you had in the comment
{
SETTINGS = {
allowPortals = false,
allowOpenDoors = false,
allowLadderDown = true,
allowLadderUp = false,
allowAdminInteract = false,
blockBuildOnSpawnTiles = 0 // Distance required from spawn (in tiles). Disabled by default (value 0)
}
}
I could add you if you'd like to give more details.
Please provide more details so I can help you...
is it a dedicated Linux server?
what other mods the server uses besides this one?
what action was taken to cause the error?
what is the mod config?
Please open a new topic in the mod's discussion tab.
11/3 1:01:02 AM [Error] [2025-11-03 06:01:02] (ERR) java.lang.NullPointerException: Cannot invoke "necesse.entity.mobs.PlayerMob.getServerClient()" because the return value of "necesse.entity.mobs.Attacker.getFirstPlayerOwner()" is null[31m[2025-11-03 06:01:02]
after installing the mod and placing the config this is the error I keep getting and the server crashes. any help?
In my tests with a dedicated server on Linux (CentOS), the config files only got created automatically when I started a new world without using the "-world" parameter.
Not really sure why but anyway (it's not a mod issue I think)... you can just create the '.cfg' file manually... it'll work fine with an existing world.
The file path in my tests was this one... it might be a bit different for you...
"/home/necesse/.config/Necesse/cfg/mods/settlementmultiplayerfixed.cfg"
Here's the file content in case you want to create it manually:
{
SETTINGS = {
allowPortals = false,
allowOpenDoors = false,
allowLadderDown = true,
allowLadderUp = false,
allowAdminInteract = false,
blockBuildOnSpawnTiles = 0 // Distance required from spawn (in tiles). Disabled by default (value 0)
}
}
The mod cfg file is located in the default cfg/mods folder... I didn't change that.
Try this link if you need more information about dedicated servers.
https://www.necessewiki.com/Multiplayer-Linux
It's perfectly possible to implement the code to prevent visitors from entering private settlements, I just didn't find it necessary since all objects are blocked anyway.
C:\Program Files (x86)\Steam\steamapps\content\1169040\3345910367
On my computer it's slightly different because I use another drive for games:
D:\SteamLibrary\steamapps\workshop\content\1169040\3345910367
However, the base path is the same:
..\steamapps\workshop\content\1169040\3345910367
So, if you’ve already subscribed to the mod, just locate that Steam directory on your system and you'll be able to copy the .jar to your dedicated.
--
I'm not a professional programmer (my background is in database administration), so I don’t usually work with GitHub or follow the same standards that experienced developers do (as I tend to handle things in my own crazy way).
Still, if you're curious about the mod's code, it's just a regular ".jar" file like any other and its contents can be easily viewed in the same way as the Necesse code.
Thanks for your work.
allowUsePortals, allowOpenDoors, allowUseLadderDown, allowUseLadderUp
If you encounter any errors, please post them in the "Discussions" section (2nd tab below the top title).
Please open a new topic in the "Discussions" tab, with the following...
- What operating system you are running on...
- If it's dedicated server or not...
- What mods are you running along with this... (maybe it's a conflict with some other mod)
Unfortunately, as I am traveling, I will only be able to fix this bug on Monday.
https://pastebin.com/XcKQcib4
[2025-04-30 23:31:10] (ERR) Type necesse.entity.mobs.friendly.human.humanShop.TravelingMerchantMob not present