Necesse: 네세스

Necesse: 네세스

Settlement Multiplayer - Anti-Grief
댓글 29
FPVSteezy 2025년 11월 3일 오후 6시 16분 
appreciate you big time. I'll be testing the mod again tonight or tomorrow night. Probably tomorrow. But if I run into any issues I will hit you up.
.dot.  [작성자] 2025년 11월 3일 오후 6시 06분 
I believe it's already fixed with yesterday's patch.
Anyway... there's a possibility it's caused by another mod or a corrupted save file too...
If the problem persists, find me on Discord (same nickname).
FPVSteezy 2025년 11월 3일 오후 5시 00분 
Private chests, the one with golem in the thumbnail. I can link if needed.

but aside from that, its running on linux, no actions taken it just happens shortly after starting. and the mod config is the one you had in the comment


{
SETTINGS = {
allowPortals = false,
allowOpenDoors = false,
allowLadderDown = true,
allowLadderUp = false,
allowAdminInteract = false,
blockBuildOnSpawnTiles = 0 // Distance required from spawn (in tiles). Disabled by default (value 0)
}
}

I could add you if you'd like to give more details.
.dot.  [작성자] 2025년 11월 3일 오전 4시 55분 
Made a fix on the playermob damage checking.
.dot.  [작성자] 2025년 11월 3일 오전 3시 37분 
@FPVSteezy

Please provide more details so I can help you...

is it a dedicated Linux server?
what other mods the server uses besides this one?
what action was taken to cause the error?
what is the mod config?

Please open a new topic in the mod's discussion tab.
FPVSteezy 2025년 11월 2일 오후 10시 09분 
11/3 1:01:02 AM [Error] [2025-11-03 06:01:02] (ERR) Error in server ticking:Copy
11/3 1:01:02 AM [Error] [2025-11-03 06:01:02] (ERR) java.lang.NullPointerException: Cannot invoke "necesse.entity.mobs.PlayerMob.getServerClient()" because the return value of "necesse.entity.mobs.Attacker.getFirstPlayerOwner()" is null[31m[2025-11-03 06:01:02]

after installing the mod and placing the config this is the error I keep getting and the server crashes. any help?
.dot.  [작성자] 2025년 11월 2일 오전 10시 37분 
@Kai

In my tests with a dedicated server on Linux (CentOS), the config files only got created automatically when I started a new world without using the "-world" parameter.
Not really sure why but anyway (it's not a mod issue I think)... you can just create the '.cfg' file manually... it'll work fine with an existing world.

The file path in my tests was this one... it might be a bit different for you...
"/home/necesse/.config/Necesse/cfg/mods/settlementmultiplayerfixed.cfg"

Here's the file content in case you want to create it manually:

{
SETTINGS = {
allowPortals = false,
allowOpenDoors = false,
allowLadderDown = true,
allowLadderUp = false,
allowAdminInteract = false,
blockBuildOnSpawnTiles = 0 // Distance required from spawn (in tiles). Disabled by default (value 0)
}
}
-=Kai=- 2025년 11월 2일 오전 12시 57분 
In the cfg folder i do only have banned.cfg, server.cfg, settings.cfg and the auth file. No mods folder.
-=Kai=- 2025년 11월 2일 오전 12시 55분 
There is no config file for me. I am running a bare metal server and managing via Pterodactyl and the path would be home/container/cfg, but there is not mods folder within the cfg folder and no config file.
.dot.  [작성자] 2025년 11월 1일 오전 9시 05분 
@Kai
The mod cfg file is located in the default cfg/mods folder... I didn't change that.

Try this link if you need more information about dedicated servers.
https://www.necessewiki.com/Multiplayer-Linux
.dot.  [작성자] 2025년 11월 1일 오전 8시 57분 
@Grimmrog_SIG
It's perfectly possible to implement the code to prevent visitors from entering private settlements, I just didn't find it necessary since all objects are blocked anyway.
-=Kai=- 2025년 11월 1일 오전 2시 19분 
Where can we find that cfg-file on a server?
Grimmrog_SIG 2025년 11월 1일 오전 1시 39분 
nice, however people can still enter settlements by following npc's
.dot.  [작성자] 2025년 10월 31일 오전 6시 05분 
On most computers the mod's .jar file is located at:
C:\Program Files (x86)\Steam\steamapps\content\1169040\3345910367

On my computer it's slightly different because I use another drive for games:
D:\SteamLibrary\steamapps\workshop\content\1169040\3345910367

However, the base path is the same:
..\steamapps\workshop\content\1169040\3345910367

So, if you’ve already subscribed to the mod, just locate that Steam directory on your system and you'll be able to copy the .jar to your dedicated.

--

I'm not a professional programmer (my background is in database administration), so I don’t usually work with GitHub or follow the same standards that experienced developers do (as I tend to handle things in my own crazy way).
Still, if you're curious about the mod's code, it's just a regular ".jar" file like any other and its contents can be easily viewed in the same way as the Necesse code.
3KyNoX 2025년 10월 31일 오전 4시 52분 
Got a github buddy? Would like to extract your mod (at least be able to identify mod files) from my steam Necesse folder to the server I've made on an Ubuntu box.

Thanks for your work.
Eddy 2025년 10월 29일 오후 2시 43분 
thx you are :synchronous:
.dot.  [작성자] 2025년 10월 28일 오후 5시 30분 
Added 4 options (cfg file) to customize the experience:
allowUsePortals, allowOpenDoors, allowUseLadderDown, allowUseLadderUp
Eddy 2025년 10월 28일 오전 11시 06분 
hey the mod is nice but to too inflexible the config is empty you need something like "can use portal network yes/no" "can use doors yes/no" "can talk to people yes/no"
.dot.  [작성자] 2025년 10월 27일 오후 5시 32분 
Updated to 1.0.2.
If you encounter any errors, please post them in the "Discussions" section (2nd tab below the top title).
Ezekiel88 2025년 10월 24일 오후 3시 05분 
Any can confirm this works with 1.0 still?
Stall 2025년 10월 16일 오후 3시 27분 
I dont think its working with 1.0 i cant open the game and it says this mod is the problem.
H0nk3y K0ng 2025년 8월 15일 오전 7시 53분 
i downloaded this for a dedicated server im trying to host and while testing people could break things and open chests even though it was claimed. how do i turn that off?
softword 2025년 5월 1일 오후 11시 23분 
ok
.dot.  [작성자] 2025년 5월 1일 오전 5시 33분 
I was unable to simulate this error on my computer.

Please open a new topic in the "Discussions" tab, with the following...
- What operating system you are running on...
- If it's dedicated server or not...
- What mods are you running along with this... (maybe it's a conflict with some other mod)

Unfortunately, as I am traveling, I will only be able to fix this bug on Monday.
softword 2025년 4월 30일 오후 10시 40분 
When I try to enter in another settlement of another player in console write this error:

https://pastebin.com/XcKQcib4
softword 2025년 4월 30일 오후 9시 47분 
Wow so fast Tnx 🥰
.dot.  [작성자] 2025년 4월 30일 오후 3시 28분 
Fixed
softword 2025년 4월 30일 오후 2시 35분 
[2025-04-30 23:31:10] (ERR) Error loading mod patch class "settlementmultiplayer.patch.TravelingMerchantPatch" from likely outdated mod: Settlement Multiplayer - Fixed (v. 1.5.2)
[2025-04-30 23:31:10] (ERR) Type necesse.entity.mobs.friendly.human.humanShop.TravelingMerchantMob not present
PandaKingZuntow™ 2025년 3월 5일 오후 10시 51분 
recent update broke this