Hearts of Iron IV

Hearts of Iron IV

MTG Navy Overhaul
91 条留言
Jesus 10 月 12 日 下午 1:28 
mods for building slots break MTG resource for shipbuilidng?
Asberger Aspirator 10 月 11 日 下午 8:17 
excited to see more of this mod development
Imperator of Rome 9 月 11 日 下午 8:16 
Really annoying how the AI practically spams shipbuilding requests.
The Honorable Chairman Mao 8 月 30 日 下午 9:55 
Love the mod, but there seems to be a couple issues. My dockyards don't seem to produce any heavy manufacturing, regardless of trade laws, and the Superheavy Battleship hull has no armor options when designing it after completing the project, leaving it with a cap of 12 armor. Any help/advice would be appreciated.
Fabilie  [作者] 8 月 12 日 上午 12:53 
No, it isn't
Beaver Mafia 8 月 11 日 下午 10:16 
Is this Kaiserreich Compatible?
SpanishInquisition 8 月 9 日 上午 6:01 
Great mod. For the ship commissioning, might I suggest an option to only show/accept requests if the country is in your faction and/or a puppet? If possible, of course. The blanket refusals would work as Germany but the UK would (and did) absolutely build ships for the Dominions, who are both in their faction and puppets at game start. It'd make the system more interactive. If it's too much hassle, no need.
Fabilie  [作者] 7 月 31 日 上午 3:23 
Dockyards provide 1 Heavy Manufacture each, meaning that depending on your trade law, you can use about 1/3 to 1/2 of your dockyards for capital ships.
Pronto_Torpedo 7 月 30 日 下午 2:25 
When using this mod standalone, Heavy Ships and Carriers still require the "tank workshop" resource from the tank overhaul mod, but no nations seem to have start with any, and I don't see a way to build any. Am I missing something?
Fabilie  [作者] 7 月 30 日 上午 9:07 
No problem, I really have to update the workshop pages sometimes.
_Name_Not_Found_ 7 月 30 日 上午 8:41 
Thank you so much. I am sorry if it seemed unreasonably aggravated in my previous comment, but I had spent quite a bit of time trying to find out which mod was causing the issue, and could not find a way to disable the event, and As far as I can tell this was never even mentioned as a feature in the steam page. tbh I never even saw ship commision in the production view.
Fabilie  [作者] 7 月 30 日 上午 2:14 
If you open up the Ship Commission Tab, there should be an option to Auto-Refuse or Accept those events. If that does not work as intended, I will fix it
_Name_Not_Found_ 7 月 29 日 下午 5:04 
Is anyone else having an issue where every single month a dozen nations are asking you to build ships for them, and no matter what you say the repeat the event every. single. month. its extremely annoying and makes this mod completely unplayable as there is seemingly no way to disable it nor is it even mentioned as a feature in the mod.
上善若水 7 月 13 日 上午 4:51 
OK, thanks
Fabilie  [作者] 7 月 13 日 上午 2:19 
No, Kaiserreich is not supported
上善若水 7 月 12 日 下午 11:49 
Does the MOD support KR?
Imperator of Rome 7 月 12 日 上午 11:08 
One of the things that's always annoyed me about the sonar modules for subs is that they only give a boost to sub detection and no boost to surface detection.
Fabilie  [作者] 7 月 12 日 上午 1:12 
The submarine sonar will be reworked in the next update. (Shameless Advertisement: Join the Discord if you want details on it) The reasoning behind it was that Submarines in WW2 only carried hydrophones, with active sonars only becoming common in the Cold War.

But as I said, as the module is only designed for Surface ships, the system will be overhauled in the next update.
AdmiralKenobi 7 月 11 日 下午 6:29 
Thanks for responding. I'm also uncertain if you're supposed to only be able to equip the lowest tier of sonar ("Type 124 ASDIC") on UK submarines. Even though I'm only equipping one module, I'm unable to save the design as it says that "The design cannon have more than 0 Type 144 ASDIC modules" (or "more than 0 "Improved Sonar modules" or "more than 0 Advanced Sonar modules").

Keep up the good work!
Fabilie  [作者] 7 月 11 日 下午 2:17 
The Special Projects are still a bit underdeveloped as of now, so thank you for bringing these issues to my attention! I'll work on fixing them in the next update.

As for the Belt Armor, the thickness mentioned in the tooltip is nation-specific. I believe that you quoted the British modules. Other nations might have thicker or thinner armor descriptions. Also, there is a Super Heavy Armor module as well.
AdmiralKenobi 7 月 11 日 上午 2:42 
I've also noticed that for Project Habakkuk (the reason I restarted HOI4), the error "Modules of category Runway Reinforcements are not allowed for the slot Deck Armor" appears, preventing me from saving designs.
AdmiralKenobi 7 月 10 日 下午 11:36 
I've noticed that the BB Belt Armor module goes from 13 in - 14 in - 14.7 in - 14 in extended, but perhaps the last one could be changed to either 16" like on Yamato? It feels a bit off to see the armor thickness decrease.
カミサマ 7 月 10 日 上午 8:04 
I can't install Nuclear Engine on Modern Aircraft Carrier
Fabilie  [作者] 7 月 10 日 上午 2:06 
No, apart from ship designs, the navy has not been altered
FreeShadow 7 月 9 日 下午 8:00 
Have you modified the naval management AI, such as allowing them to better organize fleets and perform the tasks that they supposed to do? For example, let Italy compete with Britain for control of the Mediterranean as long as possible.
Fabilie  [作者] 7 月 7 日 上午 1:49 
The module slots covering the ship's hull is so you can feel like you are placing turrets and torpedos onto the ship itself, giving you some more control over its layout than vanilla. In other words, no, you can't view the ship itself, but the modules "form" the ship themselves.
As for refitting, this is because at the start of a match, a lot of designs are created, most of which are broken. So in order for them to not clutter the production tab, they are mostly designated as outdated. You should be able to recommission ship designs by clicking the round, grey button in the top right corner.
AdmiralKenobi 7 月 6 日 下午 10:24 
I've noticed that refitting an old design, say, the V&W class, causes new designs (e.g. Battle class) to become outdated. Also, the module slots cover the ship itself. Is there still a way to view it?
Imperator of Rome 5 月 7 日 上午 9:52 
Um... apart from the fact that the Panzerschiff Admiral Graf Spee is missing at start, the Panzerschiff design template is missing entirely. With the Deutschland and the Admiral Scheer both designed as Admiral Hipper-class Heavy Cruisers.
Imperator of Rome 5 月 3 日 下午 2:20 
*Spee
Imperator of Rome 5 月 3 日 下午 1:55 
Just wanted to mention that the Panzerschiff 'Admiral Graf Spree' is missing at the start.
Jesus 4 月 11 日 上午 4:04 
Yeah it work
Jesus 4 月 11 日 上午 3:58 
Hi
Can i use this pne with the mod "Special Projects Advanced Neclear Engine".That addon nuclear engine for DDs,cruisers,submarines & BB(BC)
Merhwerh 3 月 12 日 上午 8:35 
The naval doctrine doesn't work when I have the mod on
Lord_Clang 2 月 12 日 上午 12:32 
where Panzerschiff hull go?
_Augustus_Caesar 1 月 13 日 下午 7:50 
Would it be possible to make a version that would work with UTTNH?
Fabilie  [作者] 2024 年 12 月 30 日 上午 4:19 
@RYD3RD I can't seem to recreate your issue. Are you using any other mods than this one?
RYD3RD 2024 年 12 月 30 日 上午 1:27 
Still can't open the research tab :steamthumbsdown:
Prong29 2024 年 12 月 19 日 下午 12:40 
it wont let me open the research tab with the mod loaded
Fabilie  [作者] 2024 年 12 月 3 日 上午 2:16 
Alright, a hotfix is available. It should prevent the game from crashing, but if you still experience issues, please let me know. This is not a permanent solution, but I am working on another update for the mod.
KzGnElwa 2024 年 12 月 1 日 上午 1:48 
To everybody who has contacted Fabilie regarding the mod crashing the game: He is looking for the issue. He can't say for sure when He will have it fixed, as he will be busy the next few days. However, it should not take longer than a week from now on.
Fabilie  [作者] 2024 年 11 月 29 日 上午 6:29 
To everybody who has contacted me regarding the mod crashing the game: I am looking for the issue. I can't say for sure when I will have it fixed, as I will be busy the next few days. However, it should not take longer than a week from now on.
Hi. 2024 年 11 月 28 日 下午 7:59 
Not just that, any civil war it seems!
Game immediately crashes when the Spanish Civil War kicks off even if this mod is the only one active.
Tio5Lukas 2024 年 11 月 28 日 上午 9:26 
I can confirm what Monte Cristo says: once you complete "Regroup the Wehrmacht" and fall into the German Civil War, the game crashes.
The Count of Monte Christo 2024 年 11 月 27 日 上午 6:59 
There seems to be a bug where this mod causes the game to crash upon completion of the "Rally the Wehrmacht" focus in the German focustree.
jbkelly 2024 年 11 月 26 日 下午 4:36 
just wanted to let you know that this mod and the compatch seem to conflict with "More Industrial Concerns": when all are activated, the tech shows up just fine, but some of the features added by "More Industrial Concerns" are no longer available
PrinzOyro 2024 年 11 月 19 日 上午 6:51 
The mods do work at the moment, the compatch sort of does too, but... The tech is a bit wonky, in this one specifically armor schemes are hidden right behind heavy ship hulls for an example, and god knows what else is missing... Looks like an easy fix though! Just, don't forget to add air-independent propulsion II and III please! Submarines without them for some reason seem way more vulnerable...
Fabilie  [作者] 2024 年 11 月 18 日 上午 9:22 
Right now it will not work because 1.15 broke the compatch, but if the issue persist once I've updated it, please let me know.

A list of the mods you would need: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3368160638
Radioactive_rat_007 2024 年 11 月 17 日 下午 5:40 
As far as I can tell, I even played around with them and it seems they aren't all compatible. I have the Rt56 tank overhaul, Rt56 navy overhaul, and BBA Air overhaul, with the compatch active. I guess I'll check it again, but the navy stuff just isn't showing.
Fabilie  [作者] 2024 年 11 月 12 日 上午 7:56 
For me, everything seems fine. Are you using the correct Rt56 variants for every mod, including the compatch?
Radioactive_rat_007 2024 年 11 月 10 日 下午 5:21 
Not sure if I should post here or on another mod page. But for some reason all the Navy tech (Ships) has error messages present. I have the Rt56 Navy, tank, and Air mods all combined with the compatch, yet this issue is showing and Idk what exactly is wrong. I can't research new tech for navy.

If this is a known issue lmk.