Europa Universalis IV

Europa Universalis IV

Development Points Expanded - Europa Expanded only
22 条留言
ZeKomanda  [作者] 8 月 8 日 下午 2:26 
Wow, that's a funny bug) I will patch it in the next days
Bajang 8 月 8 日 下午 12:32 
A small mistake with the expand infrastructure button. You used garrison_size (Global modifier) instead of local_garrison_size, making every expand infrastructure increase the garrison size of ALL the nations forts.
YusufBayburt 4 月 13 日 上午 2:51 
Thank you very much
kobold that bites people 2024 年 11 月 19 日 下午 12:12 
i would also be *ecstatic* to have canals/roads and also europa expanded
DECOY 2024 年 11 月 5 日 上午 10:05 
if you made a submod to readd the original buildings i would kiss you
摆烂王 2024 年 11 月 2 日 上午 11:45 
@VIRGIN HOHOL Oh I thought you were the original author of Development Points. Nonetheless, thanks for the submod, and it is definitely legit to tweak the original mod as you see fit.

P.S. this explains why those buildings are removed lol. I can hardly imagine the original author would remove them just to make it compatible for other mods, it is just too much work that has been put by the author XD.
ZeKomanda  [作者] 2024 年 11 月 2 日 上午 10:41 
@摆烂王 Thanks for reporting that issue, I will look into it. As for the buildings, it's part of the original mod which was done by someone else. I would say Development Points Expanded is a revision of original mod, it removes some stuff (e.g. buildings), adds some stuff(e.g. effects from other buildings and from terrain). However, I will consider making a submod that re-adds original buildings.
摆烂王 2024 年 11 月 2 日 上午 10:02 
Oh by the way, in my personal experience not sure it is true for everyone, there are not too many mods that modify technology and buildings. So I think it is a great pity not having your beautiful buildings available.
摆烂王 2024 年 11 月 2 日 上午 9:56 
Having the same issue as @Cris_4822. Moreover, I cannot seem to develop a province without having sufficient monarch points, e.g., if I dont have enough adm points then I cannot increase base tax. However, developing a province costs development points instead of monarch points correctly.

I also appreciate the effort to increase compatibility. But I really like your added buildings. Will you please consider having another compatch version to include those?
Cris_4822 2024 年 10 月 14 日 上午 9:31 
ZeKomanda  [作者] 2024 年 10 月 14 日 上午 8:15 
@Cris_4822 Could you provide a link to Historic Events Expanded? I am only finding a mod from 2017
Cris_4822 2024 年 10 月 14 日 上午 7:13 
Sorry historic Events expanded
Cris_4822 2024 年 10 月 14 日 上午 6:49 
Should I use the EE and expanded mod family?
Cris_4822 2024 年 10 月 14 日 上午 6:49 
I also use events and flavour expanded but the older version
ZeKomanda  [作者] 2024 年 10 月 14 日 上午 6:32 
@Cris_4822 What mods are you using? Is it just Europa Expanded and this one?
Cris_4822 2024 年 10 月 14 日 上午 6:21 
No Ican not develop with negatvie points. But, for example I can develop a croatian province which cost 43 points and I can develop it with 34 points
ZeKomanda  [作者] 2024 年 10 月 13 日 下午 3:21 
@Cris_4822 Can you do it when you already have negative points? It's expected if you have positive amount of dev points then you can develop at least once.
Cris_4822 2024 年 10 月 13 日 下午 1:54 
Sometimes I am able to develop provincies without having the required development point and I have negative points
Doxinn Pierwszy sierpnia 2024 年 10 月 13 日 上午 5:45 
Ahhhh good tanks:steamthumbsup:
ZeKomanda  [作者] 2024 年 10 月 13 日 上午 3:25 
@Doxinn I wanted a mode that would concentrate on just new development system without modifying other aspects of the game. Also this decision contributed to great increase of compatibility with other mods. As a compensation, all vanilla buildings now provide dev points generation.
Doxinn Pierwszy sierpnia 2024 年 10 月 13 日 上午 2:44 
why are the buildings r3emoved from the main mod?
Alberto_ayalaa 2024 年 10 月 10 日 上午 10:17 
thank you man we love you