Crusader Kings III

Crusader Kings III

Nye's Aggressive AI
133 条留言
Nye  [作者] 10 月 9 日 上午 1:51 
It is
waterrealm25 10 月 8 日 下午 11:32 
is this save game compatible?
Raven lee 9 月 28 日 下午 10:12 
great mod, thanks. was wondering if you would be open to make icons for your modifiers in the player window? its like the small icon is there saying nye modifier but wihthout the icon picture itself
ColdCristal 9 月 23 日 上午 11:12 
Peaceful AI mod needed ty
Beast 9 月 17 日 下午 1:57 
oh okay thats a shame, thanks for the mod anyway :luv:
Nye  [作者] 9 月 17 日 上午 11:50 
Not from me
Beast 9 月 17 日 上午 11:50 
id love to know if theres an agot patch in the works or something similiar?
Border 9 月 13 日 上午 12:57 
does the mod change something about vassal commitment to joining factions? or affect personality to make it so they're joining factions more often
Ed Balls 8 月 30 日 下午 4:38 
great update
Zushaa.jpeg 8 月 30 日 上午 10:29 
cool!
Nye  [作者] 8 月 30 日 上午 9:34 
Yes
Zushaa.jpeg 8 月 30 日 上午 5:34 
Does this mod work with Elder Kings 2 ? thanks
Spectre3 8 月 6 日 上午 9:43 
I think the problem with Agot might be e a conflict with this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2712590542&searchtext=vassals

Yesterday, I've noticed that in a war my strongest vassals became neutral .Luckily the conflict was over a coronation item xd.Mods used - More interractive vassals not this mod.
RichardRuppig 7 月 30 日 上午 9:29 
This reads like something Ive been looking for forever. Theres probably no ETA on the AGOT fix?
Nye  [作者] 7 月 27 日 上午 3:44 
I would need to see multiple reports of that before taking it as gospel. I've never used either of those mods/settings and in my hundreds of hours using this mod, I've never had a single crash because of it
ÅℭℨÅℽ 7 月 25 日 下午 3:49 
crashes the whole computer when used with fallen eagle and very hard mode
Pafosmarin 7 月 23 日 上午 3:41 
"Ambitious characters are better at keeping the realm stable." What does this mean exactly?
Rafael 7 月 10 日 上午 6:04 
Is this save game compatible?
Rownan 6 月 22 日 下午 11:50 
Does this cause the world to turn crazy faster? I like the world staying mostly same imo.
chethedog10 6 月 19 日 上午 11:32 
I would really appreciate that! Outside of that one wargoal issue, your mod makes AGOT quite a bit more lively with way more conflict.
Nye  [作者] 6 月 19 日 上午 11:26 
Ahh interesting, when i come back to ck3 and modding, i'll bake in a fix for that
chethedog10 6 月 19 日 上午 11:24 
When Megawars happen in AGOT, some vassals will become neutral and will be temporarily independent. The mod places restrictions on what cbs you can use when in this state as they dont want you declaring war on your liege/other neutral vassals; However this mod leads to multiple ambitious conquests against whoever holds the iron throne even though vassals should not be able to use conquest war goals against their liege.
Nye  [作者] 6 月 19 日 上午 11:16 
in what way
chethedog10 6 月 19 日 上午 9:20 
The ambitious CB breaks ck3 agot
Barracuda 6 月 18 日 下午 7:47 
Is it possible to optimize the AI's choice for what to siege first? For an example, I have noticed the AI will go after the first holding they can land at if fighting a island realm when it would make the war far quicker to go for the capital that is on the coast.
KaideS 6 月 15 日 上午 1:56 
@dbelljr06 Unfortunately, in multiplayer with this mod and on "hard" difficulty, there is constant desync; as soon as we turned it off, the error stopped appearing. In single-player, though, everything seems to work just fine.
Sharks 6 月 10 日 下午 4:36 
Hello mr. Nye, just finished RU translation of your beautiful mods collection + Bannerman - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3496860524 . Would be nice if you put it in your mods by default or just place a simple link to translation for community. Nice mods, thanks!
dbelljr06 6 月 9 日 下午 2:43 
Mod works great on Hard mode!
KaideS 5 月 25 日 下午 11:28 
Thanks for the answer! I’ll be really looking forward to the update because your mod is awesome!! Thank you for your work!
ck3user7748 5 月 25 日 上午 11:59 
I will screen cap the issue later for you and send via DM’s
Nye  [作者] 5 月 25 日 上午 8:47 
it'll work but i have no idea what the balance will be like. i'm on a bit of a ck3 break atm so, i won't know for awhile
KaideS 5 月 25 日 上午 8:04 
Hi, I have a question: recently, an update added new AI difficulty levels. Will this mod work properly if, for example, I set the difficulty to 'Hard' and enable the mod?
Nye  [作者] 5 月 25 日 上午 3:37 
I think you're talking about The Great Men-at-Arms Humbling as this mod doesn't do that. I have not seen that happen before and I'm not sure how that would be possible, as it applies on a per-character basis, so make sure to see if the people you're referring to are still Nomadic
ck3user7748 5 月 25 日 上午 3:32 
if I'm not mistaken, when playing as a nomad, all MAA's get the nomadic government buff (at least , that's what the UI says), but in the same game if switch to non nomadic government, then all non-nomadic governments also stop getting the nomadic government buff. Is this intended behaviour?
ck3user7748 5 月 20 日 上午 5:53 
re: powerful characters I wonder if someone coudl write a mod that has an event AI king and above evaluate its neighbors, decide the number 1 competition due to threat they present combined with most likely to fight against them due to land both want , long border etc, and has that AI look at its counters, stationing, and MAA mix and does a one-shot improvement of all vs. its number one threat, and converts the improvement cost effectively into a monthly gold cost rather than requiring the AI to have the cash on hand to do it
Spectre016 5 月 20 日 上午 4:08 
How does this mod work exactly I wonder? One problem I have with ck3 is that the AI doesn't plan or plot anything really, you don't really feel threatened by powerful characters and when you do it's more by your own incompetence than by the ambition of individuals. Does this change that? Especially for vassals?

Another question, is this mod compatible with the dark ages mod that boosts the difficulty of ck3?
skarzul 5 月 19 日 上午 4:35 
Ok thank i will try =]
Nye  [作者] 5 月 19 日 上午 4:31 
I have no idea - it will work but you'll have to just see what the interaction looks like
skarzul 5 月 19 日 上午 4:25 
Hello, one more question please. Is it compatible with "Extreme Difficulty Mod AI Only Version" mod ?
Aero 5 月 16 日 下午 6:28 
This is the first mod that makes the AI competent in the second Scandinavian colonisation of England, congrats!
Nye  [作者] 5 月 15 日 下午 11:59 
You're welcome! Glad you like
skarzul 5 月 15 日 下午 2:27 
Ok thanks. Really love your work ! :steamthumbsup:
Nye  [作者] 5 月 15 日 下午 12:43 
It will still work just fine on the newest update
skarzul 5 月 15 日 下午 12:27 
Hello, thanks a lot for this mod !!
Please can you update so we can play the version 1.16.2 ?
Nye  [作者] 5 月 13 日 下午 1:43 
It would be a good idea to take a backup save in case it is not for you.

The changes from my mods will apply to a saved game, for most changes, they will happen within a year. For others, they may take a generation to take effect, so in that regard while it will work, it might be better to start a new save.

Just depends on whether or not that is tolerable
NYC13 5 月 13 日 下午 1:01 
Do these and the others from the GD&D package work mid-save? Or do you have to start a new save? Thanks!
NEST-7 5 月 12 日 上午 10:05 
Awesome, I can't wait to see their reactions!
Nye  [作者] 5 月 12 日 上午 10:03 
Yeah it'll work in multiplayer
NEST-7 5 月 12 日 上午 9:21 
Incredible work! Does it support multiplayer? I really want to share it with my friends!
Nye  [作者] 5 月 7 日 上午 1:21 
Updated & fixed.