Crusader Kings III

Crusader Kings III

Adventurers Don't BANKRUPT The Realm
55 comentarios
Renoir Dessendre 4 OCT a las 14:28 
Hi, is this achievement compatible ?
Frem74 15 SEP a las 19:00 
Still works when I tried it
CS-HS 15 SEP a las 4:38 
Does this need an update?
Passos 14 SEP a las 8:40 
This pissed me off. Thanks for fixing it
Aten 29 AGO a las 17:33 
Essential mod. Thanks @Nye, truly thankyou (:
Siberian Frontier 11 AGO a las 9:36 
I recommend putting THIS mod ABOVE Real Freedom, they are compatible this way. I don't know why but this mod touches some of the Laamp Interactions so you can't get it unless you are in struggle. ep3 laamp interactions file is only thing that keeps bankruptcy
Siberian Frontier 10 AGO a las 15:23 
I may make a compat patch for it actually
Siberian Frontier 10 AGO a las 15:23 
Not compatible with some interactions of real freedom.
Ġedryht of Wōden 7 AGO a las 9:19 
Could this be causing rulers to not get paid (& me not lose any money) when they offer to join my war for gold? I accept & they join the war but my gold doesn't go down & their gold remains the same.
Nye  [autor] 14 JUN a las 4:56 
I have no idea
Ġedryht of Wōden 14 JUN a las 2:05 
Is this compatible with The Fallen Eagle?
Sublimis 10 JUN a las 19:09 
Just giving you a heads up. This mod breaks some interactions in AGOT, particularly the Targaryen Exiles interaction.
Solack (Zacle) 7 JUN a las 14:39 
yeah can confirm as well. This mod does wonders for ensuring the AI maintain their Eco with Adventurerers around
Dere 1 JUN a las 18:25 
Yeah I just went into the base vanilla game to test that theory, and no. I still bankrupted the AI utterly after a job, so this mod is far from obsolete.
Nye  [autor] 20 MAY a las 11:22 
I'll believe it when I see it
FunGaming44 20 MAY a las 7:37 
looks like this is no longer needed since they added code into the game so ai and player will not go bankrupt anymore because of these situations
97thBear 12 MAY a las 19:13 
after posted the history, thanks again for giving me opportunity to work for lord or king I like to serve instead broke ass employer. in wars, he give me golds by loots rights, criminal contracts then he hides some gold for... dark work. now I can good works for lord to help his people, catching bad guys and look good doing it. Cheers
97thBear 12 MAY a las 19:09 
plus in wars, it not often known but after battles, christian armies do loot their defeated enemies and both conscripted peasants and nobles in knights loot their enemy for either coin, equipments to sell or weapons blacksmith can buy, dare say half of medieval armies only payment to their army as historian (but not university employed) don't believe me, check out Holy roman empire, emperor barely pay their soldiers
-=Illumifant=- 22 ABR a las 9:42 
What about compatibility? Is it compatible with anything - aside from probably not working with landless mods?
Nye  [autor] 15 MAR a las 10:22 
I haven't tested it yet. Feel free to let me know
IratePirate 15 MAR a las 9:56 
Does this still work?
Chensar 20 ENE a las 9:43 
Thanks yes it has been fixed. It definitely was this mod
Nye  [autor] 20 ENE a las 8:16 
Updated and fixed. When you request gold from a patron, they now pay the correct amount, and the correct amount is displayed.
Nye  [autor] 19 ENE a las 12:58 
Yes banditry does not deduct from their gold. I don't want to put the time into figuring out which part of the code would allow that to happen.
Insane_Laughter 19 ENE a las 12:15 
Does this mod also affect banditry? Will bandit contracts not steal money from the contract's target?
Nye  [autor] 19 ENE a las 11:25 
@Chensar I will test and fix this tomorrow, have you confirmed that it's not a mod conflict and is definitely this one?
Chensar 19 ENE a las 9:36 
When using the mod. If I request gold from a patron it won't do anything. The request goes through but I won't get any gold.
Nye  [autor] 17 ENE a las 1:53 
Good spot, will update later
Dimquinox 17 ENE a las 0:11 
when making a request for gold, the interface shows double gold amount due to:

send_interface_toast = {
type = event_toast_effect_good
title = contact_list_request_interaction.request_gold_tt
left_icon = scope:actor
right_icon = scope:recipient
scope:actor = {
show_as_tooltip = {
add_gold = scope:requested_gold_value
}
}
scope:actor = {
add_gold = scope:requested_gold_value
}
scope:recipient = {
#pay_short_term_gold = {
# target = scope:actor
# gold = scope:requested_gold_value
#}
add_opinion = {
modifier = laamp_used_contact_opinion
target = scope:actor
opinion = -40
}
}
}


there are double add_gold
Nye  [autor] 13 ENE a las 2:32 
There may be a conflict with another mod. I haven't played ck3 in months but there is nothing in this mod that would make that happen.

It would be a good idea to use this mod with nothing else to confirm.
Excuse me Sir? 12 ENE a las 13:18 
Using this mod, I will receive gold in two stacks.
TheLoneWanderer 12 DIC 2024 a las 11:24 
@Nye - CROW is posting messages for many mods with the same useless statement "Update pls" message without any idea if an update is needed or not
CROW 28 NOV 2024 a las 12:11 
Tx
Nye  [autor] 28 NOV 2024 a las 10:13 
Have you confirmed it doesn't work because I'd imagine it does
CROW 28 NOV 2024 a las 7:00 
Update pls
Nye  [autor] 16 OCT 2024 a las 8:02 
@Lyra I've had a look and there's nothing obvious that I could quickly change to make it work. I don't have enough time currently to study what exactly needs to be changed
Lyra_Heartstrings 16 OCT 2024 a las 7:37 
How it goes with a plan part?
Really interested with toying with my friend empire by doing some criminal contracts, but really don't want allow AI adventurers bankrupt everything again...
Scullex 11 OCT 2024 a las 3:39 
i didn't even know this could be a issue so its good to run into this mod
TurtleShroom 7 OCT 2024 a las 17:25 
What does this Mod overwrite?
Nye  [autor] 6 OCT 2024 a las 6:21 
@Cairsiden I agree with your sentiments, I really like the DLC in general, but the way they have handled resource management is sloppy. That's a bit outside the scope I want to deal with, but I'm very much hoping that Paradox at some point come up with something different.
Cairsiden 6 OCT 2024 a las 3:23 
I'm not asking that YOU do this, but personally my take on this debacle is that they shoulda made it so each ruler has an additional funds, let's call it "Adventurer Points" for instance. Doing certain things or building certain buildings or whatnot could get you more of those points and allow you to hire adventurers to do all the stuffs that they do, the points would automatically convert to gold for paying the adventurer and therefore the liege isn't forced to live off cat food.
Nye  [autor] 6 OCT 2024 a las 3:20 
@Cairsiden They still have to pay for mercenaries
Cairsiden 6 OCT 2024 a las 3:17 
Also if you changed it (not sure if you did) you might wanna make sure they're still getting charged for their mercenaries. Otherwise wars are going to get a little weird.
SPUDSOFTHEAPOCALYPSE 6 OCT 2024 a las 2:00 
Cheers, man. Appreciate it.
Nye  [autor] 6 OCT 2024 a las 1:27 
@SPUDSOFTHEAPOCALYPSE - Actually a great point, I'll see what I can do.
SPUDSOFTHEAPOCALYPSE 6 OCT 2024 a las 1:18 
Can you make it so some criminal contracts (scams, heists and robberies, not murders or abductions) actually take the money? Part of the intention with those is that you're seriously fucking up the country.
Nye  [autor] 6 OCT 2024 a las 0:35 
@Cairsiden The payout values weren't changed, only the method of payment to make it 'magic gold'. CK3 seems to do weird things with multipliers for contracts. For war contracts for example, they seem to be multiplied by how much you've contributed to it, so sometimes it ends in ridiculous situations. For example I agreed to a contract with Alfred to help him defend England from the Norse, I thought I was going to get a small amount, ended up with 1800+ gold, leaving him with like -1600. Paradox just did weird shit with this DLC and either forgot to, or chose not to put caps on how much the AI can provide vs their actual gold amount.
Cairsiden 6 OCT 2024 a las 0:01 
So a quick question...you didn't change any of the values being paid to the adventurer correct? I seem to be getting paid double for each contract, but I downloaded this at the same time as the adventurer nerf mod, so it might be that one. Or it might be because i'm suddenly in japan for the first time since the MB+ mod updated. I hear they do stuff different over there vis a vis vending machines and such. (yes, i'm trying to troubleshoot multiple mods at a time, brilliant no?)
Whatever 5 OCT 2024 a las 6:02 
ummm ackshully bankrupting the realm is based
Nye  [autor] 4 OCT 2024 a las 23:04 
@TheLoneWanderer I actually quite like landless gameplay but I think paradox rushed it out. It just seems like they wanted it in but didn't know the best way to go about it so we have this trainwreck balancing instead 😂