边缘世界 RimWorld

边缘世界 RimWorld

More Max Memes: ported
20 条留言
CTH2004  [作者] 10 月 8 日 上午 5:41 
@Crow

Yup! It does (as far as I know. I use the 2 together, and the game functions)
However, it does lessen how much better this mod is, as since vanilla ideology expanded increases the max number of memes, this mod (more max memes) only makes it 12.5 times better (:
Crow 10 月 5 日 上午 10:12 
Does this work with Vanilla Ideology Expanded - Memes and Structures? Most mods similar to this one like "Ducks' No Limits - Ideology (Continued)" do not work with it. I would really like to be able to use this with "God Emperor (& Moralist) Patch for Vanilla Ideology Expanded - Memes and Structures" which requires the previously mentioned "Vanilla Ideology Expanded - Memes and Structures".
CTH2004  [作者] 10 月 5 日 上午 9:06 
somehow got set to hidden. Now it should work
Flurbel 10 月 4 日 下午 4:58 
The page for the new mod doesn’t load
CTH2004  [作者] 10 月 4 日 下午 3:14 
CTH2004  [作者] 10 月 3 日 上午 8:47 
@Flurbel
thanks, will look at doing it later this week!
Kesh 9 月 27 日 下午 8:06 
I have the same problem as Gleem unfortunately
CTH2004  [作者] 9 月 1 日 下午 3:57 
@Gleem
I'll be honest, my modding skills aren't the best. I primarilly did some alterations to his folder structure (his repository stores all his mods in a folder true), updated the tag, and did some simple streamlining.

I've never seen that error, and have no idea what that means truly.

@PapaEnclave
link it and I'll see what I can do!

@Flurbel
it works with Vanilla Memes Expanded. It overwrites it so it goes from 8 to 100, and thus 12.5 times better!
Flurbel 8 月 13 日 下午 5:10 
Does this work with Vanilla Memes Expanded or does that override this? Also is the max increased for NPC ideologies or no?
PapaEnclave 8 月 12 日 下午 10:04 
please port that mod that lets you have more than 3 xenotypes in a ideo
Gleem 7 月 19 日 下午 9:10 
When I try to modify the mod settings, it opens, but blank, and has an error.

Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref B13C6C04]
at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x0007c] in <981a33edf24d499488b0f820d94638e1>:0
- POSTFIX ModSettingsFrameworkMod: Void ModSettingsFramework.Dialog_ModSettings_Patch:Postfix(Rect inRect, Dialog_ModSettings __instance)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <981a33edf24d499488b0f820d94638e1>:0
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref B13C6C04] Duplicate stacktrace, see ref for original
CTH2004  [作者] 7 月 18 日 上午 9:19 
To the content? No.

Technically there was another thing I did, but it is equally minor.

if, due to inquiring minds, you want to see what I mean, the following link will show the difference between mine and his Pull Request- File Differences [github.com]
White Amaranth 7 月 18 日 上午 8:31 
Any actual changes besides version number?
CTH2004  [作者] 2024 年 12 月 12 日 下午 3:40 
thank you! Of course, all credid goes to kenx00x
Teutonic_ice 2024 年 12 月 12 日 上午 12:15 
noice
CTH2004  [作者] 2024 年 10 月 6 日 上午 6:43 
yes, it is compatible (I think I did imply it slightly. Probally should say it though). As for order, well, I'll get back to you (I'll test it, and it will be part of the edit that adds in the first half of your question)

Thanks for pointing that out! (:
ChainmailPickaxe 2024 年 10 月 4 日 下午 4:53 
I imagine this works with Vanilla Ideo Expanded if you have it? Do we need to load it after to make sure it's settings override VIE's?
CTH2004  [作者] 2024 年 10 月 4 日 下午 1:12 
indeed! 12.5 times more than Vanilla Expanded's, and 33.333... times more than vanilla!
chill 2024 年 10 月 4 日 下午 1:04 
MAXIMUM MEMES