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My species modules use them mostly for icons, although some do use it for custom effects (and as such need it in a more definite manner). In each species' description I say exactly what MZPerkPack is used for. If it says it's just for the icons, well, if you don't mind seeing white squares instead of proper ability icons you can choose that I guess.
Be warned that this will obliterate the existing recruits on your list tho.
if you go to this mod's XComContent.ini you'll see that the only lines there are copies of the heads from Cavily's mod, but with CharacterTemplate="KhajiitSoldier". You can copy the head entries from the Anthro Cosmetics pack into that file but adding/changing CharacterTemplate to KhajiitSoldier and voila it should work
Someone mentioned the predator, I think they can be based off the Allies Unknown Redux Species: Sangheili with less armor but higher mobility. You can also get some ideas from the predator class I guess.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2697077129
And yay ^^ can't wait to add them :P ty!
Awesome work btw :P my anthro / viper army grows :P