安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







I love the concept of this civilization, will you please update it to Rising Tide?
I've figured for two main usage cases:
a) For the person who wants to play an alternative North American sponsor because they do not like ARC for whatever reason (myself included), and
b) For the person who wants more possible enemy civs than "the other seven" (also, myself included).
For this reason I've left the trait relatively generic, in the hopes that it can most easily satisfy both of those cases, insofar as it provides enough to the AI to remain viable throughout the game, while not providing any major bonuses to any specific playtype, so anyone can pick it up as their chosen sponsor and play however they wish.
I was aware that it would probably give a more advanced player less of an edge than it would to the AI, but do you think that the Alt Markets / Gift Econ combo makes the trait unplayable on that path?
If you plan to expand on dialogue & city names at all, it might be interesting to see them with a particular Canadian influence; especially Quebec. Everyone else is somewhat bilingual and so it would sort of flow that the traditionally left Province of Quebec would leap behind the initiative.
Lastly, why Unian rather than "Unity" or "Union" or even "Collective"?
Maybe "you don´t need workers" and "your military units are faster than normal workers" might be a bit much, but playing a game without workers could really be fun. Maybe it should be "your military units can build stuff and your normal workers are faster, because i don not think the AI could play without workers.
For example, if a trait were "military units can build tile improvements and are 25% faster than regular workers", all worker units would become immediately obsolete because any military unit would be able to do their job, and better, plus have a massive survival advantage for building in unprotected areas. A smart player would be forced into a different play style and would gain a huge advantage early game over all the other sponsors.
@zArkham4269 - it's named after a character named Unum, and is called Unia for short. it's all in the civilopedia entries. plus i thought "Unian Union" sounded a bit redundant. :P
@Dark(mlogalbo)(F'N'C)[2nd C] - heh thanks
Also, "Unian" shouldn't that be Union?