Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

The Unian Collective
41 条留言
13massnat 2020 年 3 月 6 日 上午 2:25 
I like the concept of this sponsor it's too bad that its no longer supported in RT, Hopefully there is another modder that could remake this and a few others for RT.
starrynite120 2017 年 9 月 30 日 上午 4:40 
This is not compatible. It has not been updated in 3 years. Most sponsor mods are not compatible as most modders left the game before RT.
Caligula 2017 年 9 月 29 日 下午 4:15 
might wanna make the leader person look,well,less current era-y...tbh it just looks like some random buisnessperson. also,is this compatibe/working with BE:RT,and does the leader have different affinity things?(robot stuff and orange eyes for supramacy,the bue stuff and alien growths for harmony,and the snazzy outfits and gold baubles for purity)
Barracuda 2017 年 9 月 29 日 下午 1:50 
By "Second North American sponsor", which countries/regions does the Unian Collective represent?
☆The 45th Flying Pyros☆ 2017 年 5 月 12 日 上午 10:49 
Slight bug, in the Victories panel, the Unian logo is blank.

I love the concept of this civilization, will you please update it to Rising Tide?
toxikaraidur 2016 年 9 月 30 日 下午 10:36 
It looks interesting, will tinker with playing with/as it later. Although right off the bat with the description it seems you have put in quite the amount of effort into it!
Golden Star 2016 年 8 月 16 日 下午 6:37 
A www, this was my fav mod sponser, the colours and UA fit my playstyle perfectly, it will be interesting tho to see how this would translate into a civ in the new game.
Naytron  [作者] 2016 年 8 月 16 日 下午 12:14 
Hello everyone. Thanks very much for the kind comments on this mod. I've decided to discontinue work on this mod, and instead will be adapting it for use in Civ VI. I'm looking forward to checking out the new stuff in October with all you guys and girls, can't wait to dig into it's innards and make some new stuff.
Chrisgaming 2015 年 11 月 13 日 下午 10:04 
Can i see a higher-res pic of the flag icon thing?
Golden Star 2015 年 10 月 12 日 下午 6:56 
Are you going to update this for Rising Tide?
Naytron  [作者] 2015 年 7 月 11 日 下午 11:30 
It's pronounced You-Nee-Ya, You-Nee-An, etc. Like 'union' except with an 'a' sound at the end instead of 'on'.
Jylor the Indominable 2015 年 7 月 8 日 下午 3:44 
Is the name of the new faction supposed to be pronounced You-Nigh-An, or is it just a typo of thw word Union? Maybe I'll get this mod.
AprilTaurus 2015 年 5 月 19 日 上午 4:50 
Best icon and colors for supremacy.
Imperator RAD-X 2015 年 1 月 20 日 下午 1:48 
For some reason, this faction reminds me of the Universal Union / Combine from the Half Life 2 series. :o
Cryodoxes 2014 年 11 月 8 日 下午 12:55 
Really loving this mod. Keep up the great work!
Waves 2014 年 11 月 8 日 上午 8:09 
TXT_KEY_CITY_NAME_JFD_POLAND_22
boclapsaddle 2014 年 11 月 8 日 上午 4:02 
This mod works fine. I was wondering if you could compare files against JFD's two religous mods and see what the differance is, because his mods causes the movement panel not show up. I don't know enough about script to take a look and find the problem. I have noticed other mods have the same problem. So something is differant about yours and theirs. Yours is OK while theirs has that glitch. I would like to play with a lot more sponsers.
Naytron  [作者] 2014 年 11 月 8 日 上午 3:29 
Should be working fine now with the new update.
Cryodoxes 2014 年 11 月 8 日 上午 3:18 
10
Naytron  [作者] 2014 年 11 月 8 日 上午 1:31 
Thanks Cryo. Remember what the numbered index at the end was?
Cryodoxes 2014 年 11 月 8 日 上午 12:15 
Hey found one issue. Not really a big one but got my first 3 spies and the 3rd one has the TXT_KEY_SPY_NAME for its name. Just letting you know if no one else has gotten this.
boclapsaddle 2014 年 11 月 7 日 上午 1:17 
Cool I will try it then thanks :-)
Naytron  [作者] 2014 年 11 月 6 日 下午 7:53 
@boclapsaddle - Everything is working just fine as far as I can tell, and I haven't received any bug reports so far.
boclapsaddle 2014 年 11 月 6 日 上午 2:11 
Before I subscribe, I have a question? Does this mod have an issue with the action menu not showing? If so I will wait till that issue is fixed by somebody. I hate having to use hotkeys.
Naytron  [作者] 2014 年 11 月 5 日 上午 11:50 
Good suggestion SDBentley. I'll consider that for the next version.
Pragmatic Bent 2014 年 11 月 5 日 上午 8:17 
May need something in the production area, instead of maintenance costs. As Action Bastard said, mainenance can be easily offset fairly early on, but sponsor specific produciton boosts are woefully lacking in the custom sponsors I've seen so far.
Naytron  [作者] 2014 年 11 月 3 日 下午 7:57 
@Action Bastard: I've been attempting to balance the trait mainly for when the Sponsor is played by the AI, to make sure they don't either always lose or always win.
I've figured for two main usage cases:
a) For the person who wants to play an alternative North American sponsor because they do not like ARC for whatever reason (myself included), and
b) For the person who wants more possible enemy civs than "the other seven" (also, myself included).
For this reason I've left the trait relatively generic, in the hopes that it can most easily satisfy both of those cases, insofar as it provides enough to the AI to remain viable throughout the game, while not providing any major bonuses to any specific playtype, so anyone can pick it up as their chosen sponsor and play however they wish.
I was aware that it would probably give a more advanced player less of an edge than it would to the AI, but do you think that the Alt Markets / Gift Econ combo makes the trait unplayable on that path?
TVYLLA 2014 年 11 月 3 日 下午 5:39 
@Nate, mid to late game I have never had problem paying maintainance on anything. My trade routes are bringing me between 50-70 energy per turn by turn 100. If you take Alternative Markets and Gift Economy by going Prosperity/Industry you will literally overflow with energy and never need to worry about maint costs.
76561198149985326 2014 年 11 月 1 日 下午 9:25 
Thanks
MetaAdInfinitum 2014 年 11 月 1 日 下午 8:31 
So, they are essentially North American Social Democrats? It's kind of a long shot but an interesting one none the less. The worker speed boost and maintenance reduction make them my kind of faction.

If you plan to expand on dialogue & city names at all, it might be interesting to see them with a particular Canadian influence; especially Quebec. Everyone else is somewhat bilingual and so it would sort of flow that the traditionally left Province of Quebec would leap behind the initiative.

Lastly, why Unian rather than "Unity" or "Union" or even "Collective"?
Naytron  [作者] 2014 年 10 月 31 日 下午 1:14 
Thanks Kai, that was valuable input. I'm going to be working on a number of other sponsors and additions to this game, and knowing that more highly specialized content would be welcome is useful.
Kai 2014 年 10 月 31 日 上午 12:19 
A smart player also does not use workers to aliens. ^^ And to be"forced into a diffrent playstyle" is exactly what I would want from a Civ/Sponsor.

Maybe "you don´t need workers" and "your military units are faster than normal workers" might be a bit much, but playing a game without workers could really be fun. Maybe it should be "your military units can build stuff and your normal workers are faster, because i don not think the AI could play without workers.
Naytron  [作者] 2014 年 10 月 30 日 下午 7:30 
@Kai - Thanks for the comment. I also thought it might be a bit boring, but decided, at least for V.1, to err on the side of boring but not OP as opposed to making something game breaking. I need more test time to determine how much the improvement maintenance bonus affects the mid and late game, but I wanted to pick something that builds in usefulness over time, relatively passively, without completely changing the way the game must be played or forcing the player into a particular playstyle.
For example, if a trait were "military units can build tile improvements and are 25% faster than regular workers", all worker units would become immediately obsolete because any military unit would be able to do their job, and better, plus have a massive survival advantage for building in unprotected areas. A smart player would be forced into a different play style and would gain a huge advantage early game over all the other sponsors.
TVYLLA 2014 年 10 月 30 日 下午 7:28 
Kai in what world do you think that is remotely balanced?
Kai 2014 年 10 月 30 日 下午 4:57 
Sorry, but I think the trait is boring. What about "Military units can build tile improvements and are 25% faster than regular workers." ?
Webrider 2014 年 10 月 30 日 下午 3:39 
like the traits dont like the name ;P
Naytron  [作者] 2014 年 10 月 30 日 下午 1:08 
@WakeUpMrBubbles - friend req sent. I'd definitely appreciate the assistance! and thanks.
@zArkham4269 - it's named after a character named Unum, and is called Unia for short. it's all in the civilopedia entries. plus i thought "Unian Union" sounded a bit redundant. :P
@Dark(mlogalbo)(F'N'C)[2nd C] - heh thanks
DarkFNC 2014 年 10 月 30 日 下午 12:51 
why the hell would it be called the unian collective if it was supposed to be called a union? stop asking silly questions and let the modders do their work
zArkham4269 2014 年 10 月 30 日 下午 12:46 
Is it just me or does the icon look like a guy getting reditioned at GITMO? Either that or a OB/GYN exam going wrong in all the worst ways. =0

Also, "Unian" shouldn't that be Union?
WakeUpMrBubbles 2014 年 10 月 30 日 上午 11:48 
Great icon though, haven't gotten a chance to use it but it looks very promising!
WakeUpMrBubbles 2014 年 10 月 30 日 上午 11:47 
Send me a friend request and we'll talk about leader scenes sometime. I'd be more than happy to show you how to set it up. Took me a couple times to get it right as well but it's easier than you might think.