Rivals of Aether

Rivals of Aether

Charizard
26 則留言
Drexsanity 6 月 29 日 上午 5:22 
holy shit!! 1 for 1 ssb4 charizard?! Im bussing
rjscratcher 4 月 27 日 下午 6:19 
Question? Did you know about the double size pixel rule. I'm modding it and it seems to be half followed and half not. Not blaming you or anything, just confused.
Flyingsin6 2024 年 12 月 27 日 上午 9:22 
You should make it work with the final smash ball mod, and make it mega evolve for its final smash. Just a Suggestion.
always bet on blart 2024 年 11 月 27 日 下午 3:34 
Jesus loves you have a great day! :) <3✝️
John 3:16-17
16 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. 17 For God did not send the Son into the world to judge the world, but so that the world might be saved through Him.
Eggman 2024 年 11 月 18 日 上午 10:54 
for a first attempt at making a character this is really good
Shad 2024 年 10 月 24 日 下午 3:06 
I love the attacks and stuff but the model is a bit goofy
Fens 2024 年 10 月 13 日 上午 7:43 
Finally he arrived :8bitheart:
Wither 2024 年 10 月 5 日 上午 7:34 
I'm surprised we haven't had Charizard in the roster yet until now :8bitheart:
Opengunner 2024 年 10 月 3 日 下午 12:51 
For the bug where he takes like 100 damage during flare blitz, it should be a straight forward fix, you'll need to add && !hitpause to the if statement in attack_update.gml to prevent it from running in hitpause, as shown below. The reason I think it happens is if you hit the opponent during this particular frame (window 2 @ window timer 1) and you're in hitpause cause you hit someone, then the game doesn't know to lock that out and will continue making you take damage cause technically you are still in window 2 @ window time 1 during every hitpause frame. This is a small bug that sometimes gets overlooked, even by experienced devs like myself.

In attack_update.gml Line 14

//Flare Blitz Damage
if (attack == AT_FSPECIAL) {
if (window == 2 && window_timer == 1 && !hitpause) {
take_damage( player, -1, 10 );
}
}
Aeternity8678 2024 年 10 月 2 日 上午 7:21 
"bBBBLLLUUUrRggUUeRrgGGHH" -Charizard
Shad 2024 年 10 月 1 日 下午 11:33 
does he have mega x as his smash move? cause there is a smash ball item
Opengunner 2024 年 10 月 1 日 下午 5:21 
@airman, I think that may be caused if you are in hitpause on the first frame of the hitbox of flare blitz. The old calculation used to add percent every frame of the active travel time but I normalized it to only take 10% at the starting frame. The function probably just needs a small hitpause lockout to prevent that from happening.
Opengunner 2024 年 10 月 1 日 下午 5:19 
What SageisNice is correct, in my patch, Dstrong's hurtbox worked, but something changed between my patch and this upload. As for Fspec, I didn't notice that Fspec was missing a hurtbox during my patch. It really should have a normal hurtbox. But still, the character feels way better now.
The Nobitsura Kage 2024 年 10 月 1 日 下午 4:43 
Finally, Flare Blitz in Rivals. The world is healing
AirMan121 2024 年 10 月 1 日 下午 2:45 
I've noticed a bug where sometimes when I land Flare Blitz I end up taking way more recoil damage. Like taking 160% instead of the normal 10%. I have a clip of it if you want me to send it to you on Discord or something.
Otherwise, Great Job!
SageisNIce 2024 年 9 月 30 日 下午 10:03 
id like to address a quick bug report!! the hurt-box on down smash seems to be appearing in the top left corner when the move is inputted, its shrieked too.. also, idk if this was intentional or not but side B has not hurt- box during the move at all.. maybe add some tough guy armor to it? if you know how to ofc..

this is a really good first fighter you've made, happy to experience the story behind it so far :)
⌁Toaster Joe⌁ 2024 年 9 月 30 日 下午 8:44 
the sprites remind me of the sandslash mod, good work bro:steamhappy:
Opengunner 2024 年 9 月 30 日 上午 7:49 
Okay, I will DM you on steam later regarding it so I am not cluttering up your comment section. Thanks!
Snowmanman2  [作者] 2024 年 9 月 30 日 上午 7:48 
Oh yeah, I'd like to be able to actually cancel flamethrower. Regarding the place to reach me, I don't really know, whatever works for you.
Opengunner 2024 年 9 月 30 日 上午 7:34 
Awesome, I notice a couple of things about him that you were probably limited on by coding knowledge, like how Flame thrower works and including tippers, is there a place you'd prefer I reach you regarding patching him? I can add some functionality that you may have been missing
Snowmanman2  [作者] 2024 年 9 月 30 日 上午 7:32 
Perfect timing Opengunner, I just finished making a patch to tone down his attacks, but if there's still more to improve, please feel free to make a patch yourself.
Opengunner 2024 年 9 月 30 日 上午 7:26 
Its awesome to see an original sprited Charizard in Rivals! He's my smash main. Congrats on making your first character. The character themselves is pretty strong in their current state, would you be willing to let me do a patch to tune their balance? I would normally submit individual feedback but there's a lot of things to change and it would be quicker to just make a whole patch (which is normal on first characters), I have several major legal characters in rivals brackets and I'd love to see this character be adopted into brackets, but it would entail a lot of nerfs, not sure how you feel about that, but if you are interested in that, let me know.
welovehomeschool 2024 年 9 月 30 日 上午 5:11 
can you make ridley or mega charizard x next please
Aperson 2024 年 9 月 30 日 上午 1:04 
Dang, between this. Red and V we're getting a lot of winged creatures lately.
SageisNIce 2024 年 9 月 29 日 下午 9:37 
very beautiful, very powerful...
25 Damage Pounce 2024 年 9 月 29 日 下午 9:31 
"No Charizard, use your speed not your power!"