Rivals of Aether

Rivals of Aether

Charizard
26 Comments
Drexsanity Jun 29 @ 5:22am 
holy shit!! 1 for 1 ssb4 charizard?! Im bussing
rjscratcher Apr 27 @ 6:19pm 
Question? Did you know about the double size pixel rule. I'm modding it and it seems to be half followed and half not. Not blaming you or anything, just confused.
Flyingsin6 Dec 27, 2024 @ 9:22am 
You should make it work with the final smash ball mod, and make it mega evolve for its final smash. Just a Suggestion.
always bet on blart Nov 27, 2024 @ 3:34pm 
Jesus loves you have a great day! :) <3✝️
John 3:16-17
16 “For God so loved the world, that He gave His only Son, so that everyone who believes in Him will not perish, but have eternal life. 17 For God did not send the Son into the world to judge the world, but so that the world might be saved through Him.
Eggman Nov 18, 2024 @ 10:54am 
for a first attempt at making a character this is really good
Shad Oct 24, 2024 @ 3:06pm 
I love the attacks and stuff but the model is a bit goofy
Fens Oct 13, 2024 @ 7:43am 
Finally he arrived :8bitheart:
Wither Oct 5, 2024 @ 7:34am 
I'm surprised we haven't had Charizard in the roster yet until now :8bitheart:
Opengunner Oct 3, 2024 @ 12:51pm 
For the bug where he takes like 100 damage during flare blitz, it should be a straight forward fix, you'll need to add && !hitpause to the if statement in attack_update.gml to prevent it from running in hitpause, as shown below. The reason I think it happens is if you hit the opponent during this particular frame (window 2 @ window timer 1) and you're in hitpause cause you hit someone, then the game doesn't know to lock that out and will continue making you take damage cause technically you are still in window 2 @ window time 1 during every hitpause frame. This is a small bug that sometimes gets overlooked, even by experienced devs like myself.

In attack_update.gml Line 14

//Flare Blitz Damage
if (attack == AT_FSPECIAL) {
if (window == 2 && window_timer == 1 && !hitpause) {
take_damage( player, -1, 10 );
}
}
Aeternity8678 Oct 2, 2024 @ 7:21am 
"bBBBLLLUUUrRggUUeRrgGGHH" -Charizard
Shad Oct 1, 2024 @ 11:33pm 
does he have mega x as his smash move? cause there is a smash ball item
Opengunner Oct 1, 2024 @ 5:21pm 
@airman, I think that may be caused if you are in hitpause on the first frame of the hitbox of flare blitz. The old calculation used to add percent every frame of the active travel time but I normalized it to only take 10% at the starting frame. The function probably just needs a small hitpause lockout to prevent that from happening.
Opengunner Oct 1, 2024 @ 5:19pm 
What SageisNice is correct, in my patch, Dstrong's hurtbox worked, but something changed between my patch and this upload. As for Fspec, I didn't notice that Fspec was missing a hurtbox during my patch. It really should have a normal hurtbox. But still, the character feels way better now.
The Nobitsura Kage Oct 1, 2024 @ 4:43pm 
Finally, Flare Blitz in Rivals. The world is healing
AirMan121 Oct 1, 2024 @ 2:45pm 
I've noticed a bug where sometimes when I land Flare Blitz I end up taking way more recoil damage. Like taking 160% instead of the normal 10%. I have a clip of it if you want me to send it to you on Discord or something.
Otherwise, Great Job!
SageisNIce Sep 30, 2024 @ 10:03pm 
id like to address a quick bug report!! the hurt-box on down smash seems to be appearing in the top left corner when the move is inputted, its shrieked too.. also, idk if this was intentional or not but side B has not hurt- box during the move at all.. maybe add some tough guy armor to it? if you know how to ofc..

this is a really good first fighter you've made, happy to experience the story behind it so far :)
⌁Toaster Joe⌁ Sep 30, 2024 @ 8:44pm 
the sprites remind me of the sandslash mod, good work bro:steamhappy:
Opengunner Sep 30, 2024 @ 7:49am 
Okay, I will DM you on steam later regarding it so I am not cluttering up your comment section. Thanks!
Snowmanman2  [author] Sep 30, 2024 @ 7:48am 
Oh yeah, I'd like to be able to actually cancel flamethrower. Regarding the place to reach me, I don't really know, whatever works for you.
Opengunner Sep 30, 2024 @ 7:34am 
Awesome, I notice a couple of things about him that you were probably limited on by coding knowledge, like how Flame thrower works and including tippers, is there a place you'd prefer I reach you regarding patching him? I can add some functionality that you may have been missing
Snowmanman2  [author] Sep 30, 2024 @ 7:32am 
Perfect timing Opengunner, I just finished making a patch to tone down his attacks, but if there's still more to improve, please feel free to make a patch yourself.
Opengunner Sep 30, 2024 @ 7:26am 
Its awesome to see an original sprited Charizard in Rivals! He's my smash main. Congrats on making your first character. The character themselves is pretty strong in their current state, would you be willing to let me do a patch to tune their balance? I would normally submit individual feedback but there's a lot of things to change and it would be quicker to just make a whole patch (which is normal on first characters), I have several major legal characters in rivals brackets and I'd love to see this character be adopted into brackets, but it would entail a lot of nerfs, not sure how you feel about that, but if you are interested in that, let me know.
welovehomeschool Sep 30, 2024 @ 5:11am 
can you make ridley or mega charizard x next please
Aperson Sep 30, 2024 @ 1:04am 
Dang, between this. Red and V we're getting a lot of winged creatures lately.
SageisNIce Sep 29, 2024 @ 9:37pm 
very beautiful, very powerful...
25 Damage Pounce Sep 29, 2024 @ 9:31pm 
"No Charizard, use your speed not your power!"