安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Cheers for this Mod Dev!
Gotta hand it to ya, shts epic
Kudos to everyone involved in this here fine mod
never stop modding, please.
I have a problem with Sloth though. It definitely feels way too weak overall. I understand it shoots extremely fast and has a very deep scope, but these factors do not balance the weapon at all because it takes way too many shots to kill. Upping the mag size to 20 would make it function more like an SMG with some use cases at longer ranges, which is an interesting idea but not something that would suit its visual theme. I suggest 15 mag size and more damage. A 3-shot kill with this weapon would make it unique, because what it would lack in terms of underbarrel attachments or raw power, it would up for in range and firerate. But in its current state it's useless.
Really fun mod though overall.
1. If the "gunshots" you heard sounds like air blowing, then the actual gunshot sounds are not being played, only the Reflection / Tail sounds. In this case, there might be too many sounds that have a higher priority than this mod being played or your game is broken.
2. The gunshots you heard were actually modded and you just feel like sounds were familiar to vanilla.
I would recommend you to uninstall any mods not from the workshop, verify the game, redownloading the mod and maybe enable less mods if you have too many.