安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It's probably a bit outside the scope of this mode, would probably be better as a separate mod. Might be something I make in the future.
Think we'll see the rocket variant [terraria.wiki.gg] of these bombs too? :)
Simple enough, creating the 39 sprites will be the most tedious part.
Unfortunately, it wasn't really possible to override the logic of the vanilla dirt bomb, so I also had to add a custom version.
I believe that's everything you asked for.
I'm still very new to Terraria modding, I've only been working with it for a few days at this point but I'll look into configuration tonight and see if I can add it.
Do you think you can add a config to adjust the size of the "explosions" (including dirt bombs)? In case I want to cover bigger areas for instance. If not, this is good enough for me.
A bouncy variant has been added for every bomb
Oops, updated the mod.
wait you forgot the crimson blocks
The intention for this mod was to expand upon the dirt bomb concept to make patching holes from building easier. That's why I originally only added basic terrain bombs.
I'll look into how the bouncy bomb works and see if I can replicate it but first I'll need to restructure the mod to make adding new content easier.
Me sad now
Added cloud bombs just for you :)