Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Explorers Ignore Zones of Control
8 条留言
QUASAR 2017 年 1 月 22 日 上午 9:39 
Thankyou for the mod. The explorer is weaker and probably has fewer people, who can stealthly sneak pass some wildlife, so it seems logical that they can ignore zones of control better. I just wish they can resupply by airdrop at a cost of a turn, instead of returning to a city.
Venusaisha 2015 年 2 月 21 日 上午 6:38 
well op as seem, me don't use em for attacking but other then scouting ahead. only attacking is if aiding other units vs aleins in line of defense i do.
BenevolentGoldfish 2015 年 1 月 17 日 下午 2:43 
seems legit.
jdberg 2014 年 12 月 28 日 下午 5:44 
Better explorers are good but way too OP for taking cities after bombardment. IN the later game they are so cheap they are throwaways and you can always take a city bombarded to zero even if you only have one point left. I would rather see them made into a ranged unit so they could not take cities.
JEELEN 2014 年 11 月 3 日 下午 9:37 
Yup. Good job.
Zombie 2014 年 11 月 2 日 上午 1:25 
Nice
McGavin  [作者] 2014 年 10 月 30 日 上午 11:57 
Considering that I just taught myself how to mod this game three days ago and have no idea what I'm doing, I'm just happy that it's working as intended.
Riso 2014 年 10 月 30 日 上午 5:44 
I am not sure you had to create a new promotion type.
Maybe giving "UNITPERK_IGNORE_ZONE_OF_CONTROL" to explorers by the default would have worked.

Oh well, doesn't really matter. Besides changing it now breaks people's games.