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报告翻译问题
https://files.fm/u/w94kcnq5dm
(typing all this out at like 4:30 AM my time so I'm forgetting some details of what I tested)
https://images.steamusercontent.com/ugc/11062930844275663391/299875FE2B70D6B027C856B54D9EA45A46EF1C75/
I believe it's some other mod that has compatibility issues with Sandbox.
What i need to fix that problem?
About the building map, sure! Though it still requires some sort of outdoor area, as big enemies like Kwongo or Highlanders won't fit in a room.
Adding the ability to despawn one selected unwanted enemy at a time would be good enough for me.
Also how about a map that is inside a building. Like a hotel? Or if that's too complicated, just a ruined building like the one at the beginning of the BFE campaign?
Anyway, you have made an amazing sandbox mod in 2025 for a game that stopped development years ago without getting paid for your work, so maybe I am asking too much here.
About moving them, I honestly have no idea how to program this, but I think I can add a way to despawn one selected unwanted enemy at a time.
About enemy packs - yep, Ultimate Enemy pack is planned to be added next.
Randomness 1 Enemies Pack
(TSE) Ultimate Enemy Pack (Fusion version)
(SS3) Ultimate Resource Pack (Fusion Version)
Remastered Enemy Resource (Fusion)
2017Opticus's Enemy Pack BFE [Enemy Resources]
and mybe also all of the TFE TSE and BFE maps including the dlcs?
1. Add the ability to move at least allied creatures. Sometimes the detection range is poor and it's frustrating to have to delete and place them again. Especially when you're putting 30 plus creatures.
2. Add campaign maps or maybe the ability to place creatures on campaign maps.