Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Gaia's Stepdaughters
23 条留言
Shahadem 2014 年 12 月 31 日 下午 12:27 
Why is there increased unit maintenance? The benefit is extremely slight so the cost makes ZERO sense here. I mean I could see if the benefit was amazing, but it isn't.
Ultima75 2014 年 11 月 9 日 上午 6:19 
Love the mod - Lady Deirdre was one of my favorites from SMAC. I would like to see a brighter neon green for their color though instead of miasma green. And why another green for Hive? Weren't they a blue color ?
AndreP 2014 年 11 月 2 日 上午 1:51 
You forget Alpha Atlas, for your Icon, in Win Conditions.
rywh  [作者] 2014 年 10 月 31 日 下午 4:36 
Kai/Carnwulf: Good ideas! I'll update Human Hive to try to incorporate as many of your ideas as possible (within reason). I've also started making Morgan Industries so I'll take those ideas into account for it as well as with the Peacekeepers. Thanks again lol
Cosmic Fox 2014 年 10 月 30 日 上午 9:18 
My favorite faction from SMAC, the sexy tree hugger herself :D Very cool! Now someone has to attempt to make a total conversion Mod making it as much like SMAC/SMACx as possible :P
Kai 2014 年 10 月 30 日 上午 7:32 
Bigger cities for Peacekeeper (4 tiles) sounds really good. They could also benefit from alliances (+5% energy and health per alliance). Less production for them seems to be ok.

In my oppinion the believers should get affinity-experience, whenever they annex or puppet a city for the first time (but not raise it, because that might be easily abuseable) AND -30% Science. This way they can stay behind in science and develop better military units at the same time.
Kai 2014 年 10 月 30 日 上午 7:29 
For the hive I´d go with more tolerance for unhealthyness or even 10% boni to production and growth when unhealthy. Boni when unhealthy would be really unique. As an alternative +1 food to military tileimprovements would also fit and make them more useable. I rarely use those, because they aren´t really usefull if you are playing peacefull or waging succesfully (not in your own land ^^). 10% or 20% less culture sounds like a good to me. 20% could be a good idea, if you want to give them boni when unhealthy.

Morgan Industries has to have boni to energy. I´d go with +3 energy and production to improved strategic ressources and +2 unhealthyness from them.
Carnwulf 2014 年 10 月 30 日 上午 7:12 
About peacekeepers:

"the Peacekeepers make planetfall with the technology Biogenetics.[1] The United Nations-style bureaucracy of the faction causes them to have a negative efficiency rating, but the Peacekeepers attract intellectual elites. Peacekeeper colonies may grow two sizes beyond normal population restrictions."

technology biogenetics = Genetics?
negative efficency = -10% production or -10% energy?
attract intellectuals = +5% Science and +5% culture

not sure if there is something which can be done with:
Peacekeeper colonies may grow two sizes beyond normal population restrictions."

i think having there sity spread not 3 but 5 tiles would be OP. Maybe buying tiles for 10% less would be something.
Carnwulf 2014 年 10 月 30 日 上午 7:09 
morgan industry and lords believers sounds pretty solid. Nothing to say there.
Kai 2014 年 10 月 30 日 上午 7:09 
Sounds good. That way Forests are like farms on plains, but in the end of the game forests are far worse than farms, because there are many farm-boni, ... but in the end you can also have miasma on each and every tile, so this sounds good.
Carnwulf 2014 年 10 月 30 日 上午 7:07 
In the original about the hive it says:

The Hive makes planetfall with the technology Doctrine: Loyalty. The Hive has its growth rate boosted by 10% and its brutal serfdom decreases the mineral cost of units and facilities by 10%; however, the lack of political freedom causes each base to generate one fewer unit of energy per turn.

Maybe we can translate that into:

10% Growth bonus
Buying costs for units and building reduced by 10%

The fewer energy level is hard to translate... I think political oppression can be translated into a culturegeneration minus. I think if you have massive censorship and government regulating all aspects of your life, also art and culture will suffer from it.
So maybe -10% culture would be an option?
Carnwulf 2014 年 10 月 30 日 上午 7:01 
That sounds good to me and gives this faction this certain nature loving pacifist feeling.
rywh  [作者] 2014 年 10 月 30 日 上午 6:36 
Right now I'm testing:

Free Alien Biology Tech
+1 Culture from Miasma
+1 Food from Forest
+25% Unit Maintenance

What do you guys think?
rywh  [作者] 2014 年 10 月 30 日 上午 6:08 
Kai: My original comment was too long so I'll make a more concise version:

Human Hive: Food, Health, and Growth bonus. Not sure about a penalty (if any).
Morgan Industries: Production and Energy bonus. Health penalty.
Lord's Believers: Combat bonus and easier annexation of cities. Science penalty.
Peacekeeping Forces: Not sure about this one yet

These might change because I just thought about some of them now :P If you want to help think of some ideas in advance, be my guest.
I might look into doing the Alien Crossfire factions once I'm done these four factions.
Kai 2014 年 10 月 30 日 上午 4:32 
Sorry if I´m a little nosy, but what did you plan for the other Civs?

rywh  [作者] 2014 年 10 月 30 日 上午 4:28 
QueazyBark: Yeah I'm planning on doing all of them, I started Human Hive already but I'll do Morgan Industries after that :)
Kai / Carnwulf: I like those ideas, I'll probably do something like that where you can get bonuses from forests or maybe even plant forests like you said Kai. I'll try out some of your guys suggestions and look into trying to make them more integrated with the environment. I also like that military penalty so I'll probably look into doing something like that to balance it out, since they are a pacifist faction. Thanks for helping :)
Carnwulf 2014 年 10 月 30 日 上午 4:22 
its not too much if there is a negative trait on the other side. Thats why i did suggest military upkeep or even reducved combat strength, which is a huge minus.
Kai 2014 年 10 月 30 日 上午 4:15 
A free tech and +1 food and culture from forests might be too much. How about +1 +1 and the ability to plant forests.

+1 culture or science from miasma would also be something you could think about.

And of course thank you for your work. I really love Alpha Centauri.
Carnwulf 2014 年 10 月 30 日 上午 2:36 
still a very good idea! Thanks for your hard work.
Carnwulf 2014 年 10 月 30 日 上午 2:35 
i would suggest the following:

Free Alien Biology Tech
+1 food and +1 culture from forests (like Kai suggested because that sound very biological to me. I hate always cutting down the forest)

and as negative trait

+10% or +15% upkkep for military units.

or something like in origihnal smac

-10% combat strength (like a reverse brazilia)
Kai 2014 年 10 月 30 日 上午 1:42 
"+1 culture from unimproved tiles" would also fit.
Kai 2014 年 10 月 30 日 上午 1:41 
I think the Alpha Civs/Sponsors should encourage a unique playstyle. +10% Health does not work for me. Maybe something like "unimproved living recources count automatically as improved" or "+2 food for specalist" or "+1 food for tiles without improvements" or "+1 food and +1 culture from forests (because atm they are really useless)" would be nice. "+2 food from specalists" would need an additional option which gives every city some specalists slots.
BaldChristopher 2014 年 10 月 29 日 下午 9:59 
Do you plan on doing all Alpha Centauri factions? If so you should do Morgan Industries next.