Crusader Kings III

Crusader Kings III

Big Events For Everyone
25 条留言
guillermuin  [作者] 7 月 22 日 上午 5:13 
@isma

Both mods edit the character_event.gui so they are incompatible, sorry
isma 7 月 21 日 下午 11:48 
Is this mod compatible with bigger fonts mod? It doesn't seem to in crease font size.
guillermuin  [作者] 6 月 20 日 上午 3:21 
@xiChann

It doesn't crash for me, very likely it is a conflict with a submod. To be sure put my mod last on your modlist so it overwrites all other character_window files of other submods, though maybe my isn't the problem because editing the event window shouldn't cause crashes.
xiChann 6 月 19 日 下午 1:36 
Causes crashes in all orientations I have tried for AGOT, might be another mod/submod conflict
xiChann 6 月 19 日 上午 10:23 
For AGOT do I place this below or above?
Zincau 5 月 25 日 下午 8:00 
+1 Nameplates Compatch
guillermuin  [作者] 5 月 1 日 上午 3:01 
@FunGaming44

Oops, thanks for the correction.
FunGaming44 4 月 30 日 下午 5:21 
you made the version number 1.16.x.x that doesnt work friend, what does work is 1.16.*.*
cuomo860 4 月 9 日 下午 9:02 
Yeah, a nameplates compatch would be awesome.
wunsche 3 月 17 日 上午 4:08 
Love this...Thanks for your time and effort making this,
Richard "dick" Nixon 3 月 6 日 下午 5:54 
this would be so annoying in MP great SP mod tho
theernestrain 1 月 9 日 下午 7:32 
+1 Nameplates Compatch
CROW 2024 年 12 月 6 日 下午 1:44 
Pls add com patch for nameplates mod
Damage inc. 2024 年 10 月 13 日 上午 1:59 
Looks fantastic! Any chance we could get a compatibility patch for the nameplates mod?
yoxyzc 2024 年 10 月 12 日 下午 2:14 
i love you!
besser 2024 年 10 月 3 日 上午 7:38 
Same like @mriud said. The background of the text is black instead of the faded blueish vanilla one. Is it possible to change it to the vanilla styled background colour?
mriucd 2024 年 10 月 2 日 上午 6:40 
amazing mod. can you please, please, please make event text font larger. I have been struggling with reading vanilla event text. That would be wonderful. thank you
guillermuin  [作者] 2024 年 9 月 28 日 上午 6:50 
@Neutrino

Holy s*** thank you for the idea, i didn't even know that character_event window was a window on its own. You're a godsend :luv::luv:
Neutrino 2024 年 9 月 27 日 上午 2:21 
@guillermuin: A possible approach to avoid updating this too much in the future is to look into the gui files and change the basic character event UI to be a copy of the big event window instead. gui/event_windows is where you should be looking.
TheArhive 2024 年 9 月 26 日 下午 9:27 
This was brilliant bud, thank you!
ys 2024 年 9 月 26 日 上午 8:25 
u are goated
guillermuin  [作者] 2024 年 9 月 25 日 下午 4:22 
@Uncle

As I said, if the mod is set to be loaded at the top of the modlist it shouldn't cause any issues apart from the fact that vanilla events touched by other mods and new events will look different from others. It's a visual incompatibility, nothing else.
One Proud Brazilian 2024 年 9 月 25 日 下午 4:20 
There is no compatibility issue. Only that all modded events will be displayed in old window.

The true down side is that the mod author will need to update this mod frequently, to account Paradox changes on vanilla events after every patch.
Conquest 2024 年 9 月 25 日 下午 3:34 
@One Proud Brazilian definitely, and I’m scared to use this mod because of incompatibility :steamsad:
One Proud Brazilian 2024 年 9 月 25 日 下午 2:59 
The difference is BRUTAL! Paradox MUST make this format vanilla. ;s