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																									报告翻译问题
							
						
 
											 
													







1. v - lua/autorun/sh_wpn.lua:120
2. Call - lua/includes/modules/hook.lua:102
3. PlayerSpawn - gamemodes/base/gamemode/player.lua:251
4. unknown - gamemodes/sandbox/gamemode/init.lua:41
5. Spawn - [C]:-1
6. unknown - gamemodes/base/gamemode/player.lua:101
Is there any way to drop the weapon instead of deleting it?
1. v - lua/autorun/sh_wpn.lua:120
2. Call - lua/includes/modules/hook.lua:96
3. PlayerSpawn - gamemodes/base/gamemode/player.lua:246
4. unknown - gamemodes/sandbox/gamemode/init.lua:41
5. Spawn - [C]:-1
6. unknown - gamemodes/base/gamemode/player.lua:101
What's this about?
My only suggestion for improvements is that i think it would be better for mod compatibility if the bind was press or hold sensitive rather than being dependent on different input combinations.
(For instance the ported CSGO weapons use the exact same input of [Use] + [attack2] for inspect animations.)
Idk how hard it would be but i think it would function better with a single keybind thats press or hold sensitive.
(Quickly tapping G would holster your weapon while holding G down could drop it.(Similarly to the drop weapon addon) Pressing G (or any attack key) while empty handed would pull out your holstered weapon or last other weapon used if it was dropped and removed from inventory.
Of course its up to you, even as is i think its great.
I'm not sure what the cause would be since I can't seem to replicate the issue myself. At worst, it may be caused by leftovers of a deleted addon which seems to be a common issue that tends to be solved with GMod's factory reset at the cost of refreshing your settings.
I wonder if you could make the Blaster from this a usable weapon?
I have a few more mod ideas in mind before I probably attempt to make a gamemode. However, I do have one that's 80% made so that's neat