Total War: WARHAMMER III

Total War: WARHAMMER III

Sebidee's Worthwhile Raiding
44 件のコメント
King Of Space 10月18日 17時00分 
one thing that I've noticed is despite the tooltip saying that you inflict a -25 control penalty, you only inflict -5. Notably AI raiding inflicts the full -25 on YOU.
Sebidee  [作成者] 3月1日 9時04分 
@KnibbeTheKornKing - that has been fixed now
KnibbeTheCornKing 2月9日 12時29分 
Sent the request! I don't know much about modding, but will happily give it a try.
Sebidee  [作成者] 2月7日 20時43分 
Yes that can be easily fixed. Unfortunately I am away from my PC for the next 2 weeks so it will be a while. If you want to try it yourself then I can help you just give me a friend request
KnibbeTheCornKing 2月6日 20時30分 
Got a question, is it possible to get rid of the campaign movement penalty for greenskins? Their normal raiding stance doesn't incur a movement penalty, but this mod adds one for them. Love the mod, thank you!
Sebidee  [作成者] 1月3日 6時47分 
it may be that they have a special raiding stance that I haven't included. Is it working for other factions?
WarDude76 1月3日 6時32分 
Only seem to have 25% upkeep reduction in hostile territory as Vampire Coast - is this working as intended?
Lions and Men 1月1日 17時19分 
Thank you!
Sebidee  [作成者] 1月1日 3時49分 
It reduces by 50% when in enemy territory and only 25% in your own territory. Also the garrison upkeep reduction is intentional. I have updated the description to include these
Lions and Men 2024年12月31日 18時11分 
Hi Sebidee, thank you for your work. This looks like a must have mod. I had two questions: 1. Description says 50% upkeep decrease but the tooltip in game states 25%. Which is it? 2. As another user posted below, the decrease seems to apply to a garrisoned army as well as a raiding one. Is this intended? Thank you again.
Sebidee  [作成者] 2024年12月17日 12時41分 
Hi, this should be working for the DLC factions
Sebidee  [作成者] 2024年12月17日 3時29分 
Yes I will!
Monk 2024年12月16日 17時57分 
Sebidee- I consider this mod one of my favorites! Can you please update it to include the new Khorne factions?
Rodek 2024年12月16日 14時28分 
This does not seem to work for Arbaal.
Sebidee  [作成者] 2024年12月16日 12時22分 
Yes
Prince Malkiel 2024年12月15日 16時55分 
Work for Ai too ?
Panzerknacker 2024年11月23日 13時20分 
@Sebidee
Hi, this mod also adds an effect to garrisoned armies, that reduces unit upkeep by 25% and increases the replenishment rate by 10%. Is this intended?
Noodliest 2024年11月16日 18時50分 
Is this currently working? It's not for me. Not sure if it needs update or I have conflicting mods.
Sebidee  [作成者] 2024年10月3日 13時47分 
I already added Taurox back in
Guvenoren 2024年10月3日 11時50分 
@Sebidee
I already managed to do that from my end. "force_to_force_own_enemy_territory"
Also, was it intended to leave taurox out?
Sebidee  [作成者] 2024年10月3日 11時33分 
Yes, you could very easily do that.
Viego2 2024年10月3日 10時31分 
I have a question is it possible to make a mod that makes every units health higher by %30 percent or something similar to makes battles last longer ? maybe something isn't pre applied to each individual unit but like a general health increase to every unit on the map so it is also compatible with unit mods ? just asking :)
Sebidee  [作成者] 2024年10月2日 10時15分 
Yes I think that would make sense, or at least have lower recruitment in own territory.

I'm not sure which effect_scope would do that though.
Guvenoren 2024年10月2日 9時29分 
A somewhat understandable argument. But my suggestion is that the upkeep reduction should only be effective when raiding in foreign or enemy territory, so it's not abusable to have perma raid armies in the campaign. The AI will not have that thought in mind.
Sebidee  [作成者] 2024年10月1日 2時27分 
The main thing is that when you are raiding your army is stationary. It's not fighting a battle and its not sacking a city.

Therefore the upkeep cost reduction is meant to compensate for the fact that your army is not doing something that will earn a lot of loot.

That is the number 1 reason why I never bothered using raiding - you were always sacrificing thousands of gold by not just commiting to the ultra agressive playstyle that the game forces you to take.

So that's why the reduction is so high. It makes raiding viable as an alternative to seeking endless battles.
Ragnarjan 2024年9月29日 12時12分 
yes but norsca have got other factors that keep the difficulty balanced,imagine skaven with -50 upkeep when raiding,you see my point?
Duke Matteo 2024年9月29日 11時01分 
is his for player or Ai?
Guvenoren 2024年9月29日 1時40分 
@Ragnarjan
Tbf norsca is essentially this.
Guvenoren 2024年9月29日 1時29分 
Also you missed Taurox:
wh2_dlc17_bundle_stance_army_raiding_horde_beastmen_unique_taurox
Guvenoren 2024年9月29日 1時24分 
Also, what was left out of the description, you are editing "situation: garrisoned"
"wh_main_bundle_stance_army_garrisoned"

Likely not the scope of your mod.
Guvenoren 2024年9月29日 1時23分 
Also, you are editing a Dilemma payloads:
wh3_dlc23_payload_dilemma_raiding_expedition_first
wh3_dlc23_payload_dilemma_raiding_expedition_fourth
wh3_dlc23_payload_dilemma_raiding_expedition_second
wh3_dlc23_payload_dilemma_raiding_expedition_third

Likely not the scope of your mod
Guvenoren 2024年9月29日 1時21分 
You'd likely have to make a new effect scope
Guvenoren 2024年9月29日 1時20分 
I would suggest a possibility to set the upkeep reduction to be when only in enemy territory. Otherwise self raiding may be too profitable and exploitable.
Guvenoren 2024年9月29日 1時14分 
Interesting interpretation. I could see -50% upkeep for some underwhelming destruction or chaos races. Maybe not Order tho
The Mightiest Pocket Square 2024年9月28日 14時33分 
Nothing too crazy, just something for them to keep up with the reworked stance. Maybe increase the % they get from their raiding, or reducing the tired debuff for certain factions. For Norsca I'd suggest a "raiding frenzy" buff for the first 5 minutes of battle, which temporarily bypasses the fatigue hit and gives them some bonuses before they go back to being tired.

@Ragnarjan I disagree. Remember that they have reduced movement and are tired in battle, making raiding armies easy targets. It's just given a greater reward for the risk raiding creates and would give a player a reason to actually do it outside of the orcs and norsca who have raiding camps, which is essentially encamp stance with extra money.
Ragnarjan 2024年9月28日 13時26分 
mmh i agree,50% is to much,the playthrough would just descend into constant raiding,it needs to be worth our while but not to the extreme of a cheat mod.
ToastyBread419gaming 2024年9月28日 12時07分 
i have a question is it possible to make ai utilize different stances cause my brother and i wish the ai would use ambush more often than not, especially for skaven
Sebidee  [作成者] 2024年9月28日 3時53分 
@The Mightiest Pocket Square - yes you can give different benefits to factions with different kinds of raiding stances. What did you have in mind?
Sebidee  [作成者] 2024年9月28日 3時52分 
No, 25% reduction to too small to really bother.

50% is necessary because when you raid you are usually forgoing the opportunity to attack an enemy army or city and to take loot. the 50% reduction compensates for this.
Eradan_spielt 2024年9月28日 2時33分 
I feel like 50% Upkeep reduction is a bit too much, could you make another version with just 25% reduction?
Ace 2024年9月28日 1時06分 
Now that makes sens you'd think that raiding armies would sustain more by raiding resources thus costing less cost
The Mightiest Pocket Square 2024年9月27日 14時54分 
Is there tuning for races/factions that have unique raiding stances, like the Orcs or Rakarth to keep them in line with this power-up?
InfiniteLove 2024年9月27日 7時36分 
This is actually gold. This fixes Ogre campaign so significantly LOL
Revelation 2024年9月26日 0時00分 
Keep the hits coming! :)