边缘世界 RimWorld

边缘世界 RimWorld

Astraltech Bionic Implants
79 条留言
Lava_Lamp_Enjoyer 10 月 25 日 下午 6:52 
the point of the mod is to be unbalanced if you want balanced have a look at "beyond our reach" for balanced stuff:steamthumbsup:
[Br] Nasid 10 月 24 日 下午 1:55 
It's too unbalanced, I wish there was a simpler version.
Six Feet Under 10 月 17 日 上午 1:59 
The astraltech torso tries to replace the torso body part, resulting in the removal of every implants, seemingly including other body parts, since the other body parts are connected to the torso.

Also, the astraltech bionics like astraltech arm, astraltech legs, cannot be installed with the astraltech implants for the leg and arms, because they are bionics, and a body part with an installed bionic makes it so you can't install implants in that body part.
Morton 10 月 13 日 下午 1:21 
Yooooooooooo :D That's such good news, I was waiting for this mod to update! Thank you!
LordRaziel  [作者] 10 月 13 日 上午 8:29 
Developer Update – Astraltech Mod

Hey everyone,

The mod has been updated to version 1.6 !
We’re currently working on resolving the issues that appeared in the comments, and a fix will be included soon.

Thanks for your patience and continued support!
Six Feet Under 10 月 10 日 上午 12:54 
All of the implants are instead treated as bionics in the game.
[Br] Nasid 9 月 28 日 上午 11:36 
1.6
Kesh 9 月 26 日 上午 9:55 
it works on 1.6 !!!
renrical 9 月 22 日 下午 5:07 
if you just change the version in the about.xml to 1.6 and load it as usual, It still works.
The Calcium Demon 9 月 20 日 下午 1:38 
PLEASE COME BACKKKKKK!
Lava_Lamp_Enjoyer 9 月 19 日 上午 2:42 
best mod i ever played with cant wait for it to be updated to 1.6 <3
[WoF] .Sp1n? 8 月 28 日 下午 5:25 
I love you, and i miss you, huuuuuuuuuuuuu :steamsad:
Saurfangx 8 月 15 日 下午 5:05 
1.6? Pls
Ocychad 8 月 13 日 下午 2:44 
need me that 1.6 update king
The Calcium Demon 7 月 24 日 上午 10:09 
1.6?
Tabu2684 7 月 17 日 下午 5:40 
your mod is really good, pls update it 1.6
gunns22 7 月 12 日 下午 5:07 
@LordRaziel
Any plans for 1.6?
hard erect balls :3 7 月 11 日 下午 6:38 
1.6 PLS?
Thetaprime 7 月 11 日 下午 3:05 
1.6 just landed. Update would be great!
Genocide 6 月 8 日 下午 10:06 
These implants completely overshadow every implant mod- and they're the cheapest implants in the endgame comparatively Put the brain in, my pawn with 1 int was power farming 9000 research points in half a day
FelipeGames2000 5 月 25 日 下午 4:01 
I wanted to write a comment, but Steam has a character limit for comments. I wrote a discussion instead
Shiro Nekuro 5 月 21 日 下午 10:15 
Is there any way I can tweak the cost to craft these implants? Because in my playthrough the cost to craft these implants is way too cheap for their benefit.
OceanicOxen 5 月 17 日 下午 5:47 
None of the implants can be installed in creepjoiners because they aren't technically human
adding
<li MayRequire="Ludeon.RimWorld.Anomaly">CreepJoiner</li>
to the recipeUsers in each of the surgery 'recipes' should solve this issue
Tone-DEAF 4 月 23 日 下午 6:24 
i'm still having the problem with the addons not being compat with their required implants, I don't know how to get it to work
greensniperhat 3 月 25 日 上午 5:42 
Finally looked into the codes and yep, the Astraltech addons hediffs all use AddedBodyPartBase as the parent, when they should have ImplantHediffBase.
greensniperhat 3 月 24 日 上午 6:07 
Are the implants supposed to replace parts? The ones with the yellow boxes? I have EPOE, Xenobionic Patcher, and Prosthetics No Missing Bodyparts mods on.
StoneZilla 3 月 13 日 下午 9:19 
for whatever reason the issue was from having rbse installed, not sure what exactly the issue was specifically but now i can install necks, torso, and torso augments
StoneZilla 3 月 13 日 下午 7:37 
major issue with neck, installing astraltech neck results in deletion of any non astraltech body mods, but it also bugs out and removes the option to install anything in the head since it removes it. my colonist is alive without a head
StoneZilla 3 月 13 日 下午 7:26 
im also having some weird issues where it deletes the face when i install any astraltech torso based implant
StoneZilla 3 月 13 日 上午 6:00 
Encountering the same issue as slepslif even after re-installing to force an update.
Installing a torso removes all other implants, leaving the colonist with only an installed torso.
LordRaziel  [作者] 3 月 11 日 上午 10:11 
Developer Update – Astraltech Mod

Hey everyone,

I've removed the problematic code that caused the issue mentioned by @Slepislif. I will try to reintegrate the changes in a future release.
Slepislif 3 月 10 日 下午 10:51 
Astraltech Neck implant also conflicts or removes other head parts such as the skull, brain, eye, nose, ear, and associated add-ons
Slepislif 3 月 10 日 下午 10:22 
Suddenly having trouble with Astraltech Torso implants. After the operation, all other body parts become removed except for the torso implant.
LordRaziel  [作者] 3 月 10 日 上午 7:43 
Developer Update – Astraltech Mod

Hey everyone,

I've fixed the issue where the body part wouldn't heal after installation. Now, all bionics will properly replace the corresponding body part. I'll be working on other requests soon. Stay tuned!
Santtinen 3 月 3 日 上午 10:08 
On another note, are you planning on giving the Astraltech bionics extra health using Elite Bionics Framework in the future? The implementation doesn't seem to be hard as I managed to do it with some simple copy-paste from another mod that utilizes it.
Santtinen 3 月 3 日 上午 10:03 
Regarding the Spine Healing Issue:
Found the reason. In the XMLs the headiff and surgery extend the implant classes Hediff_Implant and Recipe_InstallImplant, making them act like additions to the natural spine, not replacements. I tried switching them to Hediff_AddedPart and Recipe_InstallArtificialBodyPart and now they seem to work as expected, replacing a shattered spine without a fuss.
n4plike 3 月 2 日 上午 8:34 
i like the bionics but the price makes it kind of insane 10-40k each ...just creating a ticking bomb with a 200k pawn :D
CTH2004 2 月 26 日 上午 10:08 
Here’s a question:

Any plans for Save our Ship compatibility (if it’s there and I missed it, my bad)?

Basically, SoS2 adds in some archotech implants that allow a pawn to just go in space (the use the trace atoms in space, or make it via mass-energy conversion, iirc), the skin prevents decompression and cold, and I feel like there was a third needed (and the stomach is basically a vanometric generator, removeing the food need)

Also, I’m still curious about how it relates to archotech, as in being as less advanced (so between bionics and archotech), more advanced, or parallel (similar in strength, but developed separately and have differing uses, makeing them equal, but not the same)
Toby.Tcg 2 月 16 日 下午 6:30 
Are there any plans on adding an astraltech womb or voice?
LordRaziel  [作者] 2 月 13 日 上午 10:14 
Developer Update – Astraltech Mod

Hey everyone, thanks for your feedback and reports!

Spine Healing Issue:
I’ve noted the issue where the Astraltech Spine can’t be installed on a fully missing spine. It looks like the game requires the spine to be "healed" first before replacement. I’ll be looking into fixing this in an upcoming patch and checking if other body parts are affected by the same issue. This patch will be worked on when I have time available.

Animal Implementation:
While this won’t be part of the next patch, I’m keeping it in mind for future updates. If you have any ideas on how Astraltech implants could integrate with animals, feel free to share!

Thanks for your support and patience!
Purple Pikmin 2 月 4 日 下午 4:21 
Could you make it to where they can be installed on animals?
CTH2004 1 月 25 日 上午 8:33 
Just a quick question, lore wise are these supposed to be as advanced, more advanced, less advanced, or something else to archotech?

I know in-game it's scenario-dependent, but just concept wise, I'm curious.
Santtinen 2024 年 12 月 16 日 上午 9:15 
@4kAtlas Yeah I just full healed the missing spine with Character Editor as well and then I could replace it with the Astraltech spine.

Tried and couldn't even replace the missing spine with the Astraltech spine in Character Editor until it was fully healed so something is going on there.
Hearts_Desire 2024 年 12 月 16 日 上午 5:33 
@santtinen figured it out, for me my guys spine wasn’t fully healed once it was “back to normal” (i had to heal it using character editor) i was able to install the spine
Hearts_Desire 2024 年 12 月 16 日 上午 5:12 
@santtinen did you figure it out i just ran into the same problem
Santtinen 2024 年 12 月 15 日 上午 10:48 
Recently added this to my mod list and I noticed that I can't install the Astraltech Spine on top of a fully missing Spine. I could however install the eye and leg implants on top of missing parts. Is this intentional design or some kind of bug?
璃璃音 2024 年 12 月 11 日 下午 5:43 
Oh Love your mod
LordRaziel  [作者] 2024 年 12 月 11 日 下午 2:02 
Hey everyone!

We’ve released a small update for the Astraltech Bionic Implants mod focused on balance and accessibility:

- Backstory Adjustments : Minor debuffs for certain adult backstories to improve balance.
- Bionic and Implant Tweaks : Slight reductions in power for some parts to maintain fair gameplay.
- Price Adjustments : Lowered market prices for many implants and bionics to make them more accessible earlier in the game.

⚠️ Note : With reduced part prices, your colony’s wealth calculations may change, potentially affecting raids and events. Plan accordingly!

These updates aim to keep gameplay engaging and balanced while letting you enjoy the powerful tech of Astraltech. Thanks for your support, and let us know what you think!
LordRaziel  [作者] 2024 年 10 月 21 日 下午 5:32 
Hey everyone, just a quick update: I'm a bit busy at the moment but I see all of your feedback and suggestions. I'll be looking into them and working on integrating the changes as soon as possible. Thanks for your patience!
Creux 2024 年 10 月 12 日 上午 6:58 
Easiest way to make money, buy the materials for cheap and then sell the bionics for 20k-50k a piece.